It also shows that he cares about this game; in whatever context he explains himself. Yes he's harsh and goes straight to the point without "waxing up" anybody, yet you have to admit that he is usually more right than wrong.
If something is wrong and someone tries to sugarcoat it; that person will actually be damaging the game.
Hozzászólások - LydonB
Dátum: 2011.02.08. 19:08:15
Dátum: 2011.02.08. 19:04:56
Idézet: Miklos - 2011.02.08. 17:26:41
Thanks.
Google analytics actually does slow the site down to a point. There are times when the page is waiting for a response from the Google analytics server for over 5 seconds. The major culprits are pagerank and facebook though; we'll see how it goes.
Premium players do not get ads.
About the pagerank plugin - ok it's not a big deal we shall remove it.
Facebook plugin - we can make a setting option where you can turn it off if you like.
Google analytics - this is vital, and it does not slow the page, so it will stay...
About the pagerank plugin - ok it's not a big deal we shall remove it.
Facebook plugin - we can make a setting option where you can turn it off if you like.
Google analytics - this is vital, and it does not slow the page, so it will stay...
Thanks.
Google analytics actually does slow the site down to a point. There are times when the page is waiting for a response from the Google analytics server for over 5 seconds. The major culprits are pagerank and facebook though; we'll see how it goes.
Dátum: 2011.02.07. 20:21:14
Here's my opinion:
Screw the event. This was supposed to be an event by the players, for the players. What did we get in return? A bastardized event, with nerfed rewards. Not to mention that the Hungarian servers were participating in the event before its authors - English servers.
The only worthwhile reward is the diamond option; the rest is rubbish.
Temporary trade bonus? Anyone will be able to max trade easily with much less SE required than building the cage. 4% infection difference? Who cares about 4 levels total? The rest follow suit.
Screw the event. This was supposed to be an event by the players, for the players. What did we get in return? A bastardized event, with nerfed rewards. Not to mention that the Hungarian servers were participating in the event before its authors - English servers.
The only worthwhile reward is the diamond option; the rest is rubbish.
Temporary trade bonus? Anyone will be able to max trade easily with much less SE required than building the cage. 4% infection difference? Who cares about 4 levels total? The rest follow suit.
Dátum: 2011.02.07. 20:12:34
Special trapping.
This option simply doesn't work. I have max trapping; that means that I get a 16% chance to capture a specific creature. Said creature appeared more than 15 times already with no captures.
I've been at it for more than a day!
This is ridiculous.
This option simply doesn't work. I have max trapping; that means that I get a 16% chance to capture a specific creature. Said creature appeared more than 15 times already with no captures.
I've been at it for more than a day!
This is ridiculous.
Dátum: 2011.02.07. 15:32:35
Honestly, I don't think that the whole cage building part will work.
We're talking about 3 weeks, with millions of raw SE per cage. That's 10 cages before being able to defeat the queens. With most probably more SE required per cage the higher the level goes.
We're talking about 3 weeks, with millions of raw SE per cage. That's 10 cages before being able to defeat the queens. With most probably more SE required per cage the higher the level goes.
Dátum: 2011.02.06. 14:22:49
Ah, we have been joined by another schizo lads.
Please make sure you visit a mental health clinic near you. Really, it's for your own good.
Please make sure you visit a mental health clinic near you. Really, it's for your own good.
Dátum: 2011.02.05. 13:16:14
You can get pretty good SE/XP ratio if you get 0 XP for an activation but you complete repeatable quests for SE
What do you mean? I get XP per DP activation.
Dátum: 2011.02.04. 18:00:15
Idézet: Miklos - 2011.02.04. 16:12:35
That explains it then, I also looted an HP pot; so it makes sense.
The 3 top10 catgory is for each world, there is no separate top10 for every 10 levels. Same as it was in Zarknod. In consideration of number of victories, it is irrelevant if you are level 50 or 90.
Actually, it's quite relevant.
After the level 90 queen is down, the level 90 players will shift to the level 80 queen (since: If all higher level queens are defeated, you will help with the lower level ones.) Thus, the queens the level 90 players will be attacking will be easier for every single one they down. Whilst on the other hand, the rest of the players will be facing harder queens which consequently deal higher damage.
This means that level 90 players will have it easier at every step, with queens that deal less damage; thus increasing the amount of attacks per full HP bar.
Their EH also give more SE, thus making the cycle of attacking and restoring HP via potions profitable. Whilst again, the lower level players will be rewarded with less amounts of SE via EH, which makes the attacking/HP pot cycle a bottomless well for SE.
Can you see why mixing all the players in the same world is relevant? The lower levels will never be able to compete with the higher levels with the current ruleset/mechanics.
LydonB, you probably misunderstood something. A potion drops for every 12 attacks, but there are 4 different potions and you get each in order. So you get one of all for potion after 48 attacks. You don't get all potions for every 12 attacks. There was a 5th potion originally, which gives +3 APts but it was removed for game balance issues.
That explains it then, I also looted an HP pot; so it makes sense.
The 3 top10 catgory is for each world, there is no separate top10 for every 10 levels. Same as it was in Zarknod. In consideration of number of victories, it is irrelevant if you are level 50 or 90.
Actually, it's quite relevant.
After the level 90 queen is down, the level 90 players will shift to the level 80 queen (since: If all higher level queens are defeated, you will help with the lower level ones.) Thus, the queens the level 90 players will be attacking will be easier for every single one they down. Whilst on the other hand, the rest of the players will be facing harder queens which consequently deal higher damage.
This means that level 90 players will have it easier at every step, with queens that deal less damage; thus increasing the amount of attacks per full HP bar.
Their EH also give more SE, thus making the cycle of attacking and restoring HP via potions profitable. Whilst again, the lower level players will be rewarded with less amounts of SE via EH, which makes the attacking/HP pot cycle a bottomless well for SE.
Can you see why mixing all the players in the same world is relevant? The lower levels will never be able to compete with the higher levels with the current ruleset/mechanics.
Dátum: 2011.02.04. 14:42:03
Idézet: LydonB - 2011.02.04. 14:15:27
Miklos, what about these points?
Nerfed items?
You wrote down both the rewards, and claimed that a 3DP pot will drop every 12 victories. I already have 30; yet only found a single pot.
Idézet: Miklos - 2011.01.06. 16:00:39
Not only doesn't the pot drop for every 12 victories as claimed; but it has neither +3Apts, healing, mana and 5 crystal points as claimed before hand..
And what about the statistics? Level 97 players are in the same section as everyone else? Are you having a laugh or what?
Now hold on for a sec.
Rewards have been nerfed?
And what about the DP potion? Shouldn't it be 1 pot per 12 victories?
Rewards have been nerfed?
And what about the DP potion? Shouldn't it be 1 pot per 12 victories?
Miklos, what about these points?
Nerfed items?
You wrote down both the rewards, and claimed that a 3DP pot will drop every 12 victories. I already have 30; yet only found a single pot.
Idézet: Miklos - 2011.01.06. 16:00:39
2 ring focus crystal: +3, +5, +7, +10 soul-drain.
2 necklace focus crystal: +3, +5, +7, +10 soul-drain.
For every 12 victories, you get a small potion reward (+3 APts, +3 DPts, healing, mana, and 5 crystal points).
2 necklace focus crystal: +3, +5, +7, +10 soul-drain.
For every 12 victories, you get a small potion reward (+3 APts, +3 DPts, healing, mana, and 5 crystal points).
Not only doesn't the pot drop for every 12 victories as claimed; but it has neither +3Apts, healing, mana and 5 crystal points as claimed before hand..
And what about the statistics? Level 97 players are in the same section as everyone else? Are you having a laugh or what?
Dátum: 2011.02.04. 14:15:27
Now hold on for a sec.
Rewards have been nerfed?
And what about the DP potion? Shouldn't it be 1 pot per 12 victories?
Rewards have been nerfed?
And what about the DP potion? Shouldn't it be 1 pot per 12 victories?
Help -> Help request
Dátum: 2011.02.01. 11:43:53
Thanks.
Help -> Help request
Dátum: 2011.01.31. 21:46:48
After someone defeats the infection 0%, does he still need to continue dumping SE every level? Or is it a permanent 0%?
Dátum: 2011.01.30. 12:28:58
Would it be possible to add an option which stops pets from exercising? It's quite frustrating when you miscalculate the amount of time they need to be training.
With such a system, XP awarding needs to be done after the training is finished and not before in order to stop exploits. All it needs is code shifting, and an IF statement or two - assuming there's already a counter system in order to award XP; unless it works via Select Case with the dropbox options. Still, should be easy to implement.
With such a system, XP awarding needs to be done after the training is finished and not before in order to stop exploits. All it needs is code shifting, and an IF statement or two - assuming there's already a counter system in order to award XP; unless it works via Select Case with the dropbox options. Still, should be easy to implement.
Dátum: 2011.01.29. 11:43:10
Idézet: Viridel - 2011.01.29. 04:54:20
It's so annoying to have to scroll down thru your pets, click 4 little buttons, then scroll back up and hit the button. Why can't we just have one button that (as it says above) Heals All Wounded Pets
You don't have to though, assuming you have 30 healing.
Click on Select all wounded pets for healing, then press Heal pets button.
That's how I do it, and there's no need for scrolling. If your "little thingies" are checkboxes; wait for them to turn into radial buttons. That would be the pagerank crap slowing you down.
It's so annoying to have to scroll down thru your pets, click 4 little buttons, then scroll back up and hit the button. Why can't we just have one button that (as it says above) Heals All Wounded Pets
You don't have to though, assuming you have 30 healing.
Click on Select all wounded pets for healing, then press Heal pets button.
That's how I do it, and there's no need for scrolling. If your "little thingies" are checkboxes; wait for them to turn into radial buttons. That would be the pagerank crap slowing you down.
Help -> Help request
Dátum: 2011.01.28. 15:16:48
Idézet: ChaoticGemini - 2011.01.28. 12:28:19
If it's any help; I'm currently battling an entity which is 27 levels higher than my character.
Is there a level restriction on how high of an entity I can attack?
I can only attack one entity per level, because of the quantity limit. So, I have been making each one 3 levels higher, but I don't want to hit another restriction.
I can only attack one entity per level, because of the quantity limit. So, I have been making each one 3 levels higher, but I don't want to hit another restriction.
If it's any help; I'm currently battling an entity which is 27 levels higher than my character.
Dátum: 2011.01.27. 14:05:23
I actually believe that Ruby is quite powerful as well.
Instead of spell casting, Ruby focuses on melee. You can also take note that specialising in melee will also deal higher damage than spells in the long run, due to multiple melee attacks vs a single spell.
The "advantage" Emerald has vs Ruby is that spells are the first to be cast, which at lower levels (with mediocre HP) can be deadly. But once we're talking about 20k+ HP ranges, the story changes in favour to the pure warrior. Assuming, the characters in question are developed to work this way.
Instead of spell casting, Ruby focuses on melee. You can also take note that specialising in melee will also deal higher damage than spells in the long run, due to multiple melee attacks vs a single spell.
The "advantage" Emerald has vs Ruby is that spells are the first to be cast, which at lower levels (with mediocre HP) can be deadly. But once we're talking about 20k+ HP ranges, the story changes in favour to the pure warrior. Assuming, the characters in question are developed to work this way.
Dátum: 2011.01.27. 13:21:40
Dark, remember that were talking about a level 107 spell here. And the casters; either Demo or Sorcha which are level 97 and 96 respectively.
Demo has 553 IQ, with a whooping 403 Thau, counting all the bonuses.
Sorcha has 576 IQ, with 396 Thau, with all the bonuses.
I'll update this in an hour posting Sorchas' stats. But taking into consideration HP levels, character level, and stats; one can assume that scenario will be quite a common sight. The Emerald bonus does increase the damage, yet the major part is caused by the stats themselves.
Edit: Sorcha update.
Demo has 553 IQ, with a whooping 403 Thau, counting all the bonuses.
Sorcha has 576 IQ, with 396 Thau, with all the bonuses.
I'll update this in an hour posting Sorchas' stats. But taking into consideration HP levels, character level, and stats; one can assume that scenario will be quite a common sight. The Emerald bonus does increase the damage, yet the major part is caused by the stats themselves.
Edit: Sorcha update.
Dátum: 2011.01.26. 21:51:03
Idézet: Kethios - 2011.01.26. 21:33:54
Estimated time of arrival.
Btw, is this really Kethios, or someone else standing in?
What the hell is ETA?
Estimated time of arrival.
Btw, is this really Kethios, or someone else standing in?
Dátum: 2011.01.26. 02:13:01
Idézet: Cruel01 - 2011.01.26. 01:35:03
Who?
Keep in mind that quiz medals are also an AH item, and something which used to be awarded prior to the suspension of the Quiz Olympics due to cheating.
But some people have been receiving Quiz Medals for categorizing...
Cruel.
Cruel.
Who?
Keep in mind that quiz medals are also an AH item, and something which used to be awarded prior to the suspension of the Quiz Olympics due to cheating.
Help -> Help request
Dátum: 2011.01.25. 19:51:51
It's 6 a day if one ring/necklace drops.
Also, it seems repeatable quests award ducats as well.
Also, it seems repeatable quests award ducats as well.