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Topic neve: New development: Minion arena
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New development: Minion arena
1. hozzászólás - 2016.05.20. 11:53:35
Minion arena will be a new clan building. It is needed if you want to make your minions fight against another player's minions.

After building the minion arena, the members of a clan can assign combat minions. At first you can have 3 minions to fight in the arena. The assigned minions must have the "combat" ability (see later). The team can change, but you always have to assign at least 1 fighting minion.

After assigning the combat team, you can launch a "minion duel". In a minion duel you can attack any player who also command fighting minions. You can choose any target irrespective of the level of the character. Minion duel is a contest among the minions, not the Doomlords. Similar to usual combat, minions will cast a spell, then meet in melee attacks. HP and damage will depend on the abilities and items of the minions. If all members of a minion team become unconscious, they lose. If both teams stay in combat for a given number of rounds, the caused damage decides. Minions will be healed to full HP at the end of each battle.

Minion duels will cost duel points, but one minion can participate in no more than 10 duels a day - after that it is too exhausted to fight. The character will get "diranium" as a reward for battles - this can be used to develop the abilities of the minions. The amount of the obtainable diranium depends on the strength of the defeated team (its win/lose rate). You receive some diranium for your efforts even if you lose. Furthermore the fighting minions get combat experience points and their master receives XP and soul-energy depending on his/her energy harness skill. Combat experience will increase the combat level of the minions and they can use more powerful items. These items will be available at the soul-huckster.

We also plan to announce minion championships: the minions will battle against each other similar to the normal championship, but there will be only one category. Participants will get diranium depending on their place, the first three will also receive a medal.

To learn the „minion combat” ability brown mytokronit is needed. You can get brown mytokronits if you have the mytokronit squeezing AA ability and you receive essence when squeezing a pet.

After a while you can increase the number of minions in a team, if you fulfill the necessary conditions.

Minion abilities. At the beginning the abilities of the minions are 20. They can be increased by the help of diranium, as much as the combat ability of the minion. Development costs the same amount of diranium as the actual value of the ability, for example from 20 to 21 costs 20 diraniums. Minions have similar abilities to characters and the abilities have similar role in battle. Minion abilities above 20 increase the abilities of their master! So if you have a minion with 23 on each abilities, you will also get +3 an all of your abilities (it will shown as minion bonus).

Miklos considered the following aspects when designed the minion duel:
- A new action, independent of other events.
- It shouldn't increase the necessary game time (that's why it costs duel point).
- Don't want to give considerable advantage for those of much higher ability total, level etc.
- It should mean long-range development and goal.
- It should give players significant tactical possibilites.
- It shouldn't displace other in-game activities (that's why the maximum of 10 duels a day).
- It should make the characters more power (that's why it gives ability increase).
- It shouldn't give power without XP for spider characters (that's why the Doomlord receives SE/XP).

We can start the development in June and expectedly it will take about 2 months (if other round of duties will not delay it).

We are looking forward to your comments on this development plan.
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Re: New development: Minion arena
2. hozzászólás - 2016.06.04. 14:48:43 (Válasz Hatsepsut #1 hozzászólására.)
yes but this building is only for the big clans that have all the building ready.My caln is not small and we have many buildings ready but if we want to build this one we have to wait at least 2 years until is ready(in order to meet the requirements for building) and while we have to lvl our pets slow and with fights the 3 or 4 clans(that might be less) will lvltheir minion in no time.At least when u add a new building like this that effects the duels or chamionships put requirements with the basic building so that everyone can build it.the last 3 addition are only for the big clans giving them even more advance
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Re: New development: Minion arena
3. hozzászólás - 2016.06.04. 19:36:58 (Válasz valorian #2 hozzászólására.)
Why do you think it's for big clans? I don't think this building will have such a great SE cost.
A hozzászólást Tallia módosította 2016.06.04. 19:37:12-kor
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Re: New development: Minion arena
4. hozzászólás - 2016.06.04. 20:34:10
it is not the building that costs it is the requirements the clan has to have in order to build it.it is like the tree of knoweldge that give extra quest and other benefits the requiremenets are too high to build it and i do understand that bigger clans should have some advantage because they build more but for certain buildings that giving advantages on duels the requirements should be lower like with ramprats and training grounds,in order to build them the requirements were nothing if you wanted to upgrade them above the basics(i mean lvl25)the requiremenets were increasing but everyclan could build the them until 25 since the requiremenets are none or within reasonable requirements
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Re: New development: Minion arena
5. hozzászólás - 2016.06.04. 21:17:16 (Válasz valorian #4 hozzászólására.)
Guess what, every big clan started as your clan. So i don't understand your argument. That's not an excuse you have other more important buildings. The game evolves, time to time new things will arrive, which one doesn't existed before. I understand this can be frustrating if you want to be competitive, you must do lot of things, but that's the drawback when you start something later then others. (Sorry if my grammar is not perfect, english is not my native language)
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Re: New development: Minion arena
6. hozzászólás - 2016.06.05. 09:14:33
i think that valorian was trying to say that the minion arena should be like the training grounds.you can build it with no extreme high requirements( as it is now.)you could build it without requirements lets say until lvl5 and if you wanted higher to wreck it and build it from the start (with higher requiremts but until lets say lvl 10 and so on).same as you can do with training grounds.this way all the clans can use the arena for their minion and higher clans can build them in higher lvls.as it is now it is building for the few.
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Re: New development: Minion arena
7. hozzászólás - 2016.06.05. 09:52:01 (Válasz Greekman #6 hozzászólására.)
I guess this will be, low cost building, as i already said.
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Re: New development: Minion arena
8. hozzászólás - 2016.06.05. 18:38:32 (Válasz Tallia #7 hozzászólására.)
Again as i said before it is not the cost of the building is the requirements that aree too high.for example the evolution chamber tha gives your minions +1xp every 20 lvls big advantage but what are the requirements?simply too high only for big clans that have already finish most of the buildings.my idea is that it shoulf be with requirements until lvl25(like in training grounds) and after a clan could upgraded to higher lvls the same way the training grounds can be upgraded.The las building that have been adde are good but the way that are disputed (or if you like the way to build them) are wrong
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Re: New development: Minion arena
9. hozzászólás - 2016.06.05. 20:21:47 (Válasz valorian #8 hozzászólására.)
What requirements???
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Re: New development: Minion arena
10. hozzászólás - 2016.06.06. 06:29:40
Have the requirements fro the building been shown anywhere?

If one of the goals with this new feature is the possibility for everyone to fight in a more or less even fashion (and if anyone is actually going to use the Building at all), it has to have reasonable requirements and be possible for most clans to build.
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Re: New development: Minion arena
11. hozzászólás - 2016.07.05. 20:14:13
To close the "only big clans can enter" argument I can uncover some (but not too much) information about the building.
We plan some prerequisites, but not too high - the total beginner clans really can't compete at once but a working clan like yours Valorian can surely build the minion arena.
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Re: New development: Minion arena
12. hozzászólás - 2016.07.18. 11:31:41 (Válasz Hatsepsut #11 hozzászólására.)
ETA of Minion Arena?
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Re: New development: Minion arena
13. hozzászólás - 2016.07.18. 14:48:46 (Válasz Tallia #12 hozzászólására.)
based on the original post, "We can start the development in June and expectedly it will take about 2 months," barring delays, it looks like august.
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Re: New development: Minion arena
14. hozzászólás - 2016.09.18. 10:29:17 (Válasz manunkind #13 hozzászólására.)
On the hungarian server it's a live, but what about here?
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Re: New development: Minion arena
15. hozzászólás - 2016.09.22. 10:39:02 (Válasz Tallia #14 hozzászólására.)
It's ready, we are just waiting for the translations to be finished for some international servers. Hopefully it can go live tomorrow.
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Re: New development: Minion arena
16. hozzászólás - 2016.09.23. 10:18:21
Sorry but visually it looks awful. And even the captured creatures page is bad to use now. Please say this isn't right and it is being looked at.

It's Ok now thanks.
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Re: New development: Minion arena
17. hozzászólás - 2016.09.23. 12:28:57 (Válasz Stromboli #16 hozzászólására.)
Could you please go into details, what is your problem? Thanks!
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Re: New development: Minion arena
18. hozzászólás - 2016.09.23. 12:32:28
Sorry, but this is not good enough, too much information missing/incorrect/not there yet.

* Where is the "Minion Arena" in the left hand menu? Not there yes because Clan haven't built the minion arena?
* Increasing Minion abilities looks completely broken at the moment. Doesn't cost anything. Every time you increase something the Minion "greys out", although you can still increase abilities nothing shows up until you reload the page.
* No "pop-ups" for the new Icons on the minion page (Is probably "General info", "mytokronit abilities", "Combat abilities", and "Combat equipment")
* The area for displaying the name of the Minions is approximately half of what is was before (or is that just for me?)
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Re: New development: Minion arena
19. hozzászólás - 2016.09.23. 13:34:05 (Válasz Sbart #18 hozzászólására.)
You need to build the Minion arena first, it's the prerequisite for everything.

The "grey out" problem, I have seen it after we patched, but after some testing now it seems to work, please try it (refresh with F5 first).

* No "pop-ups" for the new Icons on the minion page (Is probably "General info", "mytokronit abilities", "Combat abilities", and "Combat equipment")

I'm not sure what do you mean here, you would like to see explanation hover texts for these icons? We didn't find it necessary because if you click them, you will see it right away, what they do

* The area for displaying the name of the Minions is approximately half of what is was before

You are right about this. We wanted to make the page as compact as possible, so people don't have to scroll around much. You can still give a longer name, but on the minion page, only part of it will displayed. However, in battle, full name will be visible.

We have a long in-game desctiption, info panel for the minions, I will copy paste it here for additional info in case some1 doesnt see it.
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Re: New development: Minion arena
20. hozzászólás - 2016.09.23. 13:35:16
It's time to take your minions into battle. First choose 3 minions to form your team. If you give them brown mytokronits they will get the "combat" ability. Then you can assign them to fight. After the first assignment you always have to have at least one fighting minion!

Minion abilities

In the arena the efficiency of the minions depends on two things: their abilities and their equipment. Their abilities can be increased on the minion ability panel. To increase an ability you need diranium. You can gain diranium in minion battles. The starting abilities of the minions are 20 and none of them can be increased above their "combat" ability. Therefore by using brown mytokronits you must increase the combat ability of a minion to at least 21 before you can increase its other abilities by 1!

The abilities work in battle mostly like the abilities of Doomlords. Attack increases the chance to hit in physical combat, defense decreases it. IQ increases the hit ratio of spells, magic decreases it. (So this works differently, the magic doesn't increase the maximum number of spell points, but it helps to prevent part of the spell damage.) Strength increases the physical damage, and thaumaturgy the magical damage. Similar to doomlord vs doomlord combat, luck affects the minimal and maximal chance of physical and magical attacks. So when the attack-defense and IQ-magic rate of the opponents is similar to each other, then luck is insignificant, except when one party has a much higher value so he almost always or almost never could hit the opponent. Furthermore luck determines who goes first. Constitution determines the hit points of the minion.

Minion equipment

You can buy minion equipment from the minion huckster. To buy something, you must exchange kheson debris to foci first. You can also buy golden focus for ancient stones. Buying a focus is an important decision, because you can never change back a focus to kheson debris!

You buy items for foci. You can always get the best items for golden foci. Obsolete items can be sold, but you will get one less item than the sale price. For example if you sell a level 9 glowing sabre you will get back 2 golden soul foci and you must add only 2 more to buy a level 13 glowing lance. However if you bought the dim weapons for bronze foci earlier, you need 4 golden soul foci to buy the new item.

Course of battle

Minions can fight by the help of the "Minion arena" button in the left hand menu. You can choose any opponent independently of the character level.

In each combat round minions attack a random enemy. In the first round they use a spell (if they have any), in round 2-4 they hit by weapon. The winner is the character who send more minions to the floor. If the number of fallen minions is the same, then those are victorious who deal more damage together. After combat each minion recovers to full HP even if they became unconscious in battle.

Only the party who initiates the duel gets a reward. For the victory you receive SE, XP and diranium which you can use to develop the abilities of your minions. Sometimes there is also a small item among the rewards. You receive some reward even if you lose! The amount of diranium depends on the power of the opponent compared to yours.

Minion duel costs 1 duel point. One minion can participate in a maximum of 10 duels each day. Basically a player can also start only 10 battles/day, however if you didn't start a minion duel in the previous days, the basic amount is increased by two for each passive days to a maximum of 30. So in such case you can enter another, fresh minions into the arena by the help of the the extra attack possibilities. You can attack the same character only once a day.

Minion bonuses

The minions assigned to fight indirectly affect your minion bonus - the value which increases your abilities. We count the minions ability values above 20. The sum of these is divided by 16 and this extra will be added to each of your abilities. For example if you have three fighting minions and each of them have 22 points on each abilities, then you will get +3 to each of your own abilities. The combat power of your minion team is determined by the ability total of the fighting minions. We use this amount at ranking and as a base for the diranium reward after victorious battles.
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