Re: Any Reason I Should Stay?
21. hozzászólás - 2011.02.02. 18:09:54 (Válasz ImLittleJon #14 hozzászólására.)
21. hozzászólás - 2011.02.02. 18:09:54 (Válasz ImLittleJon #14 hozzászólására.)
Idézet: ImLittleJon - 2011.02.01. 23:09:21
This is so dead on, I never could have phrased it better. New players coming in feel defeated before they start. Long time high-level players feel bored. It's fine for the middle group that wants to meander along but eventually those players will drop due to time, cost or boredom. The world will die. Nothing was accomplished.
Players who quit out of boredom are likely lost forever - Why would you start again when you know exactly what will happen every step along the way? Also, would you ever refer someone to the game knowing that you quit out of boredom?
This is why an end-game is so essential - it creates an incentive to KEEP playing. It lets you show that you learned something - got better at the game. It puts everyone in the same boat. Server restarts can be announced a month in advance - nobody should have the excuse of starting behind... And if they do, be part of a good Clan, and the disparity is removed - you can still be a valuable asset to a Clan, even if you start late.
--------------------------------------------------------
I've mentioned Travian before - it's a formula that works. Server is launched, ~15,000 join in the first two weeks. About 7 months later, end-game begins, ~5000 players remain (in Travian, you can get legitimately killed off, but you have to really suck, or really piss a lot of people off). End-Game lasts about 2 months, at which time about 2000 players remain (since player eradication increases, and people tend to drop out of they are not part of a Wonder-Building Alliance). 3 months later, that server Resets.
The re-join rate is huge. The referral rate is huge. There is a PURPOSE to the game.
How big is Travian? Here is a list of the domains that they have dedicated servers in:
.com .net .comx (speed server)
.ba .bg .cz .de .dk .ee .fi .fr .gr .hr .hu .il .it .lt .lv .nl .no .pl .pt .ro .rs .ru .se .si .sk .tr .ua .uk
.ar .br .cl .mx .us
.au .nz
.eg .ma .za
11 domains in Asia, 6 in the Middle East (don't feel like typing more)
SMALL European domains average about 18,000 players
Czech servers - 42k, Germany - 47k, France 77730 ACTIVE players (104k registered), Romania - 26k, Spain - 59k
Hungarian Servers 33673 Active players! (40k registered) - about 15% are active online at this very moment!!! (and the server logs you out after 20 minutes if you are inactive, so that's 4000 players doing something RIGHT NOW)
Etcetera. You get the point.
Fact is, Travian has a system that has more players, attracts more players, retains more players. The game itself is NOT more fun! But it's constructed far better. It has a more loyal community. It has Administration dedicated to the forums. It has PURPOSE to the game - and that's what keeps players coming back. Remember, not a single player listed in the hundreds of thousands above has been registered for more than 9 months.
It is that simple. Saying that this system is better is utter lunacy. The number of players, and especially the number of active players make it absolutely clear what the better system is.
And, of course, we have yet to hear from a Moderator or Admin on this topic. I just don't get how a company can run this way.
Once upon a time, there was a game with no end. It was a good game, and in the beginning, everyone was happy. As new players found the game, however, they were unhappy. They saw how powerful were the players who had been there longer, and they knew they could never compete. So the admins looked down from on high, and they said unto the masses, "We will launch a new world." And they did. Then, all the newer players moved to the new world, where they could start on an even footing, and for a while, everyone was happy again. But then the cycle repeated, and a third world was opened, then a fourth, then a fifth. Meanwhile, on the older worlds, players gradually dropped out, as they got bored, had kids, changed jobs, and so forth. No new players could replace them, and slowly the game felt more and more dead, leading to more players dropping out. Until one day, someone said, "Hey guys, I found this new game, let's all go there."
In my experience, that is the end game for all games without a built in end game. It's just a question of how long it takes before the death spiral kicks in. If, on the other hand, there is some defined limit, after which the whole world starts over, you might lose some players at reset time, but that would be more than made up for by the newer players you'd keep because they knew they'd have an opportunity to compete to be one of the leaders, or to try a new strategy.
In my experience, that is the end game for all games without a built in end game. It's just a question of how long it takes before the death spiral kicks in. If, on the other hand, there is some defined limit, after which the whole world starts over, you might lose some players at reset time, but that would be more than made up for by the newer players you'd keep because they knew they'd have an opportunity to compete to be one of the leaders, or to try a new strategy.
This is so dead on, I never could have phrased it better. New players coming in feel defeated before they start. Long time high-level players feel bored. It's fine for the middle group that wants to meander along but eventually those players will drop due to time, cost or boredom. The world will die. Nothing was accomplished.
Players who quit out of boredom are likely lost forever - Why would you start again when you know exactly what will happen every step along the way? Also, would you ever refer someone to the game knowing that you quit out of boredom?
This is why an end-game is so essential - it creates an incentive to KEEP playing. It lets you show that you learned something - got better at the game. It puts everyone in the same boat. Server restarts can be announced a month in advance - nobody should have the excuse of starting behind... And if they do, be part of a good Clan, and the disparity is removed - you can still be a valuable asset to a Clan, even if you start late.
--------------------------------------------------------
I've mentioned Travian before - it's a formula that works. Server is launched, ~15,000 join in the first two weeks. About 7 months later, end-game begins, ~5000 players remain (in Travian, you can get legitimately killed off, but you have to really suck, or really piss a lot of people off). End-Game lasts about 2 months, at which time about 2000 players remain (since player eradication increases, and people tend to drop out of they are not part of a Wonder-Building Alliance). 3 months later, that server Resets.
The re-join rate is huge. The referral rate is huge. There is a PURPOSE to the game.
How big is Travian? Here is a list of the domains that they have dedicated servers in:
.com .net .comx (speed server)
.ba .bg .cz .de .dk .ee .fi .fr .gr .hr .hu .il .it .lt .lv .nl .no .pl .pt .ro .rs .ru .se .si .sk .tr .ua .uk
.ar .br .cl .mx .us
.au .nz
.eg .ma .za
11 domains in Asia, 6 in the Middle East (don't feel like typing more)
SMALL European domains average about 18,000 players
Czech servers - 42k, Germany - 47k, France 77730 ACTIVE players (104k registered), Romania - 26k, Spain - 59k
Hungarian Servers 33673 Active players! (40k registered) - about 15% are active online at this very moment!!! (and the server logs you out after 20 minutes if you are inactive, so that's 4000 players doing something RIGHT NOW)
Etcetera. You get the point.
Fact is, Travian has a system that has more players, attracts more players, retains more players. The game itself is NOT more fun! But it's constructed far better. It has a more loyal community. It has Administration dedicated to the forums. It has PURPOSE to the game - and that's what keeps players coming back. Remember, not a single player listed in the hundreds of thousands above has been registered for more than 9 months.
It is that simple. Saying that this system is better is utter lunacy. The number of players, and especially the number of active players make it absolutely clear what the better system is.
And, of course, we have yet to hear from a Moderator or Admin on this topic. I just don't get how a company can run this way.
A hozzászólást Viridel módosította 2011.02.02. 18:15:47-kor
Pontszám: 7.50