Idézet: Miklos - 2011.03.15. 12:35:27 A very clever observation. This effect is not intended. The purpose of the game is that you can play all the time, use up resources freely, and sometimes the monotony gets broken by an interesting event. But yes, as things stand now, many events encourage players to save up resources. We let people use up these saved up resources for several reasons:
1.) If you already have a lot of Apts and Dpts saved up, it means the game's pace is a little faster than you are comfortable with. That is, very likely you are never going to use them up, and it makes you feel that you "lose" something. With events, players have a chance to "catch up", to use up these leftovers.
Not going to say no to that, but a player could "catch up" at any time, but with the current model you gain more by catching up during an event.
2.) Often, events require a specific number of actions. Even with careful planning, it's hard to tell how much resource will a player spend (and have available). Allowing them to use up saved up respts is a way to ensure that anyone who wishes can achieve the maximum reward.
I see the problem with this, and I don't have any specific suggestion for how to deal with it. A general observation is that if the event is not based around the quantity of performance but instead around quality, the entire problem goes away.
Lets compare the Xenos event with the Championship (yes, the Championship is a kind of Event, one that happens every month). For the Xenos event the player want to save up as much as possible and then spend all resources during the event, while for the Championship you want to spend everything before.
3.) Limiting resources only to that the player acquires during the event would conradict a bit with the current game mechanics, would make both rules and programming more difficult. So we allow this to keep things simple.
I don't see how limiting resources spent on an Event contradicts the current game mechanics. Of course you should be able to use your resources for the normal things (Hunt, duel etc etc), it's just the amount you put into the Event itself that could (should?) be limited.
Let's construct a simple, hypothetical event: The Grand Games.
During the Grand Games Doomlords compete against each other and compare their might. Each day a Doomlord (or Lady) can enter the competition in 3 of the 10 categories. These categories are then resolved once per day for the duration of the Games (10 days?) and the Doomlord who scores the most points get the better prices. Entering into a competition costs 5 DP and 5 AP.
So the event costs resources, but the amount can be tailored so that everyone can compete. It doesn't matter if you have 5 or 500 Ap when the Event starts, since the amount/day is limited. Instead the Event is about your Quality as a Doomlord.
4.) Lower level players have less APt and DPt regen per day, because they do not have the skills which increase these regens. Allowing them to stock up gives them a better chance.
Solved by having the amount of AP/DP going into the Event being low enough that low level players can afford it. Any extra resources that high-level players get are instead used for normal Hunts and Duels.
But, the problem is, that this leads to people some sitting on 7-800 Apts all the time, to make sure they stay competitive in the upcoming events. I am no sure that this is a real problem, but nonetheless, if you have any good suggestion how to change this - without making the system more complicated - I'm looking forward to it.
I'm not sure it's a problem either, but I thought it would be nice to have a discussion about it. Has this ever been discussed on the Hungarian forums?
And a nice change, a quick and concise administrator response. I like it.