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Hozzászólások - Ars.krax

Oldal: 1
Dátum: 2010.01.06. 21:06:15
I will tell you,however I'm not staff:
- This game is not for only one person per cathegory,but for all the players. This is why the Championship battles,as Stekkos has described are different from the Duel battles. Random has a greater role,that's all
- There are good players on a level,not just one good player. Maybe you win 5/5 or 5/10 or just 1/10. The Championship is just one battle in a month. Maybe this is why we all are a bit angry when we loose.
However if your abilities are better by now,than I'm sure that the following month(s) will be enough to make this advanatge even greater. Luck and random are just one factor of a battle.
Dátum: 2010.01.03. 14:37:33
Szavazat is the Hungarian Word for given vote(s).
Somewhere the translation isn't full,as we can see,but as far as I know,the Administrators are on the problem
You can see Hungarian words here and there (like the bidding for Epic Items, instead of Ring,the program continuously says the Hungarian equivavelnt,Gyűrűje).
Dátum: 2009.12.29. 20:48:33
This is a topic on skills,however I try to detail stats a bit.
Constitution and Magic are stats which determine your max. HP ( with X Constitution on k level it's: 180+(x*k) and your max. SP (with X magic on k level: 72+x*k (*0,9) - this 0,9 multiplier doesn't appeal for members of the Emerald Horde) respectively.

Generally physical abilities are Strength,Attack and Defense.
The greater your strength,the greater the damage you inflict will be.
The greater your Attack is,the more likely you will hit your opponent with a physical attack.
The greater your Defense is,the more likely your opponent will miss you with a physical attack.
- The higher the equipment (shield and vest) the more defense it gives (it's logical ) however the Attack bonuses don't follow this high increase. In order to maintain both logical solutions and game balance, your LEVEL is added to your attack stat.

Generally magical abilities are IQ and Thaumaturgy.
IQ is the 2in1 attack/defense skill of a Magician. The greater your IQ is,the more likely that you will hit your opponent with your full potential/you will dodge the opponent's spell,so it won't hit you with full potential. Full potential means:
- Full damage (Critical Spell only works if you fully hit the opponent. No dodged spell can be Critical!)
- Any other effects (like -Attack/-Strength and so on) take place. Other effects (highlighted yellow in battle text) only take place after a fully potential spell. No dodged spell will have any other effect,apart from reduced damage (or nothing if the spell doesn't have damage e.g: Blinding Light) The only exceptions are spells that damage pets. Even a dodged spell will damage the pet,in the respective percentage.

Thaumaturgy is the magical Strength. The greater your Thaumaturgy is,the more powerful your Spell will be. It will:
- Inflict more damage if it has damage (this also appeals to a dodged spell!)
- Have more powerful side effects ( eg.: -Attack)

In a nutshell,these are the stats,apart from Luck Hope I was able to help you
Dátum: 2009.12.26. 16:06:42
Learning 46:
magical regeneration:

You may use your magical energies to heal your wounds. The skill level determines the measure of recovery and the frequence of using this ability. You can use 20% of the available mana. Maximum level: 50.

Learning 48:
manaconstruction:

You may use your magical energies to build. The skill level determines the efficiency of building and not modified by the similar named skill. You can user manaconstruction once in a day. Maximum level: 50.

Learning 50:
ultraspecialisation:

The efficiency of your specialisation is increased by 0.5% after each level of this skill. Maximal efficiency is reached at level 40, when the specialisation decreases the cost of a new ability level by 30% instead of 10%
Dátum: 2009.11.18. 14:48:17
When the bidding is over in the Treasury,the text or a part of it is displayed Hungarian as follows:
The bidding for the Dornodon gyűrűje item was won by...
As this is the very first epic treasure won in the international server,I'm not sure if this Hungarian state of the epic treasure is temporary or permanent. If permanent,than it needs fix and translation.
Dátum: 2009.11.15. 13:46:42
The Epic Battle screen displays:
Last epic battle
Description of battle
Nincs ilyen csata! --- Magyarul maradt a kijelzés!
Dátum: 2009.10.23. 21:04:02
When you want to use the Mind Boost but don't have enough Spell Points to do so,this text appears:
You don't enough spell points to use a Mind Boost.
The sentence is grammatically incorrect as a have is needed between don't and enough.

Nem fejezi ki a birtoklást! A don't és az enough közé egy have vagy egy posess vagy egy own kellene kerüljön (inkább az első kettő valamelyike) hogy a mondat értelmes legyen.
Dátum: 2009.09.26. 10:13:02
I have to agree with Mosquito.
The only way to get ancient stones are:
- the first 6 ancient stones given after the questionare
- buying ancient stones
- burnt out ancient stones turning into real ones when you buy them (eg: you have 20 b.o.a. stones and buy 40 a. stones than you will get 60 ancient stones)

The Energy Crystallizer gives you Burnt out ancient stones every time you gain a level. The ammount depends on the buildings level. 3rd and 6th level is required for 2 quests,so start to build it
Dátum: 2009.09.21. 14:18:08
With respect, I have a question towards the Administrators.
When will be the first Championship of the international server?
Thank you for your help.
Dátum: 2009.09.21. 14:15:44
Thank you everybody for the efforts, especially the ones who continued to comment the skills.
I've had a lot to do and this week I have a local student's week but this weekend I try to summarize and comment the skills from Learning level 11 to Learning level 26-30.
When I will have finished with this I will write about Buildings (including Academy) and warfare. I try to get helpers and translate the other Skills (from Learning 30-60) and the Quests with help.
See you this weekend
Dátum: 2009.08.02. 15:47:26
Ok,so there is a new option at level four and a shining yellow button: you have reached the point when you can learn skills.
Why is it good for you? And what are the skills? Why there are so much and which skills I need? The flow of questions is nearly endless,after you reach level 4. Skills will haunt you even at level 40...
Here, I will try to give a "brief" introduction to skills: what are they,which skill is which and what are they good for.
So take a deep breath and prepare for the Salto Mortale
Learning: The first skill and probably the most important yet there is no skill which is more useless than learning. Interesting paradox,isn't it? Learning don't give you any benefit,but you will have to increase it's level if you want to learn new skills. There is a learning level requirement for every skill in the game. Below that level of learning you can't even access the skill. The total level of learning is currently 60,however you can only raise your learning to level 30 on your own. After it,you will need an Academy (I will write about Buildings in another post!)
Req.:0 Max. level: 60/30
Subspace detection: You have a basic chance of 2% to find burnt-out ancient stones during hunts. Every level of this skill increases this chance by 0,1%. So at the maximum level of 30 you will have 5% chance to find a stone instead of 2%. In my opinion this skill is pretty useless. The only advantage of this skill is that a quest (on high level near 90 and 100 finished quests) will require that an exact number of ancient stones must be found during hunts.
Req.: 0 Max. level: 30
Creative affinity: This is one of the favourite skills of aggressive duellers as this skill increases the looted SE by 2% for every skill level. The advantage from creative affinity can raise the looted SE above the maximum lootable SE from an opponent,but the opponent will not loose this extra amount! I can only reccomend this skill to anybody who duels relatively often,as it can double the looted SE at max. level.
Req.: 1 Max. level: 50
Singularity knowledge: You gain experience (XP) for every succesful duels. Every level of this skill increases the basic amount of this XP by 4%. If this extra percentage doesn't reach 1 XP you will still have chance to gain +1XP. For instance if you would get +0,48 Xp than you have 48% chance of getting +1 XP. This skill is a favourite among top players,who want to remain top players (they are also called "level knights" or "levelling knights") as they get much more XP for a single duel. At the max. level,this skill gives +200% XP,so exactly three times more than one could get without this skill.
Req.:2 Max. level: 50
Trapping: Another important skill both for hunters and duellers. The level of trapping determines how much chance you have to capture an animal during hunts. However the skill doesn't grant a constant degree of growth in chance. the first ten levels of the skill (1-10) give 0,5% chance per skill level,so at level 10 one has 5% chance of capturing an animal. The second ten level (11-20) give 0,2% chance per skill level so at level 20 one has 7% chance of capturing an animal. The last ten levels (21-30) give only 0,1% chance per skill level. So at maximum level one has 8% chance of capturing an animal. You can tame the captured animals or press SE from them (with the appropriate skill of course). A special feature of the skill is available at skill level 20 or higher: you can write in the name of an animal. You will have double chance to capture the writen animal,however you will have 0% chance to capture any other animal!
Req.: 3 Max.level: 30
Pet training: So you have captured an animal. Bravo! But don't be so happy. If you want this animal to follow you in combat,than this animal is useless to you,until you haven't tamed it. You can train your captive animals with this skill. Training has a cost,however,which depends on the base level of the monster (It's roughly equals your level when you have captured it +/- 2 levels). The cost is: 300 SE X Base level of the monster. (e.g.:The training of a level 10 monster will require 3.000 SE).
Req.: 4 Max.level: N/A (probably it's open ended)
Chronocompensation: As the Greek word points out,this skill will manipulate time for us. One can duel twice in an hour,every duel in the same hour will come with a dinamically increasing penalty (starting at -10% and increasing by 10% after every duel). So,an hour is an hour... without chronocompensation! Every level of this skill shortens the "time penalty" by 1 minute. The skill also affects the use of the Dimension gate, the use of Mind-boost and the SE pressing from animals. Pretty good skill,especially at higher levels.
Req.: 5 Max.level: 50
Secondary attack: A very evil skill,one of the skills made for pissing of other players. However it can solve some quests and other problems with attacks from others for the player who uses it. With this skill,you can damage the animal companion of your opponent. Which is painful,because animals don't have natural regeneration... The damage depends on your damage to the opponent,it's a given percentage of your damage. This percantage is determined by your Secondary attack level. At max. level the damage will be 25%.
Req.: 6 Max.level: 110
Leadership: With the skill trapping you can trap one animal. Tough it is useful to have more animals trained or not for a variety of reasons. But how can you have more than one animal? The answer is Leadership. You can have one additional animal for every 5 ranks of Leadership. There are to notable points: rank 25 is needed for a quest and there is a special feature at max. rank. One can choose the option to automatically end hunts,if all the slots for animals are full-at max. level of the skill of course!
Req.: 7 Max.level: 50
Continuum diminution: Basically you can attack the same player every 8 hours. However every rank of this skill shortens this waiting by 5 minutes. At max. level you can attack the same player in every hour! Nevertheless,in my opinion it's not the best skill,maybe at high levels...
Req.: 8 Max.level: 84
Heal wounds: A dual (2 in 1) skill. As I mentioned at secondary attack,the pets don't have regeneration,but you can treat their injuries The mechanism is simple: y=(x-1)*2 where y is the amount of healing and x is the rank of the skill (at rank one,y is 1).
The other use is self-healing. If an opponent dealt much more (twice the time or higher amount) damage than you in a duel,than you can heal yourself,if you have high level weapon and spell (high is compared to your level,it's something your level-(5-7) ).
The special feature of this skill is that you can heal more animals in the same time if you have at least rank 30 of the skill.
Req.: 9 Max.level:N/A
Elementary fusion: Another dual (2 in 1) skill. One aspect is that it gives more Action Points another that it shortens the time required for hunts. However,the aspects are mixed and change each other constantly. In addition,this skill gives benefits,for every 3 level. Just for 3 levels! So level 1,2 means nothing and at level 4,5 the bvenefit is the same as at level 3. An action point is given at level 3 and every six level after it (3,9,15,21,27,33,39,45,51,57) and the hunt is shortened by 10 seconds at level 6 and every 6 levels after it (6,12,18,24,30,36,42,48,54). At max. level a hunt will take 3minutes 30 seconds instead of 5 minutes and the character will get +10 action point everyday. Important note: premium players get their +25% Action Points after the additional action points from the skill are added!
Req.: 10 Max.level: 57
Dátum: 2009.08.02. 13:48:44
Idézet: Sucellus - 2009.07.31. 09:44:02
How many legs do 4 spiders and 3 chickens have?

32
40
38
30


I think 22, but tell me if I'm wrong...


1 spider has 8 legs (4 pairs) so 4 spiders have 4X8 legs,which equals 32.
1 chicken has 2 legs (1 pair) so 3 chicken have 3X2 legs,which equals 6.
6+32 is 38 legs
Dátum: 2009.07.31. 20:05:55
Tisztelettel megjegyezném,hogy ugyan ez egy szabad ország. De ez egy nemzetközi szerver is,ahol nem sok helye van egy 15 millió ember által beszélt nyelvnek,főleg nem akkor,ha a játék nyelve is angol. És nem, nem vagyok hazaáruló,imádom a magyar nyelvet,de itt nincsen helye szerintem.
Emellett pedig elveszíti a varázsát a játék is,ha az angolnak készült dolgok között folyton magyar feliratok bukkannak fel. A tesztszerveren még elment,de itt a Beholdernek is ártunk a magyar szöveggel. Ki akarták terjeszteni nemzetközi szintre az eddigi egyik legjobb böngészős játékot (kalap emelést megérdemelnek. nyilván vannak kisebb-nagyobb hibák és az angol fordítás helyenként elég szögletes,de ezen lehet javítani). Nekik ebből bevételük lenne,de nem hiszem,hogy sokan fognak jönni (egyébként sem a legismertebb a cég külföldön,amennyire tudom) ha az angol szerveren nem mernek majd angolul megszólalni. Ha szeretjük a Beholdert,aki játékokat ad nekünk már elég régóta,akkor ne vágjuk már alattuk a fát.
És én is játszottam szlovák nyelvű Travian szerveren,de mivel a köszönömön és a sültkrumplin kívül egy szót nem tudok szlovákul,ezért nem írtam magyarul sem.
Igyekszem segíteni az angol fordításokkal és a fórumon is relatíve normális angol hozzászólásokat próbálok írni,tanítgatnám a magyar veteránok által már ismert technikákat a külhoni újoncoknak,hogy ne menjen el a kedvük a játéktól.
Innentől kezdve igyekszem én is angolul írni.
Dátum: 2009.07.31. 11:37:54
Basic strategies are precisely the ones described by Miklos above.
However there are very few players who specialize themselves in just one of the strategies. Players usually combine them or use them in a follow-up sequence.
The most notable ones,with some commentary from me:
The Builder: as Miklos described a builder character does nothing but builds. He/she does it by improving nothing but some skills and only one attribute. The must to have skills for a builder are Building at Learning level 22 and Mana construction at Learning level 48 (Academy level 9 is neccessary in order to rise Learning level to 48). Because of Mana construction,the only attribute a Builder develops constantly is Magic as it determines the maximum of Spell points.
As a professional Builder will be too weak to win duels it is important to develop skills which influence the SoulEnergy income from Hunts.
Another important note for players: there are very few "professional" Builders in the game as they can and do create imbalance. There are strategies that can be combined with great quantities of building, however constant building and just building is good for nothing. A builder only empowers other players in his/her Clan,who do nothing for their own development,yet they will be more powerful than other players whose clans don't have Builders. For this reason,nearly every player hates "professional" Builders. Their ingame nickname is at least servant but usually something more offending.
Although Builders are hated in nearly every corner of the server,it is important to note,that building great quantities in the beggining of the game usually makes the difference between a top and a non-top Clan. Buildings affect all members of a Clan,thus they are great buffs and they are very important even in the beggining of the game.
Summarizing: there is nothing wrong with Building great quantities if the player will start playing after building and doesn't remain a servant!!!
Builder-optimizer: As mentioned above,there is nothing wrong with building more than others,until one develops him/herself.
This kind of the optimizer builds relatively much in the beggining. His/her reason is simple: Luck
Nobody,apart from makers of the game, knows how luck exactly works,however various things are known from this ability. The most important for optimizers is that Luck influences the prefix of the monsters encountered during hunts. If a character has high Luck,it is more likely that he/she will encounter monsters with positive prefixes (greater,gigantic etc) more often.
I will write from luck and about optimizing in another post !
Summarizing: a Builder-optimizer does nearly the same as an optimizer- with higher Luck attribute of course

As for mixing of strategies: an optimizer will be a Hunter character but he/she will be one of the most aggressive duellers in most cases.
the change of behaviour is something depending of the optimizer's style. It's more radical if a hardcore optimizer starts duelling.
For instance: If a character plays the hardcore way, he/she does nothing but improves his/her skills from Level 4. Every Soul Energy is spent for the skills. No attributes nor equipment. He/she is a target for every player,everybody wins duels against him/her.
Than he/she is satisfied with his/her skills and starts to develop attributes. The character reaches a high sum of attribute points in a short period of time,thanks to his/her skills. Yet he/she is still the target of everybody.
And than comes a day,when the optimizer buys equipment from (much) higher levels. The day of judgement is near: the optimizer will start duelling and will win in most of the cases.
Dátum: 2009.07.31. 10:47:29
I'm here
Maybe it's not the perfect place for a discussion,as this is a topic for Ruby clans.
Nevertheless I'm here
Dátum: 2009.07.31. 06:41:58
Idézet: Ars.krax - 2009.07.30. 16:22:11
I've discovered an interesting fact about Invisibility. My character sheet says:
You are invisible now.
You are invisible for at least 0 more hours.

Ez egy kissé paradox. Ha még 0 óráig kell Láthatatlan legyek,akkor miért nincs ott a Láthatatlanság megszüntetése gomb?
Az első gondolatom az volt,hogy min. 24 óra,de ennek nem felel meg a kiírás. Tegnap óta,kb. 18-19 órája vagyok Láthatatlan,megnézem mit ír ki,amikor letelik a 24 óra. Gyanítom,hogy ezt az anomáliát a fenti szabály okozza (kivéve Rejtőköpeny esetén,de az 24. szint előtt nincs még senkinek). Valószínűleg a program megfelelteti a Láthatatlanságban töltött időt a játékszabályban megírtaknak,csak ezt a kezelői felület hibásan adja vissza.
Remélem segíthettem.


The 24 hours have passed and my character sheet says:
You are invisible now.
Cancel invisibility - The button appeared.
So it would be good if the counter showed the proper amount of time that must be spent in Invisibility instead of 0 more hours.
Dátum: 2009.07.30. 16:22:11
I've discovered an interesting fact about Invisibility. My character sheet says:
You are invisible now.
You are invisible for at least 0 more hours.

Ez egy kissé paradox. Ha még 0 óráig kell Láthatatlan legyek,akkor miért nincs ott a Láthatatlanság megszüntetése gomb?
Az első gondolatom az volt,hogy min. 24 óra,de ennek nem felel meg a kiírás. Tegnap óta,kb. 18-19 órája vagyok Láthatatlan,megnézem mit ír ki,amikor letelik a 24 óra. Gyanítom,hogy ezt az anomáliát a fenti szabály okozza (kivéve Rejtőköpeny esetén,de az 24. szint előtt nincs még senkinek). Valószínűleg a program megfelelteti a Láthatatlanságban töltött időt a játékszabályban megírtaknak,csak ezt a kezelői felület hibásan adja vissza.
Remélem segíthettem.
Dátum: 2009.07.29. 08:15:55
"So many centuries, and the Surface is still wearing the scars of the old war. The strikes of the Enemy made gigantic craters in the earth, their diameters are sometimes more miles. It is easy to hunt in these craters, because the beasts cannot escape. However it’s hard to descend into a crater. Now you find a prey again: a(n) mochat. After a short chase you can drive the creature to the wall. Tha battle is quick and cruel; you gain X soul-energy."

In my opinion it would be better like this:
So many centuries have passed, yet ...
Instead of Present Continuous,Pres. Simple would be better: the surface still wears
can drive the creature to the wall- ami annyit tesz,hogy A falhoz. Magyarul ez értelmes,de angolul,ha the-t akarunk használni,akkor jobb lenne a can drive the creature to the wall of the crater.
Oldal: 1