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much likedLydonB

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Re: Skills
61. post - 2010.08.16. 20:20:29 (Reply to post #60 of ChaoticGemini.)
Quote: ChaoticGemini - 2010.08.16. 20:07:44
Quote: LydonB - 2010.08.16. 18:46:52
Caveat, could the duel quest have something to do with the issue?



What do you mean. It was a normal duel.


Asin the same sort of limitation as per restoring a squeezed pet whilst doing the squeezing quest. "You cannot restore an untrained pet or one which was squezzed while a quest requiring squeezing was active."

There could be a hidden limitation on the skill when doing a particular quest. Either that or perhaps the skill ain't high enough to make a difference?


Unless it really doesn't work and no one noticed until now. But that sounds far-fetched since the same skill is probably used in the Hungarian version as well.
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likedGeminiFemale

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Re: Skills
62. post - 2010.08.16. 21:43:28 (Reply to post #61 of LydonB.)
removed
This post was modified by Gemini at 2010.08.18. 06:26:19
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much likedChaoticGeminiFemale

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Re: Skills
63. post - 2010.08.18. 06:28:26 (Reply to post #61 of LydonB.)
Quote: LydonB - 2010.08.16. 20:20:29
Quote: ChaoticGemini - 2010.08.16. 20:07:44
Quote: LydonB - 2010.08.16. 18:46:52
Caveat, could the duel quest have something to do with the issue?



What do you mean. It was a normal duel.


Asin the same sort of limitation as per restoring a squeezed pet whilst doing the squeezing quest. "You cannot restore an untrained pet or one which was squezzed while a quest requiring squeezing was active."

There could be a hidden limitation on the skill when doing a particular quest. Either that or perhaps the skill ain't high enough to make a difference?


Unless it really doesn't work and no one noticed until now. But that sounds far-fetched since the same skill is probably used in the Hungarian version as well.



Well, if you need more than 12 points to see 1 SE difference, then that is not worth the investment in my book. I ask ANYONE that has seen this skill work to post.

oh, and I'm not on any duel quest.
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much likedLydonB

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Re: Skills
64. post - 2010.08.24. 00:31:19
Is there anyone here who uses the skill below and can provide data?

A non-functional skill ain't something I intend to invest in. We need to gather some proof.


Energy harness:

You are experienced enough to harness the soul-energy of your opponents at maximum efficiency. If you win in a duel, and you'd receive less SE than a specified amount, you will get that amount anyway. This amount depends on your skill and the opponent's level. Maximum level of skill is 50.
This post was modified by LydonB at 2010.08.24. 00:33:08
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likedMartinBV

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Re: Skills
65. post - 2010.10.07. 17:41:03
I have tried to find some information on the skill "hard skin" but all I have been able to find is the description also found on the skills page, except in Hungarian, which google doesn't translate well enough for me to make any sense out of. Except that it does not reduce the damage below 1.

So my question is, how much does the skill help in protecting your pet from damage?
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much likedstekkos

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Re: Skills
66. post - 2010.10.07. 18:45:43 (Reply to post #65 of MartinBV.)
As the description says, the more the skill, the less the ammount of damage the pets take from the secondary attacks of the opponent. So if you get attacked and your pets would get hit for 100 damage, they could get 70 for example because of your hard skin level
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likedMartinBV

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Re: Skills
67. post - 2010.10.07. 20:41:21 (Reply to post #66 of stekkos.)
Quote: stekkos - 2010.10.07. 18:45:43
As the description says, the more the skill, the less the ammount of damage the pets take from the secondary attacks of the opponent. So if you get attacked and your pets would get hit for 100 damage, they could get 70 for example because of your hard skin level

Thanks for the answer, but as you say, that's what the description says. My question was how much.

Do I need a skill of 1 or 100 to achieve the reduction of 30 damage, in your example, or are there other factors involved? or is it 30% reduction based on a skill level, or a chance.

Secondary attack damages the creature with a percentage of the damage the owner is hit with, equal to the skill level of the one hitting. So if my opponent has a secondary attack skill of 15, and my hard skin level is 0, my pet takes 15% of the damage I do, so if I get hit for 120HP my pet would lose 16HP. If my hard skin level is say 5, how much damage do my creature take? 15 HP (95% of the 16HP), 12HP (10% of the damage I take), or 11HP? or something else entirely?
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much likedMiklosMale
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Re: Skills
68. post - 2010.10.07. 22:39:18
To be more precise, secondary attack is not a direct percentage of your damage. Instead, it gives diminishing returns. Something like level 1-10 gives 1% each, level 11-20 gives 0,5% each etc. So for example a level 20 secondary attack will deal approx. 15% of your damage to the pet. Hard skin's reduction is linear, not exponential, it is in direct ratio with your skill. It also gives protection versus secondary spell (twice as much as versus melee damage).
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popularCruel01Male

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Re: Skills
69. post - 2010.10.08. 02:14:19
Is there a formula to calculate the cost of skills?
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averageViridel

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Re: Skills
70. post - 2010.10.08. 03:15:37 (Reply to post #69 of Cruel01.)
Quote: Cruel01 - 2010.10.08. 02:14:19
Is there a formula to calculate the cost of skills?


Take any given "normal" skill. When you add a level, the next skill you acquire in ANY (including the same) category is +10 SE. To add another level to that SAME skill, add 100.

So, if Skill A cost 1000 to upgrade (and you did the upgrade), your next:
Skill B Upgrade would be whatever it cost before +10
Skill A upgrade would be 1110

If you did another Skill A (without any other upgrade), then:
Skill B Upgrade would be whatever it cost before you started upgrading +20
Skill A upgrade would be 1220

Etc.
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popularDakaanMale

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Re: Skills
71. post - 2010.10.12. 13:44:46 (Reply to post #70 of Viridel.)
Quote: Viridel - 2010.10.08. 03:15:37
Quote: Cruel01 - 2010.10.08. 02:14:19
Is there a formula to calculate the cost of skills?


Take any given "normal" skill. When you add a level, the next skill you acquire in ANY (including the same) category is +10 SE. To add another level to that SAME skill, add 100.

So, if Skill A cost 1000 to upgrade (and you did the upgrade), your next:
Skill B Upgrade would be whatever it cost before +10
Skill A upgrade would be 1110

If you did another Skill A (without any other upgrade), then:
Skill B Upgrade would be whatever it cost before you started upgrading +20
Skill A upgrade would be 1220

Etc.


This is actually correct unless you have ultraspecialization skill (as i noticed). I think it can still be possible to calculate it after if you keep track of the skill decrease.
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averageMsPiggy

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Re: Skills
72. post - 2010.11.11. 01:53:53
I noticed the skill 'creative affinity' doesn't always work.
What are the conditions for this skill to take (full) effect?
I have 50 creative affinity and sometimes I properly get double SE as I should, other times I only get a partial bonus and it even happens I get no bonus at all. Because of the range of rewards it gives, I highly doubt it's just a bug...
I'd love to know how it works so I will be able to make the best use of it.
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much likedstekkos

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Re: Skills
73. post - 2010.11.11. 05:48:13 (Reply to post #72 of MsPiggy.)
I wouldnt call it a range of rewards, it just doubles the se you get. So if on a duel you get 1000se from the player, you get 2000 instead without him loosing the extra 1000. How did you come to the conclusion it does not give you the proper ammount?
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averageD00ml0rdMale

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Re: Skills
74. post - 2010.11.13. 23:17:41 (Reply to post #73 of stekkos.)
Quote: stekkos - 2010.11.11. 05:48:13
How did you come to the conclusion it does not give you the proper ammount?



lololol

lots of players will be interested to know that answer
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very popularLottoferiMale

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Re: Skills
75. post - 2010.11.13. 23:35:59
Creative affinity bonus has a max/day then you won't get any until 00:00:01 system time.
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likeddark22Male

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Re: Skills
76. post - 2010.11.13. 23:38:44
Thx Lottoferi, I learnt something new today. I still hope we will get answer to Stekkos question aswell.
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averageAndTheMageMale

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Re: Skills
77. post - 2010.11.13. 23:55:49
It's pure intuition, fom Mspiggy' s part...lol
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much likedLydonB

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Re: Skills
78. post - 2010.11.14. 00:04:59 (Reply to post #72 of MsPiggy.)
Quote: MsPiggy - 2010.11.11. 01:53:53
I noticed the skill 'creative affinity' doesn't always work.
What are the conditions for this skill to take (full) effect?
I have 50 creative affinity and sometimes I properly get double SE as I should, other times I only get a partial bonus and it even happens I get no bonus at all. Because of the range of rewards it gives, I highly doubt it's just a bug...
I'd love to know how it works so I will be able to make the best use of it.




Qouting this, just in-case someone decides to delete it.
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irritatingBash Chelik

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Re: Skills
79. post - 2010.11.14. 00:13:27
mah, it`s just as andthemag said, piglets are known for their instinct when "food" comes around,
especially that piggy, Ms stands for monstrous, you know
i bet you do
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much likedLydonB

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Re: Skills
80. post - 2010.11.14. 01:15:53
Need a clarification on Mind Boost.

The increased skill level will never exceed its maximum and cannot be increased more than the basic rate of the skill


Does this mean that if skill x is currently @ level 49 and it's maximum is 50, using mindboost +25 on it will still restrict the maximum bonus of mindboost to +1?
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