Username: Password:
Page: 1
Author
Name of topic: Skills - the compres version -
much likedCiphasMale

109 post
View profile
Skills - the compres version -
1. post - 2010.02.27. 00:11:02
Skills

You can learn skills when you reach level 4, not before.

1. Learning: The first skill and probably the most important yet there is no skill which is more useless than learning. Interesting paradox,isn't it? Learning don't give you any benefit,but you will have to increase it's level if you want to learn new skills. There is a learning level requirement for every skill in the game. Below that level of learning you can't even access the skill. The total level of learning is currently 60,however you can only raise your learning to level 30 on your own. After it,you will need an Academy (I will write about Buildings in another post!)
Max. level: 60/30

2. Subspace detection: You have a basic chance of 2% to find burnt-out ancient stones during hunts. Every level of this skill increases this chance by 0,1%. So at the maximum level of 30 you will have 5% chance to find a stone instead of 2%. In my opinion this skill is pretty useless. The only advantage of this skill is that a quest (on high level near 90 and 100 finished quests) will require that an exact number of ancient stones must be found during hunts.
Max. level: 30

Learning 1

3. Creative affinity: This is one of the favourite skills of aggressive duellers as this skill increases the looted SE by 2% for every skill level. The advantage from creative affinity can raise the looted SE above the maximum lootable SE from an opponent,but the opponent will not loose this extra amount! I can only reccomend this skill to anybody who duels relatively often,as it can double the looted SE at max. level.
Max. level: 50

Learning 2

4. Singularity knowledge: You gain experience (XP) for every succesful duels. Every level of this skill increases the basic amount of this XP by 4%. If this extra percentage doesn't reach 1 XP you will still have chance to gain +1XP. For instance if you would get +0,48 Xp than you have 48% chance of getting +1 XP. This skill is a favourite among top players,who want to remain top players (they are also called "level knights" or "levelling knights") as they get much more XP for a single duel. At the max. level,this skill gives +200% XP,so exactly three times more than one could get without this skill.
Max. level: 50

Learning 3

6. Trapping: Another important skill both for hunters and duellers. The level of trapping determines how much chance you have to capture an animal during hunts. However the skill doesn't grant a constant degree of growth in chance. the first ten levels of the skill (1-10) give 0,5% chance per skill level,so at level 10 one has 5% chance of capturing an animal. The second ten level (11-20) give 0,2% chance per skill level so at level 20 one has 7% chance of capturing an animal. The last ten levels (21-30) give only 0,1% chance per skill level. So at maximum level one has 8% chance of capturing an animal. You can tame the captured animals or press SE from them (with the appropriate skill of course). A special feature of the skill is available at skill level 20 or higher: you can write in the name of an animal. You will have double chance to capture the writen animal,however you will have 0% chance to capture any other animal!
Max.level: 30

Learning 4

7. Pet training: So you have captured an animal. Bravo! But don't be so happy. If you want this animal to follow you in combat,than this animal is useless to you,until you haven't tamed it. You can train your captive animals with this skill. Training has a cost,however,which depends on the base level of the monster (It's roughly equals your level when you have captured it +/- 2 levels). The cost is: 300 SE X Base level of the monster. (e.g.:The training of a level 10 monster will require 3.000 SE).
Max.level: N/A (probably it's open ended)

Learning 5

8. Chronocompensation: As the Greek word points out,this skill will manipulate time for us. One can duel twice in an hour,every duel in the same hour will come with a dinamically increasing penalty (starting at -10% and increasing by 10% after every duel). So,an hour is an hour... without chronocompensation! Every level of this skill shortens the "time penalty" by 1 minute. The skill also affects the use of the Dimension gate, the use of Mind-boost and the SE pressing from animals. Pretty good skill,especially at higher levels.
Max.level: 50

Learning 6

9. Secondary attack: A very evil skill,one of the skills made for pissing of other players. However it can solve some quests and other problems with attacks from others for the player who uses it. With this skill,you can damage the animal companion of your opponent. Which is painful,because animals don't have natural regeneration... The damage depends on your damage to the opponent,it's a given percentage of your damage. This percantage is determined by your Secondary attack level. At max. level the damage will be 25%.
Max.level: 110

Learning 7

10. Leadership: With the skill trapping you can trap one animal. Tough it is useful to have more animals trained or not for a variety of reasons. But how can you have more than one animal? The answer is Leadership. You can have one additional animal for every 5 ranks of Leadership. There are to notable points: rank 25 is needed for a quest and there is a special feature at max. rank. One can choose the option to automatically end hunts,if all the slots for animals are full-at max. level of the skill of course!
Max.level: 50

Learning 8

11. Continuum diminution: Basically you can attack the same player every 8 hours. However every rank of this skill shortens this waiting by 5 minutes. At max. level you can attack the same player in every hour! Nevertheless,in my opinion it's not the best skill,maybe at high levels...
Max.level: 84

Learning 9

12. Heal wounds: A dual (2 in 1) skill. As I mentioned at secondary attack,the pets
don't have regeneration,but you can treat their injuries The mechanism is simple: y=(x-1)*2 where y is the amount of healing and x is the rank of the skill (at rank one,y is 1).
The other use is self-healing. If an opponent dealt much more (twice the time or higher amount) damage than you in a duel,than you can heal yourself,if you have high level weapon and spell (high is compared to your level,it's something your level-(5-7) ).
The special feature of this skill is that you can heal more animals in the same time if you have at least rank 30 of the skill.
Max.level:N/A

Learning 10

13. Elementary fusion: Another dual (2 in 1) skill. One aspect is that it gives more Action Points another that it shortens the time required for hunts. However,the aspects are mixed and change each other constantly. In addition,this skill gives benefits,for every 3 level. Just for 3 levels! So level 1,2 means nothing and at level 4,5 the bvenefit is the same as at level 3. An action point is given at level 3 and every six level after it (3,9,15,21,27,33,39,45,51,57) and the hunt is shortened by 10 seconds at level 6 and every 6 levels after it (6,12,18,24,30,36,42,48,54). At max. level a hunt will take 3minutes 30 seconds instead of 5 minutes and the character will get +10 action point everyday. Important note: premium players get their +25% Action Points after the additional action points from the skill are added!
Max.level: 57

Learning 11

14. Charisma
The higher your charisma is the slower the morale of your pet decreases.

Learning 12

15. Trade
For each 10 trade skills you can buy items one level over your character level. Maximum level is 170.

Learning 13

16. Transcendal projection
You can hide a part of your soul-energy from your opponents. For each skill level 100 SEs of yours become untouchable, i. e. your opponent cannot steal his/her share from it if victorious. For example if your projection is 4 and you have 2000 SEs, than you opponent will loot only the proportional part of 1600 SEs. IMPORTANT NOTICE: This skill will NOT work if you are at war with your opponent's clan, or if you are the attacker.

Learning 14

17. Thievery
You get a chance when duelling other Doomlords to loot burnt-out ancient stones, too. If you are victorious, you have a percentage chance of stealing a burnt-out ancient stone equal to your level of thievery skill. The maximum chance is 30%, after level 30 you can increase the number of stolen burnt-out ancient stones.

Learning 15

18. Execution
If your opponent has less hit points at the end of battle than your execution level multiplied by 5, you will win the battle without reference to the damage caused. If both player would be able use execution, than the winner is the one with the higher skill. If you execute your opponent, the SE you gain is also increased, in ratio with the difference of your execution skill.

Learning 16

19. Toughness
Thanks to your toughness skill you will receive extra battle rounds: +1 at 10, +2 at 30, +3 at 60. If the opponent's toughness is not high enough, he/she will not attack in your last rounds.

Learning 17

20. Shape reality
You receive one extra duel point after each fourth level of this skill, regardless if your setting is 15 or 30 DPs per day. The maximum level of the skill is 40.

Learning 18

21. Spectral manipulation
Increases the soul energy gained from hunting by 1 percent for each level. The maximum level of the skill is 100.

Learning 20

22. Mind boost
You can increase a skill (one at a time) temporarily by half as much as your mind boost level. The increased skill level will never exceed its maximum and cannot be increased more than the basic rate of the skill. Not all skill can be increased by mind boost. Expense: mind boost level x 5 SPs. The minimal time span of the mind boost is 1 hour.

Learning 22

23. Critical hit :
You have a chance to score critical damage to your opponent in physical combat. The amount of this percentage chance is the difference between your skill and your opponent's.

Learning 24

24. Building :
If you are building something for your clan, the efficiency of the spent SEs will be increased by 5% after each level of this skill. For example if your building skill is 2 and you are spending 1000 SEs for a building, then the readiness level will be increased by 1100. Maximum level: 40.

Learning 26

25. Soul-energy squeezing :
You can squeeze soul-energy optimally from your captured animals. You will get 20% more soul energy than normal already at level 1, and it will be increased further: 1.4x at level 2, 1.6x at level 3, etc. Unfortunately the animal will not survive the squeezing. The maximum level of the skill is 60 and you can use it only once in an hour.

Learning 28

26. Intelligent pet :
The suitably docile pets are showing a quicker progression: your trained creature will receive 3% more experience points after each skill level when you win a duel. The maximum level of the skill is 67.

Learning 30

27. Hard skin :
If you cannot cope with the healing of your pet, you will have no other possibility than to train the poor being. In progress of time time this skin will grow tougher, and the higher the skill is, the less damage your pet will receive from the secondary attack of your opponents! Fortunately you do not have to develop this skill separately for each pet, it is effective on each trained creature of yours.


To advance your learning skill beyond 30, and learn the powerful new skills available at higher levels, your clan must build an academy first.

Learning 32

28. Oblivion:
You have just realised that you do not need a skill anymore? From now on you may utterly forget it! You are able to forget only those skills, which are lower level than your oblivion skill. The oblivion – unlike any other skills – does not increases the development cost of skills. You can use the skill oblivion once in a week..

Learning 34

29. Hatred:
You get +1 attack and +1 IQ after each second level of this skill if you are duelling a member of the horde you choose. You can develop the hatred of one horde only. The maximum level of the skill is 30.

Learning 36
30. Critical spell:
You receive a chance to make critical spell damage to your opponent in magical combat. The amount of this percentage chance is the difference between your skill and his.

Learning 38

31. Horde making:
This skill gives you the opportunity to take more than one pet into battle. At level 10 plus 1, at level 30 plus 2, at the maximal level 60 plus 3 animals may be assigned to fight. If you take more animals into battle, each attacks and damages your opponent, but the absorption does not sum up, just the average is counted. If victorious each pet receives a morale bonus and experience points.

Learning 40

32. Transplantation:
Instead of increasing the cost of developing other skills, transplantation is decreasing them by 0.5% for each level! The maximum level of the skill is 50.

Learning 41 - you get the skills needed to use in adventures (you get adventures after level 40). They are Lockpick, Climbing and Detect traps. How they work is not explained but i guess when you are in an adventure you get to use them and the higher the most likely the work (like any RPG game)

Learning 42

33. Secondary spell:
Similar to the secondary attack you will be able to damage the pet of your opponent with your spells.

Learning 44

34. Disadvanced development:

Each level of this skill decreases the experience points received from hunt by 1%. The maximum level of the skill is 50, when you will get half experience for hunt.

Learning 46:

35. Magical regeneration:
You may use your magical energies to heal your wounds. The skill level determines the measure of recovery and the frequence of using this ability. You can use 20% of the available mana. Maximum level: 50.

Learning 48:

36. Manaconstruction:
You may use your magical energies to build. The skill level determines the efficiency of building and not modified by the similar named skill. You can user manaconstruction once in a day. Maximum level: 50.
Learning 50:

37. Ultraspecialisation:
The efficiency of your specialisation is increased by 0.5% after each level of this skill. Maximal efficiency is reached at level 40, when the specialisation decreases the cost of a new ability level by 30% instead of 10%
This post was modified by Ciphas at 2010.03.01. 19:35:17
Score: 9.45
hatedJerko

114 post
View profile
Re: Skills - the compres version -
2. post - 2010.02.27. 12:10:28
Great job ! This really helped !
Score: 7.50
likedDolp13

94 post
View profile
Re: Skills - the compres version -
3. post - 2010.08.06. 22:15:05 (Reply to post #2 of Jerko.)
How does Spectral manipulation work? Is it automatically figured into the equation? I am tryimg to see how it works for hunts.
Score: 5
much likedImLittleJon

395 post
View profile
Re: Skills - the compres version -
4. post - 2010.08.06. 23:29:27 (Reply to post #3 of Dolp13.)
Quote: Dolp13 - 2010.08.06. 22:15:05
How does Spectral manipulation work? Is it automatically figured into the equation? I am tryimg to see how it works for hunts.


It boosts your hunt rewards, but it does so silently, behind the scenes. Nothing tells you that you got X extra SE from the hunt, like it does for answering the quiz question right. So, other than keeping good records of your average hunt reward, you have to just accept on faith that it's working. The good news is that way it does stack with the quiz bonus. I.e. if your base reward was 100SE, you have 10 levels of SM, and you got the quiz question correct, you get 100 * 1.1 * 1.1 = 121, and what you will see is that you got 121 and 11 was from answering the quiz question correctly. If they had rolled SM in with the quiz bonus, you would have gotten 100 * 1.2 = 120.
Score: 7.50
much likedstekkos

1356 post
View profile
Re: Skills - the compres version -
5. post - 2010.08.07. 07:43:01 (Reply to post #4 of ImLittleJon.)
Nicely explalined john. To put it in simple words, when the spectral is at max (+100%) a monster that would give you 700se +quiz bonus will give you 1400 +quiz bonus.
Score: 7.50
averageViridel

796 post
View profile
Re: Skills - the compres version -
6. post - 2010.10.02. 22:16:17
Is there a list of skills over Learning 50?
Score: 5
likeddark22Male

247 post
View profile
Re: Skills - the compres version -
7. post - 2010.10.03. 03:46:54
#

Learning Level 56: expert hunt - During your hunt, you can select the larger species more efficiently. As a result, the random factor of your prey's size decreases. The skill also increases the SE you acquire when hunting. If your skill is at least half of your level, you should expect +5% SE average.
#

❖Learning Level 60: epic specialization - Each level of this skill decreases the time between two attacks on an epic creature by 1 minute. Maximum level is 50, at that point you can attack the epic once every 10 minutes. The skill decreases the spell damage of the epic monster, half percent per level. Mind boost has no effect this skill. At maximum you also get the bonus of reducing the regeneration of the entities (level 2 epic monsters)
This post was modified by dark22 at 2010.10.03. 03:59:16
Score: 7.50
averageViridel

796 post
View profile
Re: Skills - the compres version -
8. post - 2010.10.04. 07:37:58 (Reply to post #7 of dark22.)
Quote: dark22 - 2010.10.03. 03:46:54


So there's nothing between Learning 50 & 56?

Learning Level 56: expert hunt - During your hunt, you can select the larger species more efficiently. As a result, the random factor of your prey's size decreases. The skill also increases the SE you acquire when hunting. If your skill is at least half of your level, you should expect +5% SE average.


Rumor has it that you don't get as many Lesser & Tiny's, but you also get fewer Greater and Gigantic. Considering the reward for a Gigantic far exceeds the penalty for a Tiny, this seems like a really bad deal (even with the hypothetical 5%)


❖Learning Level 60: epic specialization - Each level of this skill decreases the time between two attacks on an epic creature by 1 minute. Maximum level is 50, at that point you can attack the epic once every 10 minutes. The skill decreases the spell damage of the epic monster, half percent per level. Mind boost has no effect this skill. At maximum you also get the bonus of reducing the regeneration of the entities (level 2 epic monsters)
Score: 5
public enemyNancyhuangMale

2 post
View profile
Re: Skills - the compres version -
9. post - 2011.09.01. 08:18:13 (Reply to post #1 of Ciphas.)
I think these skills look very useful,i will to have a try.
Score: 1.80
public enemyNancyhuangMale

2 post
View profile
Re: Skills - the compres version -
10. post - 2011.09.01. 08:21:29 (Reply to post #9 of Nancyhuang.)
I think these skills look very useful,i will to have a try.

Mod: Spams are deleted, please, don't advertise here! - Vyasa
This post was modified by Vyasa at 2011.09.28. 21:11:47
Score: 1.57
likedValkyrieMale

474 post
View profile
Re: Skills - the compres version -
11. post - 2011.09.25. 20:20:40
How about removing these spams?
Inter urinas et faeces homo nascitur
Score: 5
Page: 1