Item suggestions:
More effective invisibility: +level to all your stats instead of +10. It might actually keep someone save that way...
Daily SE: Much like the daily potion, you get a small amount of SE every day on your first login
Higher level dimension item: if you slay a dimension gate monster and get an item, the item you get will be approx 15 levels higher than it would normally be.
Higher absorption against epic monsters: like the extra damage, but now you take less damage.
Extra abilities against a specific horde: like the hatred skill, but +5 to all abilities.
Higher learning skill: You're able to proceed in learning 4 levels higher than your clan academy allows.
Cheaper shopping: All items you buy at the soulhuckster cost 30% less
Better returns: When selling an item at the soulhuckster, you get double or triple what you'd get normally.
Extra pet: One more pet than normally is allowed to fight by your side.
More effective kennel: Your pets get 25% extra experience when training in the kennel.
Lower waiting time: The time you need to wait to attack a player again is reduced by 25%
Diminution protection: The continuum diminution skill doesn't work against you.
Vault: 100* your level SE is save from attacks
Ancient stone generator: Every day on your first login you receive 1 ancient stone
Skill maximum: You can upgrade 1 skill, 5 points higher than maximum.
Sapphire: You obtain half the sapphire horde bonus
Ruby, diamond, emerald: same as sapphire
Skill scrying: when scrying, you also get to see the skills of the target.
Reinforcement bonus: When reinforcing someone, they gain double the normal bonus.
Reinforcement range: You can also reinforce players of higher level than yourself.
Specialisation switch: You can switch your specialisation every week instead of every 30 days
Horde switch: You can change your horde once a month, free of charge
Quest requirements: Quest requirements get lowered by 20%, example: you only need 4 draws instead of 5, you only need to loot 1200 SE instead of 1500 ect. With a non-integer result, round to the nearest integer.
Make-up quiz: You can mark two answers instead of one, if one is right, you pass. Does not work in the Olympics
Spell splitter: You get two spell rounds, but each at half power. (effect: lowers randomness)
Spell gamble: You have lower chances of hitting with your spell, but do more damage when it does
Pet killer: You do 30% more damage to your opponents pets.
Buidling: Your clans gains 500k SE to the soulwell instantly. (can exceed max soulwell)
Cannibalism: You can attack your own horde, but with lesser gains or an ability penalty
Superpower for a week: During the week after obtaining this item, all your abilities gain +2*your level, after that it vanishes.
~~~~~~~~~~~~~
Another idea:
It would be nice if there were items that would be given to the clan after obtaining them, they'd show on the clanpage instead of the character page and remain with the clan even if the player leaves. Simple examples:
1) Certain building acts as if it's one level higher
2) Soulwell regenerates 10% faster
3) New members don't need to fill the soulwell to gain access to the buildings
4) Epic monsters regenerate 10% less
5) Epic monsters have 10% less HP
6) Epic monsters do 10% less damage (spell or battle rounds only)
7) Pets do 50% more damage against epic monsters.
Upgrading a building costs 2% less SE