Re: Sugestion box
521. hozzászólás - 2012.02.03. 14:34:38 (Válasz Cruel01 #519 hozzászólására.)
521. hozzászólás - 2012.02.03. 14:34:38 (Válasz Cruel01 #519 hozzászólására.)
Doomlord is definitely starting to follow the same trajectory as other games I have played in the past. There are huge barriers for anyone new joining, and the reality is that people don't stay forever. They get bored, or things change IRL for them, and one by one, they quit. As the pool of players shrinks, it becomes less fun for the remaining players.
Merging the worlds somehow would only be a temporary bandaid, putting off the day of reckoning. The only solution I see is to move everything to a W4-style system, where there is a defined end, and then everyone starts over, with some kind of trophy case for various accomplishments (e.g. highest level, highest abilities, etc.). It doesn't have to include the W4-style speed changes, though. At the time that it starts over, all the new players would be on an even footing with the more experienced players. It would give everyone a chance to experiment with different hordes, player development strategies, etc. And the developers would have a chance to change things up, throw in new wrinkles, etc. on every reset. For example, when they introduced AA skills, they slapped on a minimum level to avoid people complaining about how they missed out on all those potential AA points. With this system, they could just add new features from level 0 at reset time. They should have 2 worlds running, with reset times offset, so new players could join whichever one was going to reset sooner.
Merging the worlds somehow would only be a temporary bandaid, putting off the day of reckoning. The only solution I see is to move everything to a W4-style system, where there is a defined end, and then everyone starts over, with some kind of trophy case for various accomplishments (e.g. highest level, highest abilities, etc.). It doesn't have to include the W4-style speed changes, though. At the time that it starts over, all the new players would be on an even footing with the more experienced players. It would give everyone a chance to experiment with different hordes, player development strategies, etc. And the developers would have a chance to change things up, throw in new wrinkles, etc. on every reset. For example, when they introduced AA skills, they slapped on a minimum level to avoid people complaining about how they missed out on all those potential AA points. With this system, they could just add new features from level 0 at reset time. They should have 2 worlds running, with reset times offset, so new players could join whichever one was going to reset sooner.
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