Re: Bug reports
1241. hozzászólás - 2013.12.02. 15:43:01 (Válasz ardent #1239 hozzászólására.)
1241. hozzászólás - 2013.12.02. 15:43:01 (Válasz ardent #1239 hozzászólására.)
Idézet: ardent - 2013.12.02. 15:07:03
Although I understand your argument Ardent, I do not agree. The system does not stop you from attacking because the opponent has 0 SE, but because that person has been attacked a high number of times recently (in the last 3 hours?). This is to stop "bullying", and make sure that even (relatively) weak characters can do things that require HP (like Dimension gate battels and similar).
EDIT Posted before I saw Miklos reply. But the argument stands.
Also, please fix the situation where you can't attack players 'cause they have 0 SE. As long as the players have enough HP to be attackable, energy harness will provide SE by its own. On the battlefield, in a war, you kill your adversary because he/she is a threat, not because you can loot the body post-mortem. It is logical enough so please fix it, or at least make it work while fighting a war!
Although I understand your argument Ardent, I do not agree. The system does not stop you from attacking because the opponent has 0 SE, but because that person has been attacked a high number of times recently (in the last 3 hours?). This is to stop "bullying", and make sure that even (relatively) weak characters can do things that require HP (like Dimension gate battels and similar).
EDIT Posted before I saw Miklos reply. But the argument stands.
A hozzászólást Sbart módosította 2013.12.02. 15:44:18-kor
Pontszám: 5