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Hozzászólások - Sbart

Dátum: 2012.03.14. 17:57:56
Keithos, it´s a bot. All the posts made by Tratom are copies of what other people wrote, sometimes in other threads.
Dátum: 2012.03.14. 14:19:40
Was there some new AA abilities coming early this week?
Just want them now, rather than in a few weeks...

EDIT
And there they are...

But...
Lone hero:
Your opponent's helping hand has only 25% effect when dueling with you (only when not in war).

There is no such thing as helping hand in the game. I think that
"Any Support your opponent has will only have 25% effect while dueling (only when not at war)"
would be better description for the AA ability.
Dátum: 2012.03.13. 22:25:32
Miklos: I have the SD armour, Shield, Relics (Black market membership, Adventure orb, Equipment lease, Crystal mug, partial mindshield, Book of beasts, Healing wand, scroll of adaptation, Silver key of knowledge, Essence converter), and 62k Soul-diamonds. Oh, and now the Wheel of Fortune give me soul-diamond packages just for the fun of it.

The problem really is that there is nothing that "drains" the Soul-diamonds, once you have all the Relics SD mostly just stacks up and you can spend a few thousand every 10 levels on new armour/shield (and maybe boots). So the only incentive to do adventures is to get more space-rift potions (and those deletes all you AA abilities associated with DD/EH). So I think that adding some kind of potions for SD would be a good idea. Are you saying that no one else has mentioned this as a potential problem? No complaints on the Hungarian servers?
Dátum: 2012.03.13. 09:43:42
At higher levels it is quite easy to accumulate large amounts of Soul-diamonds, and after buying the few relics available, there are only two types of items left to spend them on: Boots and Helmets
The availability of Helmets is regulated mainly by Helm shards, and boots are only available every 5 levels. So what are we supposed to do with all the soul-diamonds? Just let them lie around, and not do the Adventures because they don't give anything?
I would suggest adding new items to the game that are bought with SD. And I would suggest for these items to not be permanent Relics, because if they are it would just be another race for everyone to get them. Instead I would suggest adding more potion-like items, item that you buy and then use once for some kind of short-term benefit.
Some examples:
Salve of regeneration - Increase HP regeneration by x for y h (For example by 10% for 24h or 50% for 4h)
Elixir of the magi - Same as above, but for SP
Symbol of the Trapper - for x h you gain y% less SE when hunting, but have z% extra chance of trapping
Symbol of the Warrior/Mage - For x h your Critical hit/Critical spell increases by y% while your Critical Spell/Critical hit decreases by the same amount

The important part is that the items should provide a way to "drain" SD while providing a temporary benefit, so that continuing doing adventures is beneficial.

Just an idea.
Dátum: 2012.03.12. 13:02:57
So is +2 supposed to be 80 or 100 then?
Dátum: 2012.03.12. 10:21:00
From the acceleration option "Comfort functions":
"Note: If your infection is zero and you do an automatic squeezing, you will automatically mind boost your soul-energy squeezing to 65 at a cost of 50 MPs. (This will not affect your current mind boost setting.)"

I believe this was not originally there, but I do not know when it was added.
Dátum: 2012.03.12. 08:35:58
If you increase Epic specialisation to 55 (by having 0% Infection) you can indeed attack the epic every 5 minutes (even though the skill cannot normally be mind-boosted).

Also note that if you have Soul-energy squeezing 60, 0% Infection, and use the "automatic squeezing" function your Soul-energy squeezing will be boosted to 65 when you auto-squeeze (will cost you 50 Sp).
Dátum: 2012.03.10. 09:27:01
No, I am very sure that originally it said that I needed 40 pieces (before I even collected one piece) to get a better reward.
Dátum: 2012.03.09. 14:30:01
Thanks again Miklos (you are on a roll today!)!

But...with the updated text I have a new question.
When the event started out it said I needed 40 Map pieces to get a better reward. Then there was the strange text, and now that the text is fixed it looks like it is 40 Map pieces for +1 Power, 60 more for +2 Power (100 total), and then another 50 for +3 Power (150 total). Or, 50 pieces for every +1 Power. The rules said a modified value of 50, so i assumed that the 40 that was displayed from the beginning was this "modified value".
Did the number of pieces needed to get a higher power Relic change? Will/can it change during the course of the Event?

I am mostly asking since there is quite a difference between collecting 120 and 150 Map pieces.
Dátum: 2012.03.09. 13:37:13
In the Map event page I find this text:

"!!HSZ!! (erosebb_jutalom_info_2)
Due to your outstanding performance you will get a more powerful reward (in case your team does not finish first anyway)"

I think it has to do with the fact that I have collected enough Map fragments to get +1 Power reward. Should the first part be how many MF I need to get a +2 Power reward? Or something else?

Anyway, is it possible to fix it?
Dátum: 2012.03.09. 13:27:16
Well, except that I wasted one Adventure.

And I had to Bug test the HS collection process.

But well, I guess that is life.
Dátum: 2012.03.09. 10:47:08
Thank you for taking the time to discuss this with us Miklos. And I agree that there will always be a debate of which choice is the better one, it is just that this debate has up until now always been that DD is better than EH (from a SE/xp point of view).

My personal problem with EH vs DD is somewhat limited to 2 points:
1. DD always works, you always get less xp every time you hunt. EH on the other hand is only an "insurance policy". If you opponent have SE on them, you do not get anything extra for attacking him. So in that sense DD is "better" than EH, since if you have good targets you can actually get the full benefit from DD and don't need EH.
2. DD benefits Dimension gate battles, while EH does nothing. Wouldn't it be a good thing to let EH increase the SE gain from DG battles (by 0.5-1% per point of EH)? Just to even out the scores a bit?

And what about "Temple of Doom" and what does it have to do with Quests?
Dátum: 2012.03.09. 10:40:45
Thank you for fixing it.

What about the HS that I should have collected yesterday, but didn't receive since the system was bugged?

/Sbart, World 2
Dátum: 2012.03.09. 09:25:00
Did you buy the "Collect helm shards" AA ability? It costs 10 AA points, and require Experience 4, and level 80.
Dátum: 2012.03.09. 08:55:49
Duels still bugged for HS. Did 5 duels, and all says that I found 1 HS. But no HS are added to my total on the soul-huckster page.
Then did one Challenge (and won) and found 1 HS, not 2. This is very bad, since the amount of HS that you can get per day is limited, and very much dependent on you actually doing as many actions as possible. If two of the actions are broken, people will spend resources doing those actions but not getting what the game says we should get from them.

I hope that all HS that I would have collected will eventually be added to my total.
Dátum: 2012.03.08. 17:48:21
Well, I did the 5 different types of actions and only got 7 HS, not 21. Will this be fixed?

Sbart, World 2
Dátum: 2012.03.08. 15:25:32
The level 109 Helmets (Enchanted mask and Northmans helm) have the impressive ability:
"improving specialized ability costs 0% less SE".

"0" here should (hopefully) be something else ("0.5%"?).
Dátum: 2012.03.08. 15:21:56
To elaborate on Deadtars complaint.

The Helmet collector AA ability is almost mandatory above level 80, since otherwise you will never be able to buy a Helm, and will miss out on one piece of equipment. To get this AA ability you need 4 levels of Experience AA ability, an AA ability that punishes players with Energy Harness.

Why? Is there any particular reason for this? I thought personally that Disadvanced development was better that EH, so I don´t see any reason why EH should be punished like that.
Dátum: 2012.03.08. 14:22:04
Damn ninjas!

...and there is something fishy going on with the Helm shards. Bought the AA ability and it says:
"From now, you can collect helm shards. You can use them the purchase helms at the soul-huckster. You get helm shards every day for the first hunt, the first capture, the first duel, the first challenge, and the first completed adventure. You get 1 for the first such action, 2 for the next, 4, 6, 8 for the following ones. If you did all 5 actions the same day you can get 21 shards."

As I understand this I should get 1 HS when I do my first action, 2 when I do my second, then 4 for the third, 6 for the forth, and finally 8 for the fifth.
Before I start I have 6 HS (from the Wheel of Fortune).
I do one Duel, it says I get 1 HS.
I do a Challenge (and win). And it says I get 1 HS.
So I do another Duel (and win). And it says I find 2 HS.
So i do one more duel, and find another 2 HS.
So I do a Challenge, and find no HS.
And another duel, and once again 2 HS.

And then I check with the soul-huckster, and it says I have 7 Helmet shards.
I think that I should have had 9 HS (6+1+2), even though the game tells me that I should have 14.


Somehow i wish it actually was ninjas that implemented this, because maybe then the errors would be so hidden that I couldn´t find them. Seriously, if you need a tester I am more than willing to help you guys out.


Please fix this.
Sbart, World 2

EDIT
Did 5 more duels, they all said I found 2 HS, but the soul-Huckster does not register them.
Did a hunt, said that I found 2 HS.
Captured an animal, said I got 4 HS.
In total I had after this 13 HS. Should have been 6+1 (duel)+2 (Challenge)+4 (hunt)+6 (Capture)=19
and finally did one Adventure, and got 0 HS.

In total I did all 5 actions and got 7 HS, not 21.
Dátum: 2012.03.07. 19:06:17
Yes, now I can sleep at night, knowing that we will be informed and that the Helmets will not be added to the game by programming ninjas.