Hozzászólások - manunkind
Dátum: 2023.11.30. 16:38:09
zodiac1, when did i say i'm opposed to more limits? i've even suggested them to Beholder in the past, despite the fact that they wouldn't serve my personal interest. what i said about limits is that they are unnecessary - because subplasma attacks are harmless. and frankly, if i were Beholder, i'd be worried about acquiescing to your demands because it's likely to reinforce your behavior. you want to know who's damaging the game? look inward.
Dátum: 2023.11.29. 22:58:30
zodiac1, as i said, there is no harm and no benefit to the subplasma target. so, no, i wouldn't say they are learning anything from the duel except perhaps humility.
cheating? the admins hid irrelevant information just as they never showed also-irrelevant information like minion defenses. no one is cheating.
i'd say "petty" is pretty generous way for me to characterize something that's completely moot that you've been complaining about for at least 7 years. subplasma attacks are less than trivial to the defender. they are literally nothing.
the level difference in subplasma attacks is irrelevant because there is no harm. so, no, i do not see any need for Beholder to make changes. subplasmas still function effectively at providing additional targets.
the level difference is important, however, for normal attacks because there is harm.
what makes you think Beholder concluded that players ever abused the subplasma option? i don't recall them saying that that's why they added the crystal clan. they were simply adding more ways for us to play. show me evidence otherwise.
if i were a Beholder admin, i'd tell you guys to stop the complaining or to put your money where your mouth is and walk. lucky for you, they are more diplomatic.
cheating? the admins hid irrelevant information just as they never showed also-irrelevant information like minion defenses. no one is cheating.
i'd say "petty" is pretty generous way for me to characterize something that's completely moot that you've been complaining about for at least 7 years. subplasma attacks are less than trivial to the defender. they are literally nothing.
the level difference in subplasma attacks is irrelevant because there is no harm. so, no, i do not see any need for Beholder to make changes. subplasmas still function effectively at providing additional targets.
the level difference is important, however, for normal attacks because there is harm.
what makes you think Beholder concluded that players ever abused the subplasma option? i don't recall them saying that that's why they added the crystal clan. they were simply adding more ways for us to play. show me evidence otherwise.
if i were a Beholder admin, i'd tell you guys to stop the complaining or to put your money where your mouth is and walk. lucky for you, they are more diplomatic.
Dátum: 2023.11.29. 19:11:03
subplasma attacks are totally irrelevant to the targets - no harm, no benefit.
i think that every complaint about them is petty.
i will follow whatever rules Beholder imposes.
i will use whatever tools Beholder provides.
i think that every complaint about them is petty.
i will follow whatever rules Beholder imposes.
i will use whatever tools Beholder provides.
Dátum: 2023.11.29. 17:32:18
zodiac1, Miklos was responding to these same complaints back in 2016. subplasmas were harmless then as they are now.
Dátum: 2023.11.28. 22:25:40
Urul, here are two quotes from Miklos, a key Beholder admin:
Quote: Miklos - 2021.07.08. 15:43:51
When a player uses subplasma to attack you, you do not lose any soul energy, nor you suffer any other disadvantage. If you still dislike the mostly role-player concept of torture chamber, there is an item called Scarab of Death, which you can win on the auction and can protect you from this.
Miklos
Administrator
1178 post
Re: General complaint
811. post - 2016.06.04. 18:58:22
Hi,
Subplasma is just a tool to make people able to finish their daily quest who otherwise couldn't due to lack of opponents. Consider it a virtual fight, not a real one. You lose nothing, no soul-energy, no HP, nothing.its a virtual challenge where you can test how much damage you deal to the mightiest, without any risk.
This is totally different from real duels, where you can lose a lot - but there, fights are more fair, you can attack only in your attack range.
So please, take it like a fair sportsman, consider it a kind of cooperative action to help someone achieve something. Maybe one day he will help you in return. If these duel descriptions still disturb you, just ignore them. They have no effect on your gameplay.
Quote: Miklos - 2021.07.08. 15:43:51
When a player uses subplasma to attack you, you do not lose any soul energy, nor you suffer any other disadvantage. If you still dislike the mostly role-player concept of torture chamber, there is an item called Scarab of Death, which you can win on the auction and can protect you from this.
Miklos
Administrator
1178 post
Re: General complaint
811. post - 2016.06.04. 18:58:22
Hi,
Subplasma is just a tool to make people able to finish their daily quest who otherwise couldn't due to lack of opponents. Consider it a virtual fight, not a real one. You lose nothing, no soul-energy, no HP, nothing.its a virtual challenge where you can test how much damage you deal to the mightiest, without any risk.
This is totally different from real duels, where you can lose a lot - but there, fights are more fair, you can attack only in your attack range.
So please, take it like a fair sportsman, consider it a kind of cooperative action to help someone achieve something. Maybe one day he will help you in return. If these duel descriptions still disturb you, just ignore them. They have no effect on your gameplay.
Dátum: 2023.11.28. 22:20:58
Urul, if you can scroll back far enough, you can find Miklos suggesting players ignore subplasma attacks. he offered language to think of them like training or practice. the only programming change that i'm aware of is the removal of the reports.
Dátum: 2023.11.27. 22:21:50
valorian, volume of complaints doesn't change facts. fact: being dragged into the torture chamber benefits the dragger without consequence to the draggee. the SE benefit to the winner does not come from the loser. your unwillingness to accept facts does not change facts.
you cannot drag someone higher level than you into your torture chamber with subplasma. you can only drag higher level players into your torture chamber with normal attacks. you can, as you point out, theoretically escape a higher level torture chamber with subplasma attacks, however.
predator, i literally made the suggestion to Beholder through the in-game help button to add the scarab to the relics page. i just do so aware that that might not be the ideal answer you seem to think it is. it has unintended consequences. i do not approach this game solely to my own benefit.
i'm not going to restate my personal attack guidelines any more. scroll back if you want. i'm over it.
you cannot drag someone higher level than you into your torture chamber with subplasma. you can only drag higher level players into your torture chamber with normal attacks. you can, as you point out, theoretically escape a higher level torture chamber with subplasma attacks, however.
predator, i literally made the suggestion to Beholder through the in-game help button to add the scarab to the relics page. i just do so aware that that might not be the ideal answer you seem to think it is. it has unintended consequences. i do not approach this game solely to my own benefit.
i'm not going to restate my personal attack guidelines any more. scroll back if you want. i'm over it.
Dátum: 2023.11.27. 20:53:46
valorian, no, that is the factual answer: subplasma attacks cost the target no soul energy. that is not just how i see it. that is not just my opinion. that is how the game works. i'm not sure why you struggle so much with it.
we do not get monster challenge reports when our monsters are challenged. we can see on the monster challenge page who the most recent attacker was however. there is nothing we can do about it and there is no harm, so i don't really care either way. it's just a curiosity.
we do not get minion battle reports at all. our minions being attacked has no impact on us either. so i don't really care.
i understand your point about escaping the torture chamber, and how the absence of subplasma reports prevents the chance for you to try. but your entire tantrum about high level attackers on low level opponents means you would never escape anyway. and if you did, you would receive no reward for doing so, since you received no penalty for getting dragged in, and you received no penalty for the subplasma attack in the first place. this is all about an emotional principle rather than actual game impact. so to be clear, i think you have a point about seeing subplasma attack reports in order to have a chance to escape. i also think it's statistically irrelevant and find your continued perseveration on it fascinating.
i don't know how many times we can have the same conversation. subplasmas increase range for attacks without harming anyone. any attacks on low level players are entirely harm-less. subplasmas do not encourage attacks on low level players. they allow harmless attacks beyond normal range. your insistance that low level players are specifically targeted is simply incorrect, yet you stick to that line anyway. you seem comfortable in the role of victim.
we do not get monster challenge reports when our monsters are challenged. we can see on the monster challenge page who the most recent attacker was however. there is nothing we can do about it and there is no harm, so i don't really care either way. it's just a curiosity.
we do not get minion battle reports at all. our minions being attacked has no impact on us either. so i don't really care.
i understand your point about escaping the torture chamber, and how the absence of subplasma reports prevents the chance for you to try. but your entire tantrum about high level attackers on low level opponents means you would never escape anyway. and if you did, you would receive no reward for doing so, since you received no penalty for getting dragged in, and you received no penalty for the subplasma attack in the first place. this is all about an emotional principle rather than actual game impact. so to be clear, i think you have a point about seeing subplasma attack reports in order to have a chance to escape. i also think it's statistically irrelevant and find your continued perseveration on it fascinating.
i don't know how many times we can have the same conversation. subplasmas increase range for attacks without harming anyone. any attacks on low level players are entirely harm-less. subplasmas do not encourage attacks on low level players. they allow harmless attacks beyond normal range. your insistance that low level players are specifically targeted is simply incorrect, yet you stick to that line anyway. you seem comfortable in the role of victim.
Dátum: 2023.11.27. 19:37:26
valorian, being dragged into someone's torture chamber costs you nothing, as in zero, nada, zilch.
Dátum: 2023.11.27. 19:36:00
Dionysos,
4. [sounding like a broken record] a high-level player cannot "take" ANY soul energy from a low-level player, period. the only way for the high-level player to attack a low-level player is with subplasma, and subplasma attacks steal no soul energy.
3. low-level players planning to duel should carry some soul energy on them so their rewards don't get capped on their normal attacks.
4. [sounding like a broken record] a high-level player cannot "take" ANY soul energy from a low-level player, period. the only way for the high-level player to attack a low-level player is with subplasma, and subplasma attacks steal no soul energy.
3. low-level players planning to duel should carry some soul energy on them so their rewards don't get capped on their normal attacks.
Dátum: 2023.11.27. 14:47:57
zodiac1, you are conflating issues. i was talking about the unintended consequencs of making normal duels harder by making the scarab of death easier to acquire. draining SE in a duel and stealing SE in a duel are two different things, and neither is possible with subplasma. the only reason i see to attack with subplasma is the torture chamber, and only active players offer value in the torture chamber. for the torture chamber, how much SE they are carrying is irrelevant - it's how much they earn that day. for normal attacks, carried SE provides a cap in how much you are able to acquire.
valorian, i'm going to take a wild guess here that the reason is because - just like minion battles ...for which there is no report - subplasma battles cause no harm. so in game terms, subplasma attacks don't matter to the target. the only way you even knew it was happening was the report. think of it like an exhibition if you'd like. Beholder was probably hoping that an attack that did no harm and couldn't be seen would be something you'd all stop complaining about. but they underestimated your desire to complain. despite no evidence it's even happened in months, here you all are, still.
valorian, i'm going to take a wild guess here that the reason is because - just like minion battles ...for which there is no report - subplasma battles cause no harm. so in game terms, subplasma attacks don't matter to the target. the only way you even knew it was happening was the report. think of it like an exhibition if you'd like. Beholder was probably hoping that an attack that did no harm and couldn't be seen would be something you'd all stop complaining about. but they underestimated your desire to complain. despite no evidence it's even happened in months, here you all are, still.
Dátum: 2023.11.26. 21:18:37
Urul, your earnings get capped by what you're carrying. you don't magically get more just because you're carrying more if they don't have it. that's my understanding anyway. good luck!
Dátum: 2023.11.26. 20:52:49
i really don't know why i waste my time trying to help, but here's one last go. if your target has lots of SE on them, you get lots of SE. if you aren't carrying more than you would get, then you get only as much as you're carrying. i'm done. debate amongst yourselves. ignore me. villify me. this is all so pointless.
Dátum: 2023.11.26. 17:13:37
zodiac1, i haven't said anything about the drain soul ability. 2 reasons why your duel haul might not be bigger: 1) you aren't carrying enough SE, or 2) your target may not be carrying enough SE. to disprove me, you will need to show that you won more SE than you were carrying. but again, do what you want. i don't need you to believe me. your inefficiency is to my advantage. i was just trying to be helpful. i'm not sure why i bother.
valorian, if Miklos told you it's a permanent change and not being viewed as a bug, then you have your answer.
valorian, if Miklos told you it's a permanent change and not being viewed as a bug, then you have your answer.
Dátum: 2023.11.25. 21:49:49
valorian, that was months ago, though, right? might be time for a check in on progress of the fix.
nick7, zodiac1, vanom77, i'm not going to argue with you guys about how to effectively win SE in duels. if you want to duel inefficiently, be my guest.
Urul, perhaps you'd be winning more than 64 SE in duels if you were carrying more yourself (and attacking targets also carrying).
nick7, zodiac1, vanom77, i'm not going to argue with you guys about how to effectively win SE in duels. if you want to duel inefficiently, be my guest.
Urul, perhaps you'd be winning more than 64 SE in duels if you were carrying more yourself (and attacking targets also carrying).
Dátum: 2023.11.25. 06:04:44
it's been a long time since i've fought a duel with no SE, but my recollection is you can't win more than you're carrying, so if you want to take in a big haul, you have to carry some yourself. i'm trying to be helpful, but by all means, continue your strategy if you doubt me.
Dátum: 2023.11.24. 23:14:44
if you guys are intentionally attacking without SE on you, you will remain weak. the big gains only come when you have SE on you so you can make big takes. you won't get rich off of the torture chamber.
valorian, was that customer service request from months ago when the reports went away or more recently? if it's old, you should try another.
valorian, was that customer service request from months ago when the reports went away or more recently? if it's old, you should try another.
Dátum: 2023.11.24. 16:36:11
has anyone actually sent a message to Beholder via the in-game help button asking about why the subplasma battle reports are still missing?
when i sent recently submitted the suggestion about making the scarab of death purchasable with ancient stones on the relics page, i got the 'forwarded to the delvelopers' response. i have seen some of these 'forwarded' suggestions implemented and others not. that response really gives us no insight into how seriously they are taking it.
just to be explicit, the scarab of death punishes the attacker of a normal attack that drags the target into the torture chamber by giving the target some of the attacker's SE. if the target is not being dragged into the torture chamber (because it's full or if because he's already in the toruture chamber), the scarab does nothing. in a subplasma attack, the scarab prevents the target from being dragged into the torture chamber entirely and there is no SE cost to the attacker (as there is no SE stolen in a subplasma attack). so, yes, this would remove any benefit of attacking active lower-level players (although it would still be possible to do were someone so inclined).
the problem as Antidote and DoomlordFos have rightly pointed out is that the first use of the scarab of death would discourage dueling of lower level players against other lower level players. Beholder has to consider all of the implications of additions, subtractions, and changes to the game. and this one seems likely to have unintended consequences.
when i sent recently submitted the suggestion about making the scarab of death purchasable with ancient stones on the relics page, i got the 'forwarded to the delvelopers' response. i have seen some of these 'forwarded' suggestions implemented and others not. that response really gives us no insight into how seriously they are taking it.
just to be explicit, the scarab of death punishes the attacker of a normal attack that drags the target into the torture chamber by giving the target some of the attacker's SE. if the target is not being dragged into the torture chamber (because it's full or if because he's already in the toruture chamber), the scarab does nothing. in a subplasma attack, the scarab prevents the target from being dragged into the torture chamber entirely and there is no SE cost to the attacker (as there is no SE stolen in a subplasma attack). so, yes, this would remove any benefit of attacking active lower-level players (although it would still be possible to do were someone so inclined).
the problem as Antidote and DoomlordFos have rightly pointed out is that the first use of the scarab of death would discourage dueling of lower level players against other lower level players. Beholder has to consider all of the implications of additions, subtractions, and changes to the game. and this one seems likely to have unintended consequences.
Dátum: 2023.11.23. 18:02:14
you guys have spent how many years arguing dragging in low level players isn't worthwhile, and now you're arguing it's a balance issue? it can't be both.
Dátum: 2023.11.23. 15:22:30
valorian, it will not impact balance with subplasma attacks - since subplasma attacks are harmless, they do not impact balance. it will impact balnce with normal attacks, making them much less viable at low levels. Beholder will need to weigh that with the complaints to make their decision.