I try to make a "changelog", it's the News forum. We even implemented that all posts there are displayed on the login screen as well in case players overlook it. But yes you are right, it seems sometimes some small things are missing. The stun thing was even surprise to me, the programmer did it that way but yes, and edit shouldn't have been enough.
I try to be here as much as possible, and answer questions, but I am not here every day. If you think there is something important what I don't answer quick enough or overlooked and is important for the community, just please write to CS and I come On Hungarian forums situation is different, we have a vast amount of players there, a huge number of posts on forums, there I can't even read all posts, so there ppl write to if I need to answer something.
About upcoming news and changes. You are right, I always post these on the Hun forum, and post it here only when it is already being implemented. The reason for this is that some ideas / changes are not even being implemented after hearing out the players opinion. And it would be very difficult for me to discuss the same development in different languages at once, constantly updating each language with comments and changes from other forums. I understand that you are frustrated that you feel that you have no influence over the development of the game. I try to involve you as well, we developed the epic adventures for you (although I know it took a lot of time, queue was long) and we implement suggestions from the intl players too.
Anyway, I will try to do my best, be here more often, and give you more advanced discussion of upcoming changes, got your point.
Hozzászólások - Miklos
Dátum: 2013.11.13. 07:21:38
Dátum: 2013.11.11. 13:54:13
We will modify all auctions so they end before the maintenance for the merge to avoid problems.
Dátum: 2013.11.11. 13:53:20
Okay, good idea, we will do it.
World 1, world 2 and world 3 merge will go live on Wednesday, 13th of November. We will schedule a maintenance for this time, from 10am GMT (4am EST) you will be not able to log into the game for approx. 4 hours. After the merge is complete, you can log in as normal with your characters, being on any world. Players will be able attack players on other worlds and join clans from other worlds. Top lists, aucton house, Lady Alvariel and other activities will be the same for players for all 3 worlds.
Dátum: 2013.11.10. 17:39:14
Ardent: it is very hard to argue with someone who is hostile towards you. When I ask you to summarize your current problem for me in a civilized matter, replying that I should read all your previous posts and figure it out is not the way to do it. Believe me or not, our only goal was all the time to try to grant the wishes of players in the boundaries of the game and make them happy. This is the only way a game should be runned. Event, merges, everythng is done because players want something and we try to grant it. If our players are not happy, they won't pay, they quit.
We make games since 20 years. And sometimes it happens, a player gets bitter, angry because something is not happening the way he would like it. He begins insulting, goes personal etc. In these cases, I always try to understand what is the real problem of the player, and how could I help it, but often I fail. Because as long as you complain and insult, I don't know what to change. Be constructive, and say what should you do if you would be me.
And what you write in your last post, I really can't do much about it. We already had a huge"alpha" with Hungarian players. I think it is absurd that you blame us for having bugs in a beta? Program have bugs. betas have a lot, accept it. We try correct them. When we think we did, then it goes live. (And yes, some lesser bugs can be even in the live version, which we try to correct asap soon, and reimburse anyone who suffers disadvantage from it). This is how constanly evolving games are run, every game.
We make games since 20 years. And sometimes it happens, a player gets bitter, angry because something is not happening the way he would like it. He begins insulting, goes personal etc. In these cases, I always try to understand what is the real problem of the player, and how could I help it, but often I fail. Because as long as you complain and insult, I don't know what to change. Be constructive, and say what should you do if you would be me.
And what you write in your last post, I really can't do much about it. We already had a huge"alpha" with Hungarian players. I think it is absurd that you blame us for having bugs in a beta? Program have bugs. betas have a lot, accept it. We try correct them. When we think we did, then it goes live. (And yes, some lesser bugs can be even in the live version, which we try to correct asap soon, and reimburse anyone who suffers disadvantage from it). This is how constanly evolving games are run, every game.
Dátum: 2013.11.08. 10:03:05
Senner and Ardent, I really don't understand why you are upset... If you can calm down and explain your problem in a civilized manner like everyone else here, I will try my best to help and answer. But be assured, harassment and insults will take you nowhere. Continued trashtalking can indeed ban you from the forum. If Senner's problem is that he got into the catacombs too early because he thought merge is coming on day (?), and is not frustrated because he can't play for days, just say so, we will help you, reset your catacomb time etc. Just please be as polite as respectful as I am to you, and as is everyone else on this forum. Thanks.
Dátum: 2013.11.08. 09:50:32
Thanks too, Bartessica! From this report it seems javascript was not working for some reason for Retardo
Dátum: 2013.11.07. 17:23:09
I'm sorry that we couldn't give an exact date on the merge, but the reason is, we don't know it yet. We do not announce it until we are sure everything is fine. So I'm waiting for the green light from the programmer. When he gives that, we will announce the time, several days in advance, so everyone has time to prepare. I don't understand your frustration, senner, you sent a ticket today, we try to answer all in 24 hours at most. The reason of the merge is only to help you, players, give you more challenge, more targets, more fun.
About W3 duels:
If ONE of the duelers is from W3, W3 rules will apply. So a W3 player can't steal more from a W1/W2 than they can steal from him. Also we will mark W3 players for you on the duel list so you know well in advance that this duel is going by the W3 rules.
About W3 duels:
If ONE of the duelers is from W3, W3 rules will apply. So a W3 player can't steal more from a W1/W2 than they can steal from him. Also we will mark W3 players for you on the duel list so you know well in advance that this duel is going by the W3 rules.
Yes, there will be one more promotion, either end of November or early December, we don't know the exact date yet.
Dátum: 2013.11.06. 14:54:21
W can change things based on players feedback for the next event. Suggestions so far:
1.) Special forum for horde and/or
2.) Your clan's horde counts in war, not yours (so clans with horde-changed members can still work together)
3.) Reduce price of war pack and increase its value (lesser duel potion -> duel potion)
4.) Increase amount of treasure dropped from targets
5.) Diamond medal for all top10 not only for top1
6.) Increase effect of medals
7.) Targets clones of other players, not yours
If you have further suggestions based on this event's experience, please post them.
1.) Special forum for horde and/or
2.) Your clan's horde counts in war, not yours (so clans with horde-changed members can still work together)
3.) Reduce price of war pack and increase its value (lesser duel potion -> duel potion)
4.) Increase amount of treasure dropped from targets
5.) Diamond medal for all top10 not only for top1
6.) Increase effect of medals
7.) Targets clones of other players, not yours
If you have further suggestions based on this event's experience, please post them.
Dátum: 2013.11.05. 16:19:13
We did an update at midnight, and there was another when the event ended.
Dátum: 2013.11.04. 12:28:26
Seems we have been able to correct the "white page" errors (see above). Working on the rest too. Please keep up reports, we are very grateful for them. Thank you!
Dátum: 2013.11.01. 12:30:15
Thank you very much for all the feedback!
Yes, clan forums and dresses were not copied, but will be in the final version.Will correct everything else until Monday.
Merge will happen after the current event is over, will announce the exact time/date. Hour will be 10am CET so we can respond to any problems quickly.
Furlozza: do I understand your problem correctly? You can log into the original worlds, but not to the beta? You changed your password recently? This can be a reason, try the old password on beta if the forgotten password link on beta is not working. For beta, there should be a world selector as well under username and password. You have to select the same world as you had in the normal game.
Yes, clan forums and dresses were not copied, but will be in the final version.Will correct everything else until Monday.
Merge will happen after the current event is over, will announce the exact time/date. Hour will be 10am CET so we can respond to any problems quickly.
Furlozza: do I understand your problem correctly? You can log into the original worlds, but not to the beta? You changed your password recently? This can be a reason, try the old password on beta if the forgotten password link on beta is not working. For beta, there should be a world selector as well under username and password. You have to select the same world as you had in the normal game.
Dátum: 2013.10.31. 14:18:38
Don't delete your original character
This is just a test world, with a duplicate of your character. Anything you do here will not affect your real character, and this test world will cease to exist after a week, when we will do a real merge for all existing worlds.
About tribe, you mean the clans, right? Yes, we are still thinking about allowing 2 chars of the same player on different world to join the same clan, what you say is valid.
W3 has different rules for looting SE in duel. For this reason, players have huge amount of SE on them. It would be unfair to let them looted with this change.
Don't really understand the last question
This is just a test world, with a duplicate of your character. Anything you do here will not affect your real character, and this test world will cease to exist after a week, when we will do a real merge for all existing worlds.
About tribe, you mean the clans, right? Yes, we are still thinking about allowing 2 chars of the same player on different world to join the same clan, what you say is valid.
W3 has different rules for looting SE in duel. For this reason, players have huge amount of SE on them. It would be unfair to let them looted with this change.
Don't really understand the last question
Dátum: 2013.10.31. 12:13:17
Dear Players,
We finished the programming of the worlds merge. You can test it out at
http://beta.doomlord.net
You can log in with the same username, password, and world number as in the normal game. Your original character was copied there, you can play it independently from the nromal game. The event is not running there, your battles were not copied, nor were Lady Alvariel results. Some things are still missing (but will be implemented soon) like forbidding you attacking your own characters. If you find any problems, or have any questions, please post it here or write us via the customer service system (Help button ingame).
We will be running this beta test for approx. 1 week, and if everything is fine, the merge will go live.
Please see more details in this topic:
http://forum.doomlord.net/index.php/topic,184.0
We finished the programming of the worlds merge. You can test it out at
http://beta.doomlord.net
You can log in with the same username, password, and world number as in the normal game. Your original character was copied there, you can play it independently from the nromal game. The event is not running there, your battles were not copied, nor were Lady Alvariel results. Some things are still missing (but will be implemented soon) like forbidding you attacking your own characters. If you find any problems, or have any questions, please post it here or write us via the customer service system (Help button ingame).
We will be running this beta test for approx. 1 week, and if everything is fine, the merge will go live.
Please see more details in this topic:
http://forum.doomlord.net/index.php/topic,184.0
Dátum: 2013.10.28. 11:26:50
Okay, I understand now. So you would like to get some advantage for being more powerful than others.
So maybe the opponent should be not your clone, but some others. In 15 pp mode, clones of significant lower level characters, in 30 pp mode, clones of higher level characters. It needs a lot of testing, but we can do this for the next event. However, this will mean that weak characters might lose more than now. It is also possible to increase reward if you defeat a harder opponent. More SE, and maybe a few extra treasure.
About the Horde Pack, we can reduce the price a bit for the next event. Also might be a good idea to add a relic which you get for horde trophies and increases the chance for treasure. This way, number of victories will have a greater weight in amount of treasure hoarded.
About the medal, yes, its temporal, but this means only that you have to divide its value. So if +8 to all stats means 20 million SE for you, then you can say a temporal half-year effect of the same strength is only 5 million SE value for you. So if you had to do 500 battles for this, then its' like you get +10.000 SE per battle. Still a nice reward and huge boost in SE/XP.
So maybe the opponent should be not your clone, but some others. In 15 pp mode, clones of significant lower level characters, in 30 pp mode, clones of higher level characters. It needs a lot of testing, but we can do this for the next event. However, this will mean that weak characters might lose more than now. It is also possible to increase reward if you defeat a harder opponent. More SE, and maybe a few extra treasure.
About the Horde Pack, we can reduce the price a bit for the next event. Also might be a good idea to add a relic which you get for horde trophies and increases the chance for treasure. This way, number of victories will have a greater weight in amount of treasure hoarded.
About the medal, yes, its temporal, but this means only that you have to divide its value. So if +8 to all stats means 20 million SE for you, then you can say a temporal half-year effect of the same strength is only 5 million SE value for you. So if you had to do 500 battles for this, then its' like you get +10.000 SE per battle. Still a nice reward and huge boost in SE/XP.
Dátum: 2013.10.27. 21:44:20
ardent: don't worry about numbers. yes the alghorytm takes 95-99% but there are many differences between your character and your clone. For example, you get bonus attack from your clan building while your clone does not. So even if they have seemingly same or better equipment, most of the time they are much weaker than you. On purpose, in some fights, like 15% of them, you get extra hard opponents. Those are the ones which you sometimes you lose. And yes, I do not understand what is your problem, please help me to understand. You win 90% or more of your fights even in "hard mode". You would like to win 100%? Or take no damage in fights? When you fight real opponents you always win? In many games I played, the biggest challenge was always to defeat my own clone...
Stiska: I'm not sure I understand what you say. There are 3 strategies, DD with compensation, EH with extra AA abilities based on EH, and pure AH/DD which switches with potion. All 3 strategies has advantages and disadvantages. We try to balance as much as possible, but in specific situations there will be always strategies which are better than the other. If you can prove (with numbers) why one side is much better than the other, please send it to us via CS and I will see if you are right and we can always make adjustments.
Cruel: for the next event, probably we will create a separate forum for each horde. But you should know, in the original servers, players could create strategies, and the one which is following their strategy most consistently is winning. So executing a strategy is possible, just not easy and needs a lot of organizing. "Clones are not fun". This is simply a different thing people are used to. Everyone except an opponent which he can kill with one blow without taking damage. But this time, we wanted player to make a decision. Do 15 pp, and do the event easily. Or take 30 pp, and sometimes lose, and pets take heavy damage. I never really heard people complaining that Hard mode in game *** is too hard. If it is too hard, they switch to normal. Your pets taking damage, this is a good opportunity then to use the resources you have, potions, temple crystals, revive essences, or just play smart and redistribute skill points. About being "too expensive": there is nothing mandatory to buy. But we always looking for player feedback, we want to make sure players are satisfied with item prices.
Stiska: I'm not sure I understand what you say. There are 3 strategies, DD with compensation, EH with extra AA abilities based on EH, and pure AH/DD which switches with potion. All 3 strategies has advantages and disadvantages. We try to balance as much as possible, but in specific situations there will be always strategies which are better than the other. If you can prove (with numbers) why one side is much better than the other, please send it to us via CS and I will see if you are right and we can always make adjustments.
Cruel: for the next event, probably we will create a separate forum for each horde. But you should know, in the original servers, players could create strategies, and the one which is following their strategy most consistently is winning. So executing a strategy is possible, just not easy and needs a lot of organizing. "Clones are not fun". This is simply a different thing people are used to. Everyone except an opponent which he can kill with one blow without taking damage. But this time, we wanted player to make a decision. Do 15 pp, and do the event easily. Or take 30 pp, and sometimes lose, and pets take heavy damage. I never really heard people complaining that Hard mode in game *** is too hard. If it is too hard, they switch to normal. Your pets taking damage, this is a good opportunity then to use the resources you have, potions, temple crystals, revive essences, or just play smart and redistribute skill points. About being "too expensive": there is nothing mandatory to buy. But we always looking for player feedback, we want to make sure players are satisfied with item prices.
Dátum: 2013.10.25. 10:49:50
Opponents are generated based on your stats:
we could make opponents which stats are completely independent of the player. In this case, strong players would not take a scratch (this would be a lesser problem) but weaker players would constantly lose. We wanted to create a challenge for everyone. Your weapon, spell and pets still make a difference, so stronger players have an advantage there - as you could see, Alexor, who does not have premium items kept losing in 30 pp mode. You can also gain advantage by having berserker potion and mind boosting the right skill. But yes, having 400 IQ instead of 300 will not help you win more often.
Please also note, that clones do not inherit your abilities 1:1. Their stats are less than yours, something like 92-96% at 15pp, 95-99% at 30pp.
Your secondary attack and spell is *not* cloned. If your pet dies, it is due to your opponents spell, and his pets enrage ability. If you are using 30pp, you play the hard mode - your opponent can have multiple pets, with more enrage, and your pets will lose more hp. To counter this massive damage, there are numerous ways: monster cocktail, resurrection essence, or as Trackur pointed out, leveling up pets, like with 10 temple crystals.
ardent: I checked your character. Of the last 51 battles, you lost only 3, won the rest, that doesn't seem to me so bad. And criticals, you must score a hit (for spells, you crit only when your opponent doesn't avoid your spell). If you don't hit often enough, remove some items which increase your defense. This way your clone will have a lower defense too, and you can hit more often (but you will take more damage too).
we could make opponents which stats are completely independent of the player. In this case, strong players would not take a scratch (this would be a lesser problem) but weaker players would constantly lose. We wanted to create a challenge for everyone. Your weapon, spell and pets still make a difference, so stronger players have an advantage there - as you could see, Alexor, who does not have premium items kept losing in 30 pp mode. You can also gain advantage by having berserker potion and mind boosting the right skill. But yes, having 400 IQ instead of 300 will not help you win more often.
Please also note, that clones do not inherit your abilities 1:1. Their stats are less than yours, something like 92-96% at 15pp, 95-99% at 30pp.
Your secondary attack and spell is *not* cloned. If your pet dies, it is due to your opponents spell, and his pets enrage ability. If you are using 30pp, you play the hard mode - your opponent can have multiple pets, with more enrage, and your pets will lose more hp. To counter this massive damage, there are numerous ways: monster cocktail, resurrection essence, or as Trackur pointed out, leveling up pets, like with 10 temple crystals.
ardent: I checked your character. Of the last 51 battles, you lost only 3, won the rest, that doesn't seem to me so bad. And criticals, you must score a hit (for spells, you crit only when your opponent doesn't avoid your spell). If you don't hit often enough, remove some items which increase your defense. This way your clone will have a lower defense too, and you can hit more often (but you will take more damage too).
Dátum: 2013.10.21. 15:55:28
About the critical hit and spell quests:
As I mentioned earlier, your opponent is generated from your stats. So if you want to gain advantage over him in critical, you must mind boost the corresponding critical skill. Without that, you will have a hard job. With it, its even easier than on real doomlords. I hope this info helps!
If you think the program does not count your crits, please make screenshots (unfortunately, due to the sheer number of event battles, these are not saved for long time) and we will check it. So far I do not know about any bug not counting these crits (but don't forget, your pets crit show the same way in the text as your own, so I think the problem is rather that you didn't mind boost it)
Adventure Codex is a relic, you can have only one.
As I mentioned earlier, your opponent is generated from your stats. So if you want to gain advantage over him in critical, you must mind boost the corresponding critical skill. Without that, you will have a hard job. With it, its even easier than on real doomlords. I hope this info helps!
If you think the program does not count your crits, please make screenshots (unfortunately, due to the sheer number of event battles, these are not saved for long time) and we will check it. So far I do not know about any bug not counting these crits (but don't forget, your pets crit show the same way in the text as your own, so I think the problem is rather that you didn't mind boost it)
Adventure Codex is a relic, you can have only one.
Dátum: 2013.10.18. 14:24:44
As I also wrote, you should try to get a better weapon and spell. These can give a major advantage in these event battles.