New development: Minion arena
1. hozzászólás - 2016.05.20. 11:53:35
1. hozzászólás - 2016.05.20. 11:53:35
Minion arena will be a new clan building. It is needed if you want to make your minions fight against another player's minions.
After building the minion arena, the members of a clan can assign combat minions. At first you can have 3 minions to fight in the arena. The assigned minions must have the "combat" ability (see later). The team can change, but you always have to assign at least 1 fighting minion.
After assigning the combat team, you can launch a "minion duel". In a minion duel you can attack any player who also command fighting minions. You can choose any target irrespective of the level of the character. Minion duel is a contest among the minions, not the Doomlords. Similar to usual combat, minions will cast a spell, then meet in melee attacks. HP and damage will depend on the abilities and items of the minions. If all members of a minion team become unconscious, they lose. If both teams stay in combat for a given number of rounds, the caused damage decides. Minions will be healed to full HP at the end of each battle.
Minion duels will cost duel points, but one minion can participate in no more than 10 duels a day - after that it is too exhausted to fight. The character will get "diranium" as a reward for battles - this can be used to develop the abilities of the minions. The amount of the obtainable diranium depends on the strength of the defeated team (its win/lose rate). You receive some diranium for your efforts even if you lose. Furthermore the fighting minions get combat experience points and their master receives XP and soul-energy depending on his/her energy harness skill. Combat experience will increase the combat level of the minions and they can use more powerful items. These items will be available at the soul-huckster.
We also plan to announce minion championships: the minions will battle against each other similar to the normal championship, but there will be only one category. Participants will get diranium depending on their place, the first three will also receive a medal.
To learn the „minion combat” ability brown mytokronit is needed. You can get brown mytokronits if you have the mytokronit squeezing AA ability and you receive essence when squeezing a pet.
After a while you can increase the number of minions in a team, if you fulfill the necessary conditions.
Minion abilities. At the beginning the abilities of the minions are 20. They can be increased by the help of diranium, as much as the combat ability of the minion. Development costs the same amount of diranium as the actual value of the ability, for example from 20 to 21 costs 20 diraniums. Minions have similar abilities to characters and the abilities have similar role in battle. Minion abilities above 20 increase the abilities of their master! So if you have a minion with 23 on each abilities, you will also get +3 an all of your abilities (it will shown as minion bonus).
Miklos considered the following aspects when designed the minion duel:
- A new action, independent of other events.
- It shouldn't increase the necessary game time (that's why it costs duel point).
- Don't want to give considerable advantage for those of much higher ability total, level etc.
- It should mean long-range development and goal.
- It should give players significant tactical possibilites.
- It shouldn't displace other in-game activities (that's why the maximum of 10 duels a day).
- It should make the characters more power (that's why it gives ability increase).
- It shouldn't give power without XP for spider characters (that's why the Doomlord receives SE/XP).
We can start the development in June and expectedly it will take about 2 months (if other round of duties will not delay it).
We are looking forward to your comments on this development plan.
After building the minion arena, the members of a clan can assign combat minions. At first you can have 3 minions to fight in the arena. The assigned minions must have the "combat" ability (see later). The team can change, but you always have to assign at least 1 fighting minion.
After assigning the combat team, you can launch a "minion duel". In a minion duel you can attack any player who also command fighting minions. You can choose any target irrespective of the level of the character. Minion duel is a contest among the minions, not the Doomlords. Similar to usual combat, minions will cast a spell, then meet in melee attacks. HP and damage will depend on the abilities and items of the minions. If all members of a minion team become unconscious, they lose. If both teams stay in combat for a given number of rounds, the caused damage decides. Minions will be healed to full HP at the end of each battle.
Minion duels will cost duel points, but one minion can participate in no more than 10 duels a day - after that it is too exhausted to fight. The character will get "diranium" as a reward for battles - this can be used to develop the abilities of the minions. The amount of the obtainable diranium depends on the strength of the defeated team (its win/lose rate). You receive some diranium for your efforts even if you lose. Furthermore the fighting minions get combat experience points and their master receives XP and soul-energy depending on his/her energy harness skill. Combat experience will increase the combat level of the minions and they can use more powerful items. These items will be available at the soul-huckster.
We also plan to announce minion championships: the minions will battle against each other similar to the normal championship, but there will be only one category. Participants will get diranium depending on their place, the first three will also receive a medal.
To learn the „minion combat” ability brown mytokronit is needed. You can get brown mytokronits if you have the mytokronit squeezing AA ability and you receive essence when squeezing a pet.
After a while you can increase the number of minions in a team, if you fulfill the necessary conditions.
Minion abilities. At the beginning the abilities of the minions are 20. They can be increased by the help of diranium, as much as the combat ability of the minion. Development costs the same amount of diranium as the actual value of the ability, for example from 20 to 21 costs 20 diraniums. Minions have similar abilities to characters and the abilities have similar role in battle. Minion abilities above 20 increase the abilities of their master! So if you have a minion with 23 on each abilities, you will also get +3 an all of your abilities (it will shown as minion bonus).
Miklos considered the following aspects when designed the minion duel:
- A new action, independent of other events.
- It shouldn't increase the necessary game time (that's why it costs duel point).
- Don't want to give considerable advantage for those of much higher ability total, level etc.
- It should mean long-range development and goal.
- It should give players significant tactical possibilites.
- It shouldn't displace other in-game activities (that's why the maximum of 10 duels a day).
- It should make the characters more power (that's why it gives ability increase).
- It shouldn't give power without XP for spider characters (that's why the Doomlord receives SE/XP).
We can start the development in June and expectedly it will take about 2 months (if other round of duties will not delay it).
We are looking forward to your comments on this development plan.
Pontszám: 7.56