Epic adventures!
1. hozzászólás - 2012.07.25. 10:08:41
1. hozzászólás - 2012.07.25. 10:08:41
EDIT
This is the original proposal. Please scroll down and read the rest to find the more finalized proposal.
Since there was some positive replies regarding the implementation of Epic Adventures (EpAdv) (see Suggestion box, post #582 for the initial post), I thought it would be a good idea to have some more discussion and suggestions about it (so that Miklos and Beholder get some more idea and data and can potentially implement it sooner).
Basic idea
At some point in the game Adventures get less exciting for players, so then it would be a good/interesting idea to introduce something new with Adventures: Epic Adventures. EpAdv are Adventures that rewards you with some different (better) loot, but they should only come up once in a while, and probably be a bit more difficult than a "normal" adventure.
When should the appear?
My suggestion would be for EpAdv to appear at level 100. There are two main reasons for this:
1) There are no new Relics for Soul-diamonds after level 110, so around level 100 Soul-diamonds starts to loose their luster
2) There is nothing else special happening at level 100, and it is level 100 after all
The alternative would be to have an AA ability that would turn EpAdv "on". Such an AA ability should probably have a level requirement of 100, but personally I do not think such an ability would be necessary.
Frequency
The basis for EpAdv are the special Dimension gate battles you get after level 80; Every 10 DG battles you fight a special monster and have the chance of getting a special Focus crystal (for Rings/Necklaces). You get enough Dimension gate battle to have one such DG battle every 2nd day (after Dimension gate level 12).
Some quick calculations says that a player get 3.3-7.2 Adventures/day (the large span is caused by differences in #actions/day and the fact that a player can have between 5-8% chance of getting an Adventure due to a Relic and AA ability). To me this suggest that EpAdv should show up every 10th Adventure, comparable to the DG battles.
Difficulty
Since we are talking about an Epic Adventure, it should be a bit more difficult than a normal Adventure, don't you think? I see a few different ways to do this, but I think the following would be a good way:
The Adventure (that you choose as normal in the Adventure menu) starts as normal. After you have done all the tests as defined by the Adventure, you gain an additional 3-5 Epic Adventure tests. These test would be a) randomly chosen from normal kind of Adventure tests, and b) tougher than the normal Adventure tests. Tougher here means that Skill test would be 5-10 levels higher, Fights would be against the kind of opponents you get every 10 DG battles, and HP/SP/SE loss would be 25% higher (I think it would be a good idea to remove the Healing/Mana potion from these EpAdv tests).
Reward
The reward from the EpAdv would be a Treasure Hoard (TH). The size of the TH should be dependent on the number of Adventure tests taken since the end of the last EpAdv (including those from the current EpAdv). Items in the TH could be basically anything, but why not use the random item generator in the Wheel of Fortune? I would suggest that the game saves up you TH points (one per Adventure test for your 10 Adventures) and then simply roll on the Wheel of Fortune once per 12 TH points you have accumulated, with every 10th roll being a "AS re-roll", and all the other roll being "normal" rolls. Any leftover TH points would be saved for next EpAdv.
This would give on average 4-5 items from the Wheel every EpAdv (potentially less since most rolls would be of the "none-Green-Blue" variety, and only every second EpAdv would you get a "green-blue-Red"-roll).
So, those are some of my thoughts on Epic Adventures and how I would like to have them in this game. There is lots of space for tweaking numbers (how often should we have Epic Adventures? How much loot? How difficult should they be?) and other details (some other kind of loot? Perhaps minor AH relics (as mentioned by Cruel01)?).
Comments and suggestions more than welcome!
This is the original proposal. Please scroll down and read the rest to find the more finalized proposal.
Since there was some positive replies regarding the implementation of Epic Adventures (EpAdv) (see Suggestion box, post #582 for the initial post), I thought it would be a good idea to have some more discussion and suggestions about it (so that Miklos and Beholder get some more idea and data and can potentially implement it sooner).
Basic idea
At some point in the game Adventures get less exciting for players, so then it would be a good/interesting idea to introduce something new with Adventures: Epic Adventures. EpAdv are Adventures that rewards you with some different (better) loot, but they should only come up once in a while, and probably be a bit more difficult than a "normal" adventure.
When should the appear?
My suggestion would be for EpAdv to appear at level 100. There are two main reasons for this:
1) There are no new Relics for Soul-diamonds after level 110, so around level 100 Soul-diamonds starts to loose their luster
2) There is nothing else special happening at level 100, and it is level 100 after all
The alternative would be to have an AA ability that would turn EpAdv "on". Such an AA ability should probably have a level requirement of 100, but personally I do not think such an ability would be necessary.
Frequency
The basis for EpAdv are the special Dimension gate battles you get after level 80; Every 10 DG battles you fight a special monster and have the chance of getting a special Focus crystal (for Rings/Necklaces). You get enough Dimension gate battle to have one such DG battle every 2nd day (after Dimension gate level 12).
Some quick calculations says that a player get 3.3-7.2 Adventures/day (the large span is caused by differences in #actions/day and the fact that a player can have between 5-8% chance of getting an Adventure due to a Relic and AA ability). To me this suggest that EpAdv should show up every 10th Adventure, comparable to the DG battles.
Difficulty
Since we are talking about an Epic Adventure, it should be a bit more difficult than a normal Adventure, don't you think? I see a few different ways to do this, but I think the following would be a good way:
The Adventure (that you choose as normal in the Adventure menu) starts as normal. After you have done all the tests as defined by the Adventure, you gain an additional 3-5 Epic Adventure tests. These test would be a) randomly chosen from normal kind of Adventure tests, and b) tougher than the normal Adventure tests. Tougher here means that Skill test would be 5-10 levels higher, Fights would be against the kind of opponents you get every 10 DG battles, and HP/SP/SE loss would be 25% higher (I think it would be a good idea to remove the Healing/Mana potion from these EpAdv tests).
Reward
The reward from the EpAdv would be a Treasure Hoard (TH). The size of the TH should be dependent on the number of Adventure tests taken since the end of the last EpAdv (including those from the current EpAdv). Items in the TH could be basically anything, but why not use the random item generator in the Wheel of Fortune? I would suggest that the game saves up you TH points (one per Adventure test for your 10 Adventures) and then simply roll on the Wheel of Fortune once per 12 TH points you have accumulated, with every 10th roll being a "AS re-roll", and all the other roll being "normal" rolls. Any leftover TH points would be saved for next EpAdv.
This would give on average 4-5 items from the Wheel every EpAdv (potentially less since most rolls would be of the "none-Green-Blue" variety, and only every second EpAdv would you get a "green-blue-Red"-roll).
So, those are some of my thoughts on Epic Adventures and how I would like to have them in this game. There is lots of space for tweaking numbers (how often should we have Epic Adventures? How much loot? How difficult should they be?) and other details (some other kind of loot? Perhaps minor AH relics (as mentioned by Cruel01)?).
Comments and suggestions more than welcome!
A hozzászólást Sbart módosította 2012.07.31. 09:41:54-kor
Pontszám: 5