Re: Sugestion box
521. hozzászólás - 2012.02.03. 14:34:38 (Válasz Cruel01 #519 hozzászólására.)
521. hozzászólás - 2012.02.03. 14:34:38 (Válasz Cruel01 #519 hozzászólására.)
Doomlord is definitely starting to follow the same trajectory as other games I have played in the past. There are huge barriers for anyone new joining, and the reality is that people don't stay forever. They get bored, or things change IRL for them, and one by one, they quit. As the pool of players shrinks, it becomes less fun for the remaining players.
Merging the worlds somehow would only be a temporary bandaid, putting off the day of reckoning. The only solution I see is to move everything to a W4-style system, where there is a defined end, and then everyone starts over, with some kind of trophy case for various accomplishments (e.g. highest level, highest abilities, etc.). It doesn't have to include the W4-style speed changes, though. At the time that it starts over, all the new players would be on an even footing with the more experienced players. It would give everyone a chance to experiment with different hordes, player development strategies, etc. And the developers would have a chance to change things up, throw in new wrinkles, etc. on every reset. For example, when they introduced AA skills, they slapped on a minimum level to avoid people complaining about how they missed out on all those potential AA points. With this system, they could just add new features from level 0 at reset time. They should have 2 worlds running, with reset times offset, so new players could join whichever one was going to reset sooner.
Merging the worlds somehow would only be a temporary bandaid, putting off the day of reckoning. The only solution I see is to move everything to a W4-style system, where there is a defined end, and then everyone starts over, with some kind of trophy case for various accomplishments (e.g. highest level, highest abilities, etc.). It doesn't have to include the W4-style speed changes, though. At the time that it starts over, all the new players would be on an even footing with the more experienced players. It would give everyone a chance to experiment with different hordes, player development strategies, etc. And the developers would have a chance to change things up, throw in new wrinkles, etc. on every reset. For example, when they introduced AA skills, they slapped on a minimum level to avoid people complaining about how they missed out on all those potential AA points. With this system, they could just add new features from level 0 at reset time. They should have 2 worlds running, with reset times offset, so new players could join whichever one was going to reset sooner.
Pontszám: 5






) play in all 3 worlds with AS. A merger would mean reducing the present revenues from these players by 67% (or 50% from players participating in 2 worlds). This is a valid argument, but if these guys get bothered and decide to quit, the loss will be 100%. Not to mention the people playing only in 1 world who can leave at any moment due to boredom.

Our programmer prefers security, so the cookies always expire when you close the browser. That is good to protect you if you are in an internet cafe, but for a home computer we could allow a permanent cookie. I will consult Baraty about that. Btw password remember of the browsers work, I just type in the first letter of my username, and my browser pops up the username and remembers the password. So I have to press only one letter.

