In world II is missing the upper bar that told us about how many minutes we had until the next hunt or until we can duel and how many duel or hunt points we have .
I love that bar can you please bring it back !!!
Hozzászólások - Ciphas
Dátum: 2010.03.12. 18:49:43
Dátum: 2010.03.08. 18:49:10
You can also use the Quests rewards to buy or to add SE to your stash ( i usualy do a quest and don"t colect until I am ready to buy what i want this way I can keep the SE safe ).
Also Rewards from Questions can help you add some SE to your stash ....
In the end I bet that one day of hunting with a reward from a quest and maybe a question can buy any item from your level ....
Also Rewards from Questions can help you add some SE to your stash ....
In the end I bet that one day of hunting with a reward from a quest and maybe a question can buy any item from your level ....
Help -> Help request
Dátum: 2010.03.08. 18:45:31
Learning Level 9: heal wounds - The only way you can heal your pet is with this skill. Amount of healing = (level of skill - 1) x 2. Also, if someone attacks you, and you take at least 3x more damage than your opponent, you will heal yourself (only if your weapon/spell is not too inferior to your level). The amount you gain depends on your constitution besides your skill. At skill level 30 you can heal multiple pets at once.
Or
your pet will automatic heal when he/she will advance in level ...
Or
your pet will automatic heal when he/she will advance in level ...
Dátum: 2010.03.06. 22:03:25
Now that a new word is starting I want to ask :
- Who is the best horde and why ?
I know that it has to do with your playing style but still if we look at the word 1 top 25 players we see :
15 Emerald horde players , 4 Sapphire , 5 Diamond and only one Ruby .
So are the Emeralds the best choice for a horde ????
And what horde will you be in the next world !?!
- Who is the best horde and why ?
I know that it has to do with your playing style but still if we look at the word 1 top 25 players we see :
15 Emerald horde players , 4 Sapphire , 5 Diamond and only one Ruby .
So are the Emeralds the best choice for a horde ????
And what horde will you be in the next world !?!
Help -> Help request
Dátum: 2010.03.03. 20:03:34
Premium HP regeneration:
If you prefer the old premium regeneration (always your HP regenerates faster, whether you hunt or not)
So what does that mean exact !?!
I have to chose if i want faster regeneration all the time or only when i am hunting ???
And if I chose will these mean that I will chose the "all the time option " or only hunting one ?
I am a little confuse ...
If you prefer the old premium regeneration (always your HP regenerates faster, whether you hunt or not)
So what does that mean exact !?!
I have to chose if i want faster regeneration all the time or only when i am hunting ???
And if I chose will these mean that I will chose the "all the time option " or only hunting one ?
I am a little confuse ...
Dátum: 2010.03.02. 20:45:45
From the quiz I done today I noticed that a new word is starting as I am a curios person i have some questions about this :
1. When will it start ( in the quiz I remember it says 4 march ) ?
2. Will it be the same as Word 1 but only starting over ?
3. Will it have all the quiz questions data base from word 1 or it will be restarted ?
4. The ancient stones both in W1 will count in W2 ?
5. Do I need a new character or I can play the same character ( name , pasword ) in both words ?
The last question is for the players of W1 :
6. Will you play in the new word ?
Ps : please fill free to add your own questions ...
1. When will it start ( in the quiz I remember it says 4 march ) ?
2. Will it be the same as Word 1 but only starting over ?
3. Will it have all the quiz questions data base from word 1 or it will be restarted ?
4. The ancient stones both in W1 will count in W2 ?
5. Do I need a new character or I can play the same character ( name , pasword ) in both words ?
The last question is for the players of W1 :
6. Will you play in the new word ?
Ps : please fill free to add your own questions ...
Dátum: 2010.03.02. 20:31:19
Idézet: stekkos - 2010.03.02. 12:47:41
To be honest i like your attack and gave you the max note ( 10 ) I was just waiting to boar to make his move but if he does then i will put my secret plan in motions the wheels inside the wheels will move and THE HILL WILL BE MINE !!!
Hope i didnt go too far not attacking the hill, i just try to get this to become more, but if you dont like it say so
To be honest i like your attack and gave you the max note ( 10 ) I was just waiting to boar to make his move but if he does then i will put my secret plan in motions the wheels inside the wheels will move and THE HILL WILL BE MINE !!!
Dátum: 2010.03.02. 10:33:51
yeah I look all night last night but I forgot to post !!!
I was starting to thing i am the only one that could not find it !
I was starting to thing i am the only one that could not find it !
Help -> Help request
Dátum: 2010.03.02. 10:30:41
First you must have your learning skill at level 3 to get the trapping skill. Each level of trapping gives you 0.5% chance of catching a pet while hunting. So, you must hunt. You may get lucky and get one right away, or it may take many hunts. Once you have caught one, you need your learning at least to level 4 and acquire the Pet training skill. Every pet will have its own training cost. (300 SE times the Base level of the pet). Each level of your pet training skill will allow you to put +100 SE into the pet per training session.
Dátum: 2010.03.01. 22:06:19
only if you feed him with the blood of a hundred young virgins ....
News -> New design
Dátum: 2010.03.01. 18:40:53
I have no problems with the speed is working fine for me !
Dátum: 2010.03.01. 13:37:48
So the big change is done !
What do you think about the new look and about the new features like the challenge or other changes I did not notice ?
What do you think about the new look and about the new features like the challenge or other changes I did not notice ?
Dátum: 2010.02.28. 11:17:09
I want to complain about the quest Visit Drakin! I do not have anything against it just that I got him at level 4 I have look around and found out that it can be completed at level 8 (complete in legend at Level .
So basicaly I have no way to complete it until level 8 and thus I have a quest slot unavailable ....
So maybe we can put this quest in game from level 8 forward !
So basicaly I have no way to complete it until level 8 and thus I have a quest slot unavailable ....
So maybe we can put this quest in game from level 8 forward !
Dátum: 2010.02.28. 11:09:02
You go to Quiz button under the Misc section click on it >> then click on : Forward to Quiz Olympics – rules, entry, results.
Dátum: 2010.02.27. 18:26:59
I have an idea focus around the hunt :
- as we hunt an animal we can take at random some part of him -- for exemple :I hunt a greater tiger and he gives me his tusks or skin ...
Then we use them to make weapons or amulets ( from tusks ) or even armor ( 5 skins makes a tiger armor ) and so on ....
- this will bring new skills in game that will focus on this side of work -- also this will bring the admin team a new way to insert new items of low or medium power bring a bigger diversity and make players use more often the hunt !!!
What do you think ?
- as we hunt an animal we can take at random some part of him -- for exemple :I hunt a greater tiger and he gives me his tusks or skin ...
Then we use them to make weapons or amulets ( from tusks ) or even armor ( 5 skins makes a tiger armor ) and so on ....
- this will bring new skills in game that will focus on this side of work -- also this will bring the admin team a new way to insert new items of low or medium power bring a bigger diversity and make players use more often the hunt !!!
What do you think ?
Dátum: 2010.02.27. 18:07:36
A great BANG and .... i found myself bind to a great rock with strong,magic imbued chains,just in front of MY Hill ! On the hill an ugly forest was on the ruins of my once beautiful Castle .
I try to escape but the chains are to powerful filled with magic and Usurper Boar is looking from time to time at me .
But I sens something near me I am chain near the place where Jerko was banish but his hate for the hill is still here so i use that and my own despair and hate and summon a magic cloud of hate and despair around the hill .
First affected is nerdears he is remainded that Boar had taken the hill from him in the past and he was a prisoner inside Boar sword , as the memories come back his hatred towards Boar grows and also the desire to take the hill .... He makes a biding spell ( he has better knolege about this from the time he was a lost soul ) and takes comand of my previos loyal troops the mutated eagles and the demon worms by posesing their souls and biding their bones to his will he also trys to bind the air elements to him but they where immune to magic ... ( their bodies where still in and around the hill because they where buried there )
A terible fight starts bettwen the mutated eagles and demon worms fighting for nerdears and the Earth elements and the air elements on boar side , all around them mines explode and the carnage is intense .
I manage to recharge some of my energy with the soul energy I take form the ones that dies and I break free from the chains , in that moment I see the army of Imps that my aggressive imp was sent to call for me and we charge for the hill .
When I reach the hill I found Nerdears and Boar trying each one to strangle the other I want to kill them but they manage to escape before I do that ....
The Hill can"t have 2 masters I shout to them before they run in the beautiful sunset ...
I build 3 imps colonies with the wood from the forest and use the rest to forge weapons for my army , I rebuild the castle and cast the negate field spell again .
In the end I left the hill for my aggressive imp ( wich I will name form now own as Fluffy ) and depart to find a biger army to bring back to my Hill ..... I only hope that the hill will be safe while I am away ....
Ps : i rewrite the mistakes I made !
Thanks for keeping such a close eye on this Boar ...
I try to escape but the chains are to powerful filled with magic and Usurper Boar is looking from time to time at me .
But I sens something near me I am chain near the place where Jerko was banish but his hate for the hill is still here so i use that and my own despair and hate and summon a magic cloud of hate and despair around the hill .
First affected is nerdears he is remainded that Boar had taken the hill from him in the past and he was a prisoner inside Boar sword , as the memories come back his hatred towards Boar grows and also the desire to take the hill .... He makes a biding spell ( he has better knolege about this from the time he was a lost soul ) and takes comand of my previos loyal troops the mutated eagles and the demon worms by posesing their souls and biding their bones to his will he also trys to bind the air elements to him but they where immune to magic ... ( their bodies where still in and around the hill because they where buried there )
A terible fight starts bettwen the mutated eagles and demon worms fighting for nerdears and the Earth elements and the air elements on boar side , all around them mines explode and the carnage is intense .
I manage to recharge some of my energy with the soul energy I take form the ones that dies and I break free from the chains , in that moment I see the army of Imps that my aggressive imp was sent to call for me and we charge for the hill .
When I reach the hill I found Nerdears and Boar trying each one to strangle the other I want to kill them but they manage to escape before I do that ....
The Hill can"t have 2 masters I shout to them before they run in the beautiful sunset ...
I build 3 imps colonies with the wood from the forest and use the rest to forge weapons for my army , I rebuild the castle and cast the negate field spell again .
In the end I left the hill for my aggressive imp ( wich I will name form now own as Fluffy ) and depart to find a biger army to bring back to my Hill ..... I only hope that the hill will be safe while I am away ....
Ps : i rewrite the mistakes I made !
Thanks for keeping such a close eye on this Boar ...
Dátum: 2010.02.27. 11:20:44
I will start this tread discussions :
Who is the best ruby horde clan ?
I mean the best in training players in activity and in comunications with his fellow members or by helping them ?
Any posts by happy members of clans or by the ones that left that can tell us what was wrong and why they left ....
Who is the best ruby horde clan ?
I mean the best in training players in activity and in comunications with his fellow members or by helping them ?
Any posts by happy members of clans or by the ones that left that can tell us what was wrong and why they left ....
Dátum: 2010.02.27. 10:54:56
A great BANG and .... i found myself bind to a great rock with strong,magic imbued chains,just in front of MY Hill ! On the hill an ugly forest was on the ruins of my once beautiful Castle .
I try to escape but the chains are to powerful filled with magic and Usurper Boar is looking from time to time at me .
But I sens something near me I am chain near the place where Jerko was banish but his hate for the hill is still here so i use that and my own despair and hate and summon a magic cloud of hate and despair around the hill .
First affected is nerdears he is remainded that Boar had taken the hill from him in the past and he was a prisoner inside Boar sword , as the memories come back his hatred towards Boar grows and also the desire to take the hill .... He makes a biding spell ( he has better knolege about this from the time he was a lost soul ) andtakes comand of the iron Golems by posesing the souls of the former servens of Boar he also trys to bind the air elements to him but Boar finds out ...
A terible fight starts bettwen the Golems and some air elements fighting for nerdears and the Earth elements and the rest of the air elements on boar side , all around them mines explode and the carnage is intense .
I manage to recharge some of my energy with the soul energy I take form the ones that dies and I break free from the chains , in that moment I see the army of Imps that my aggressive imp was sent to call for me and we charge for the hill .
When I reach the hill I found Nerdears and Boar trying each one to strangle the other I want to kill them but they manage to escape before I do that ....
The Hill can"t have 2 masters I shout to them before they run in the beautiful sunset ...
I build 3 imps colonies with the wood from the forest and use the rest to forge weapons for my army , I rebuild the castle and cast the negate field spell again .
In the end I left the hill for my aggressive imp ( wich I will name form now own as Fluffy ) and depart to find a biger army to bring back to my Hill ..... I only hope that the hill will be safe while I am away ....
I try to escape but the chains are to powerful filled with magic and Usurper Boar is looking from time to time at me .
But I sens something near me I am chain near the place where Jerko was banish but his hate for the hill is still here so i use that and my own despair and hate and summon a magic cloud of hate and despair around the hill .
First affected is nerdears he is remainded that Boar had taken the hill from him in the past and he was a prisoner inside Boar sword , as the memories come back his hatred towards Boar grows and also the desire to take the hill .... He makes a biding spell ( he has better knolege about this from the time he was a lost soul ) andtakes comand of the iron Golems by posesing the souls of the former servens of Boar he also trys to bind the air elements to him but Boar finds out ...
A terible fight starts bettwen the Golems and some air elements fighting for nerdears and the Earth elements and the rest of the air elements on boar side , all around them mines explode and the carnage is intense .
I manage to recharge some of my energy with the soul energy I take form the ones that dies and I break free from the chains , in that moment I see the army of Imps that my aggressive imp was sent to call for me and we charge for the hill .
When I reach the hill I found Nerdears and Boar trying each one to strangle the other I want to kill them but they manage to escape before I do that ....
The Hill can"t have 2 masters I shout to them before they run in the beautiful sunset ...
I build 3 imps colonies with the wood from the forest and use the rest to forge weapons for my army , I rebuild the castle and cast the negate field spell again .
In the end I left the hill for my aggressive imp ( wich I will name form now own as Fluffy ) and depart to find a biger army to bring back to my Hill ..... I only hope that the hill will be safe while I am away ....
Dátum: 2010.02.26. 23:11:02
Skills
You can learn skills when you reach level 4, not before.
1. Learning: The first skill and probably the most important yet there is no skill which is more useless than learning. Interesting paradox,isn't it? Learning don't give you any benefit,but you will have to increase it's level if you want to learn new skills. There is a learning level requirement for every skill in the game. Below that level of learning you can't even access the skill. The total level of learning is currently 60,however you can only raise your learning to level 30 on your own. After it,you will need an Academy (I will write about Buildings in another post!)
Max. level: 60/30
2. Subspace detection: You have a basic chance of 2% to find burnt-out ancient stones during hunts. Every level of this skill increases this chance by 0,1%. So at the maximum level of 30 you will have 5% chance to find a stone instead of 2%. In my opinion this skill is pretty useless. The only advantage of this skill is that a quest (on high level near 90 and 100 finished quests) will require that an exact number of ancient stones must be found during hunts.
Max. level: 30
Learning 1
3. Creative affinity: This is one of the favourite skills of aggressive duellers as this skill increases the looted SE by 2% for every skill level. The advantage from creative affinity can raise the looted SE above the maximum lootable SE from an opponent,but the opponent will not loose this extra amount! I can only reccomend this skill to anybody who duels relatively often,as it can double the looted SE at max. level.
Max. level: 50
Learning 2
4. Singularity knowledge: You gain experience (XP) for every succesful duels. Every level of this skill increases the basic amount of this XP by 4%. If this extra percentage doesn't reach 1 XP you will still have chance to gain +1XP. For instance if you would get +0,48 Xp than you have 48% chance of getting +1 XP. This skill is a favourite among top players,who want to remain top players (they are also called "level knights" or "levelling knights") as they get much more XP for a single duel. At the max. level,this skill gives +200% XP,so exactly three times more than one could get without this skill.
Max. level: 50
Learning 3
6. Trapping: Another important skill both for hunters and duellers. The level of trapping determines how much chance you have to capture an animal during hunts. However the skill doesn't grant a constant degree of growth in chance. the first ten levels of the skill (1-10) give 0,5% chance per skill level,so at level 10 one has 5% chance of capturing an animal. The second ten level (11-20) give 0,2% chance per skill level so at level 20 one has 7% chance of capturing an animal. The last ten levels (21-30) give only 0,1% chance per skill level. So at maximum level one has 8% chance of capturing an animal. You can tame the captured animals or press SE from them (with the appropriate skill of course). A special feature of the skill is available at skill level 20 or higher: you can write in the name of an animal. You will have double chance to capture the writen animal,however you will have 0% chance to capture any other animal!
Max.level: 30
Learning 4
7. Pet training: So you have captured an animal. Bravo! But don't be so happy. If you want this animal to follow you in combat,than this animal is useless to you,until you haven't tamed it. You can train your captive animals with this skill. Training has a cost,however,which depends on the base level of the monster (It's roughly equals your level when you have captured it +/- 2 levels). The cost is: 300 SE X Base level of the monster. (e.g.:The training of a level 10 monster will require 3.000 SE).
Max.level: N/A (probably it's open ended)
Learning 5
8. Chronocompensation: As the Greek word points out,this skill will manipulate time for us. One can duel twice in an hour,every duel in the same hour will come with a dinamically increasing penalty (starting at -10% and increasing by 10% after every duel). So,an hour is an hour... without chronocompensation! Every level of this skill shortens the "time penalty" by 1 minute. The skill also affects the use of the Dimension gate, the use of Mind-boost and the SE pressing from animals. Pretty good skill,especially at higher levels.
Max.level: 50
Learning 6
9. Secondary attack: A very evil skill,one of the skills made for pissing of other players. However it can solve some quests and other problems with attacks from others for the player who uses it. With this skill,you can damage the animal companion of your opponent. Which is painful,because animals don't have natural regeneration... The damage depends on your damage to the opponent,it's a given percentage of your damage. This percantage is determined by your Secondary attack level. At max. level the damage will be 25%.
Max.level: 110
Learning 7
10. Leadership: With the skill trapping you can trap one animal. Tough it is useful to have more animals trained or not for a variety of reasons. But how can you have more than one animal? The answer is Leadership. You can have one additional animal for every 5 ranks of Leadership. There are to notable points: rank 25 is needed for a quest and there is a special feature at max. rank. One can choose the option to automatically end hunts,if all the slots for animals are full-at max. level of the skill of course!
Max.level: 50
Learning 8
11. Continuum diminution: Basically you can attack the same player every 8 hours. However every rank of this skill shortens this waiting by 5 minutes. At max. level you can attack the same player in every hour! Nevertheless,in my opinion it's not the best skill,maybe at high levels...
Max.level: 84
Learning 9
12. Heal wounds: A dual (2 in 1) skill. As I mentioned at secondary attack,the pets
don't have regeneration,but you can treat their injuries The mechanism is simple: y=(x-1)*2 where y is the amount of healing and x is the rank of the skill (at rank one,y is 1).
The other use is self-healing. If an opponent dealt much more (twice the time or higher amount) damage than you in a duel,than you can heal yourself,if you have high level weapon and spell (high is compared to your level,it's something your level-(5-7) ).
The special feature of this skill is that you can heal more animals in the same time if you have at least rank 30 of the skill.
Max.level:N/A
Learning 10
13. Elementary fusion: Another dual (2 in 1) skill. One aspect is that it gives more Action Points another that it shortens the time required for hunts. However,the aspects are mixed and change each other constantly. In addition,this skill gives benefits,for every 3 level. Just for 3 levels! So level 1,2 means nothing and at level 4,5 the bvenefit is the same as at level 3. An action point is given at level 3 and every six level after it (3,9,15,21,27,33,39,45,51,57) and the hunt is shortened by 10 seconds at level 6 and every 6 levels after it (6,12,18,24,30,36,42,48,54). At max. level a hunt will take 3minutes 30 seconds instead of 5 minutes and the character will get +10 action point everyday. Important note: premium players get their +25% Action Points after the additional action points from the skill are added!
Max.level: 57
Learning 11
14. Charisma
The higher your charisma is the slower the morale of your pet decreases.
Learning 12
15. Trade
For each 10 trade skills you can buy items one level over your character level. Maximum level is 170.
Learning 13
16. Transcendal projection
You can hide a part of your soul-energy from your opponents. For each skill level 100 SEs of yours become untouchable, i. e. your opponent cannot steal his/her share from it if victorious. For example if your projection is 4 and you have 2000 SEs, than you opponent will loot only the proportional part of 1600 SEs. IMPORTANT NOTICE: This skill will NOT work if you are at war with your opponent's clan, or if you are the attacker.
Learning 14
17. Thievery
You get a chance when duelling other Doomlords to loot burnt-out ancient stones, too. If you are victorious, you have a percentage chance of stealing a burnt-out ancient stone equal to your level of thievery skill. The maximum chance is 30%, after level 30 you can increase the number of stolen burnt-out ancient stones.
Learning 15
18. Execution
If your opponent has less hit points at the end of battle than your execution level multiplied by 5, you will win the battle without reference to the damage caused. If both player would be able use execution, than the winner is the one with the higher skill. If you execute your opponent, the SE you gain is also increased, in ratio with the difference of your execution skill.
Learning 16
19. Toughness
Thanks to your toughness skill you will receive extra battle rounds: +1 at 10, +2 at 30, +3 at 60. If the opponent's toughness is not high enough, he/she will not attack in your last rounds.
Learning 17
20. Shape reality
You receive one extra duel point after each fourth level of this skill, regardless if your setting is 15 or 30 DPs per day. The maximum level of the skill is 40.
Learning 18
21. Spectral manipulation
Increases the soul energy gained from hunting by 1 percent for each level. The maximum level of the skill is 100.
Learning 20
22. Mind boost
You can increase a skill (one at a time) temporarily by half as much as your mind boost level. The increased skill level will never exceed its maximum and cannot be increased more than the basic rate of the skill. Not all skill can be increased by mind boost. Expense: mind boost level x 5 SPs. The minimal time span of the mind boost is 1 hour.
Learning 22
23. Critical hit :
You have a chance to score critical damage to your opponent in physical combat. The amount of this percentage chance is the difference between your skill and your opponent's.
Learning 24
24. Building :
If you are building something for your clan, the efficiency of the spent SEs will be increased by 5% after each level of this skill. For example if your building skill is 2 and you are spending 1000 SEs for a building, then the readiness level will be increased by 1100. Maximum level: 40.
Learning 26
25. Soul-energy squeezing :
You can squeeze soul-energy optimally from your captured animals. You will get 20% more soul energy than normal already at level 1, and it will be increased further: 1.4x at level 2, 1.6x at level 3, etc. Unfortunately the animal will not survive the squeezing. The maximum level of the skill is 60 and you can use it only once in an hour.
Learning 28
26. Intelligent pet :
The suitably docile pets are showing a quicker progression: your trained creature will receive 3% more experience points after each skill level when you win a duel. The maximum level of the skill is 67.
Learning 30
27. Hard skin :
If you cannot cope with the healing of your pet, you will have no other possibility than to train the poor being. In progress of time time this skin will grow tougher, and the higher the skill is, the less damage your pet will receive from the secondary attack of your opponents! Fortunately you do not have to develop this skill separately for each pet, it is effective on each trained creature of yours.
To advance your learning skill beyond 30, and learn the powerful new skills available at higher levels, your clan must build an academy first.
Learning 32
28. Oblivion:
You have just realised that you do not need a skill anymore? From now on you may utterly forget it! You are able to forget only those skills, which are lower level than your oblivion skill. The oblivion – unlike any other skills – does not increases the development cost of skills. You can use the skill oblivion once in a week..
Learning 34
29. Hatred:
You get +1 attack and +1 IQ after each second level of this skill if you are duelling a member of the horde you choose. You can develop the hatred of one horde only. The maximum level of the skill is 30.
Learning 36
30. Critical spell:
You receive a chance to make critical spell damage to your opponent in magical combat. The amount of this percentage chance is the difference between your skill and his.
Learning 38
31. Horde making:
This skill gives you the opportunity to take more than one pet into battle. At level 10 plus 1, at level 30 plus 2, at the maximal level 60 plus 3 animals may be assigned to fight. If you take more animals into battle, each attacks and damages your opponent, but the absorption does not sum up, just the average is counted. If victorious each pet receives a morale bonus and experience points.
Learning 40
32. Transplantation:
Instead of increasing the cost of developing other skills, transplantation is decreasing them by 0.5% for each level! The maximum level of the skill is 50.
Learning 41 - you get the skills needed to use in adventures (you get adventures after level 40). They are Lockpick, Climbing and Detect traps. How they work is not explained but i guess when you are in an adventure you get to use them and the higher the most likely the work (like any RPG game)
Learning 42
33. Secondary spell:
Similar to the secondary attack you will be able to damage the pet of your opponent with your spells.
Learning 44
34. Disadvanced development:
Each level of this skill decreases the experience points received from hunt by 1%. The maximum level of the skill is 50, when you will get half experience for hunt.
Learning 46:
35. Magical regeneration:
You may use your magical energies to heal your wounds. The skill level determines the measure of recovery and the frequence of using this ability. You can use 20% of the available mana. Maximum level: 50.
Learning 48:
36. Manaconstruction:
You may use your magical energies to build. The skill level determines the efficiency of building and not modified by the similar named skill. You can user manaconstruction once in a day. Maximum level: 50.
Learning 50:
37. Ultraspecialisation:
The efficiency of your specialisation is increased by 0.5% after each level of this skill. Maximal efficiency is reached at level 40, when the specialisation decreases the cost of a new ability level by 30% instead of 10%
You can learn skills when you reach level 4, not before.
1. Learning: The first skill and probably the most important yet there is no skill which is more useless than learning. Interesting paradox,isn't it? Learning don't give you any benefit,but you will have to increase it's level if you want to learn new skills. There is a learning level requirement for every skill in the game. Below that level of learning you can't even access the skill. The total level of learning is currently 60,however you can only raise your learning to level 30 on your own. After it,you will need an Academy (I will write about Buildings in another post!)
Max. level: 60/30
2. Subspace detection: You have a basic chance of 2% to find burnt-out ancient stones during hunts. Every level of this skill increases this chance by 0,1%. So at the maximum level of 30 you will have 5% chance to find a stone instead of 2%. In my opinion this skill is pretty useless. The only advantage of this skill is that a quest (on high level near 90 and 100 finished quests) will require that an exact number of ancient stones must be found during hunts.
Max. level: 30
Learning 1
3. Creative affinity: This is one of the favourite skills of aggressive duellers as this skill increases the looted SE by 2% for every skill level. The advantage from creative affinity can raise the looted SE above the maximum lootable SE from an opponent,but the opponent will not loose this extra amount! I can only reccomend this skill to anybody who duels relatively often,as it can double the looted SE at max. level.
Max. level: 50
Learning 2
4. Singularity knowledge: You gain experience (XP) for every succesful duels. Every level of this skill increases the basic amount of this XP by 4%. If this extra percentage doesn't reach 1 XP you will still have chance to gain +1XP. For instance if you would get +0,48 Xp than you have 48% chance of getting +1 XP. This skill is a favourite among top players,who want to remain top players (they are also called "level knights" or "levelling knights") as they get much more XP for a single duel. At the max. level,this skill gives +200% XP,so exactly three times more than one could get without this skill.
Max. level: 50
Learning 3
6. Trapping: Another important skill both for hunters and duellers. The level of trapping determines how much chance you have to capture an animal during hunts. However the skill doesn't grant a constant degree of growth in chance. the first ten levels of the skill (1-10) give 0,5% chance per skill level,so at level 10 one has 5% chance of capturing an animal. The second ten level (11-20) give 0,2% chance per skill level so at level 20 one has 7% chance of capturing an animal. The last ten levels (21-30) give only 0,1% chance per skill level. So at maximum level one has 8% chance of capturing an animal. You can tame the captured animals or press SE from them (with the appropriate skill of course). A special feature of the skill is available at skill level 20 or higher: you can write in the name of an animal. You will have double chance to capture the writen animal,however you will have 0% chance to capture any other animal!
Max.level: 30
Learning 4
7. Pet training: So you have captured an animal. Bravo! But don't be so happy. If you want this animal to follow you in combat,than this animal is useless to you,until you haven't tamed it. You can train your captive animals with this skill. Training has a cost,however,which depends on the base level of the monster (It's roughly equals your level when you have captured it +/- 2 levels). The cost is: 300 SE X Base level of the monster. (e.g.:The training of a level 10 monster will require 3.000 SE).
Max.level: N/A (probably it's open ended)
Learning 5
8. Chronocompensation: As the Greek word points out,this skill will manipulate time for us. One can duel twice in an hour,every duel in the same hour will come with a dinamically increasing penalty (starting at -10% and increasing by 10% after every duel). So,an hour is an hour... without chronocompensation! Every level of this skill shortens the "time penalty" by 1 minute. The skill also affects the use of the Dimension gate, the use of Mind-boost and the SE pressing from animals. Pretty good skill,especially at higher levels.
Max.level: 50
Learning 6
9. Secondary attack: A very evil skill,one of the skills made for pissing of other players. However it can solve some quests and other problems with attacks from others for the player who uses it. With this skill,you can damage the animal companion of your opponent. Which is painful,because animals don't have natural regeneration... The damage depends on your damage to the opponent,it's a given percentage of your damage. This percantage is determined by your Secondary attack level. At max. level the damage will be 25%.
Max.level: 110
Learning 7
10. Leadership: With the skill trapping you can trap one animal. Tough it is useful to have more animals trained or not for a variety of reasons. But how can you have more than one animal? The answer is Leadership. You can have one additional animal for every 5 ranks of Leadership. There are to notable points: rank 25 is needed for a quest and there is a special feature at max. rank. One can choose the option to automatically end hunts,if all the slots for animals are full-at max. level of the skill of course!
Max.level: 50
Learning 8
11. Continuum diminution: Basically you can attack the same player every 8 hours. However every rank of this skill shortens this waiting by 5 minutes. At max. level you can attack the same player in every hour! Nevertheless,in my opinion it's not the best skill,maybe at high levels...
Max.level: 84
Learning 9
12. Heal wounds: A dual (2 in 1) skill. As I mentioned at secondary attack,the pets
don't have regeneration,but you can treat their injuries The mechanism is simple: y=(x-1)*2 where y is the amount of healing and x is the rank of the skill (at rank one,y is 1).
The other use is self-healing. If an opponent dealt much more (twice the time or higher amount) damage than you in a duel,than you can heal yourself,if you have high level weapon and spell (high is compared to your level,it's something your level-(5-7) ).
The special feature of this skill is that you can heal more animals in the same time if you have at least rank 30 of the skill.
Max.level:N/A
Learning 10
13. Elementary fusion: Another dual (2 in 1) skill. One aspect is that it gives more Action Points another that it shortens the time required for hunts. However,the aspects are mixed and change each other constantly. In addition,this skill gives benefits,for every 3 level. Just for 3 levels! So level 1,2 means nothing and at level 4,5 the bvenefit is the same as at level 3. An action point is given at level 3 and every six level after it (3,9,15,21,27,33,39,45,51,57) and the hunt is shortened by 10 seconds at level 6 and every 6 levels after it (6,12,18,24,30,36,42,48,54). At max. level a hunt will take 3minutes 30 seconds instead of 5 minutes and the character will get +10 action point everyday. Important note: premium players get their +25% Action Points after the additional action points from the skill are added!
Max.level: 57
Learning 11
14. Charisma
The higher your charisma is the slower the morale of your pet decreases.
Learning 12
15. Trade
For each 10 trade skills you can buy items one level over your character level. Maximum level is 170.
Learning 13
16. Transcendal projection
You can hide a part of your soul-energy from your opponents. For each skill level 100 SEs of yours become untouchable, i. e. your opponent cannot steal his/her share from it if victorious. For example if your projection is 4 and you have 2000 SEs, than you opponent will loot only the proportional part of 1600 SEs. IMPORTANT NOTICE: This skill will NOT work if you are at war with your opponent's clan, or if you are the attacker.
Learning 14
17. Thievery
You get a chance when duelling other Doomlords to loot burnt-out ancient stones, too. If you are victorious, you have a percentage chance of stealing a burnt-out ancient stone equal to your level of thievery skill. The maximum chance is 30%, after level 30 you can increase the number of stolen burnt-out ancient stones.
Learning 15
18. Execution
If your opponent has less hit points at the end of battle than your execution level multiplied by 5, you will win the battle without reference to the damage caused. If both player would be able use execution, than the winner is the one with the higher skill. If you execute your opponent, the SE you gain is also increased, in ratio with the difference of your execution skill.
Learning 16
19. Toughness
Thanks to your toughness skill you will receive extra battle rounds: +1 at 10, +2 at 30, +3 at 60. If the opponent's toughness is not high enough, he/she will not attack in your last rounds.
Learning 17
20. Shape reality
You receive one extra duel point after each fourth level of this skill, regardless if your setting is 15 or 30 DPs per day. The maximum level of the skill is 40.
Learning 18
21. Spectral manipulation
Increases the soul energy gained from hunting by 1 percent for each level. The maximum level of the skill is 100.
Learning 20
22. Mind boost
You can increase a skill (one at a time) temporarily by half as much as your mind boost level. The increased skill level will never exceed its maximum and cannot be increased more than the basic rate of the skill. Not all skill can be increased by mind boost. Expense: mind boost level x 5 SPs. The minimal time span of the mind boost is 1 hour.
Learning 22
23. Critical hit :
You have a chance to score critical damage to your opponent in physical combat. The amount of this percentage chance is the difference between your skill and your opponent's.
Learning 24
24. Building :
If you are building something for your clan, the efficiency of the spent SEs will be increased by 5% after each level of this skill. For example if your building skill is 2 and you are spending 1000 SEs for a building, then the readiness level will be increased by 1100. Maximum level: 40.
Learning 26
25. Soul-energy squeezing :
You can squeeze soul-energy optimally from your captured animals. You will get 20% more soul energy than normal already at level 1, and it will be increased further: 1.4x at level 2, 1.6x at level 3, etc. Unfortunately the animal will not survive the squeezing. The maximum level of the skill is 60 and you can use it only once in an hour.
Learning 28
26. Intelligent pet :
The suitably docile pets are showing a quicker progression: your trained creature will receive 3% more experience points after each skill level when you win a duel. The maximum level of the skill is 67.
Learning 30
27. Hard skin :
If you cannot cope with the healing of your pet, you will have no other possibility than to train the poor being. In progress of time time this skin will grow tougher, and the higher the skill is, the less damage your pet will receive from the secondary attack of your opponents! Fortunately you do not have to develop this skill separately for each pet, it is effective on each trained creature of yours.
To advance your learning skill beyond 30, and learn the powerful new skills available at higher levels, your clan must build an academy first.
Learning 32
28. Oblivion:
You have just realised that you do not need a skill anymore? From now on you may utterly forget it! You are able to forget only those skills, which are lower level than your oblivion skill. The oblivion – unlike any other skills – does not increases the development cost of skills. You can use the skill oblivion once in a week..
Learning 34
29. Hatred:
You get +1 attack and +1 IQ after each second level of this skill if you are duelling a member of the horde you choose. You can develop the hatred of one horde only. The maximum level of the skill is 30.
Learning 36
30. Critical spell:
You receive a chance to make critical spell damage to your opponent in magical combat. The amount of this percentage chance is the difference between your skill and his.
Learning 38
31. Horde making:
This skill gives you the opportunity to take more than one pet into battle. At level 10 plus 1, at level 30 plus 2, at the maximal level 60 plus 3 animals may be assigned to fight. If you take more animals into battle, each attacks and damages your opponent, but the absorption does not sum up, just the average is counted. If victorious each pet receives a morale bonus and experience points.
Learning 40
32. Transplantation:
Instead of increasing the cost of developing other skills, transplantation is decreasing them by 0.5% for each level! The maximum level of the skill is 50.
Learning 41 - you get the skills needed to use in adventures (you get adventures after level 40). They are Lockpick, Climbing and Detect traps. How they work is not explained but i guess when you are in an adventure you get to use them and the higher the most likely the work (like any RPG game)
Learning 42
33. Secondary spell:
Similar to the secondary attack you will be able to damage the pet of your opponent with your spells.
Learning 44
34. Disadvanced development:
Each level of this skill decreases the experience points received from hunt by 1%. The maximum level of the skill is 50, when you will get half experience for hunt.
Learning 46:
35. Magical regeneration:
You may use your magical energies to heal your wounds. The skill level determines the measure of recovery and the frequence of using this ability. You can use 20% of the available mana. Maximum level: 50.
Learning 48:
36. Manaconstruction:
You may use your magical energies to build. The skill level determines the efficiency of building and not modified by the similar named skill. You can user manaconstruction once in a day. Maximum level: 50.
Learning 50:
37. Ultraspecialisation:
The efficiency of your specialisation is increased by 0.5% after each level of this skill. Maximal efficiency is reached at level 40, when the specialisation decreases the cost of a new ability level by 30% instead of 10%
Dátum: 2010.02.26. 21:02:32
you get a mutant green cow with $3.09 in its mouth.
*inserts coin*
*inserts coin*