New Xeno war
1. hozzászólás - 2011.10.24. 15:42:02
1. hozzászólás - 2011.10.24. 15:42:02
Xeno wars continue on 2011.11.02.!
Changes:
- While battles you can find singular anomalies (for clan quests)
- Filling catches make the soul-well maximum increase as you would build in a clan building
- Xeno motherqueens regeneration will be more moderate depending their HP and time passed
- In case of catches building multiplier depends on catch status and time passed
There will be new reward items from which that you choose! Effects:
- Pets develop faster (+3, +6, +9, +12%)
- Magic absorption increase for half a year (+5, +10, +15, +20%)
- While dueling opponent pets' absorption decrease for a half a year (+4, +8, +12, +16%)
Good playing!
Changes:
- While battles you can find singular anomalies (for clan quests)
- Filling catches make the soul-well maximum increase as you would build in a clan building
- Xeno motherqueens regeneration will be more moderate depending their HP and time passed
- In case of catches building multiplier depends on catch status and time passed
There will be new reward items from which that you choose! Effects:
- Pets develop faster (+3, +6, +9, +12%)
- Magic absorption increase for half a year (+5, +10, +15, +20%)
- While dueling opponent pets' absorption decrease for a half a year (+4, +8, +12, +16%)
Good playing!
Some questions:
1. Singular anomalies; Does this mean that the Castle will be implemented before the start of the Xeno-war?
2. "In case of catches building multiplier depends on catch status and time passed" What does this mean? I don't understand it at all.
3. "While dueling opponent pets' absorption decrease for a half a year" Shouldn't that be increases? Or does it decrease the absorbtion of the opponents pets?
Pontszám: 5