Stekkos: thanks for the notice, I corrected it, new max level for training and ramparts is 30.
About the preventorixpicus, I had the very same viewpoint as you had for a long time. "Stuffing XP" is a nice way to retalitate to the "evil" spiders. I changed my viewpoint when some players went extreme with this. And not only against "spiders", but against an entire clan, average players. They made fun out of attacking everyone for days every hour. Some players went to holiday for a week and when he came back he advanced a few levels - without getting any SE So as you see every coin has two sides.
On the other hand, if someone wears this ring, he loses the stats from a real combat ring. Also, you can attack him without worrying to lose SE (and you can gain your share with EH). And thirdly, there is a counterpart - the AA ability "Experience" which is pretty easy to buy, and gives XP to those who harass you.
Hozzászólások - Miklos
Dátum: 2010.11.19. 14:41:47
Dátum: 2010.11.18. 20:59:18
I will forward those to the programmer, Stekkos and ChaoticGemini and will be corrected tomorrow.
Idézet: D00ml0rd - 2010.11.18. 18:11:10
Its not a bug. These items are used in the alchemy labor (see description when your clan builds it)
Idézet: D00ml0rd
Ok, here is a little explanation. Some playes follow the strategy of getting best SE/XP ratio, to become as powerful compared to their own level as possible. This item somewhat supports this strategy, as disadvanced development does. If you are afraid that player will attack you just "to give you XP", and make your SE/XP ratio less optimal, you can choose to wear this. A little weird thing, I know, but on the old server someone got attacked twice every hour and gained a few levels just because some ppl were giving him xp
Idézet: LydonB - 2010.11.18. 20:37:01
You pay mana because the option actually does multiple things: if you can buy a higher level potion by mind boosting your trade skill, it does that for you as well (and you dont have to pay the mana cost of boosting back to the original skill). If you couldnt buy a better potion with mind boosting the trade skill, there would be no spell cost.
Idézet: D00ml0rd - 2010.11.18. 18:11:10
under PET equipment in huckster there is 5 new bits of pet gear, each one has a different name but there cost, level and description all say the same thing.
Its not a bug. These items are used in the alchemy labor (see description when your clan builds it)
Idézet: D00ml0rd
does the person that has this ring still lose SE if they lose the fight? it seems a HUGE price to pay for absolutly nothing lol, what actually is benefit of paying that price and buying the object?
Ok, here is a little explanation. Some playes follow the strategy of getting best SE/XP ratio, to become as powerful compared to their own level as possible. This item somewhat supports this strategy, as disadvanced development does. If you are afraid that player will attack you just "to give you XP", and make your SE/XP ratio less optimal, you can choose to wear this. A little weird thing, I know, but on the old server someone got attacked twice every hour and gained a few levels just because some ppl were giving him xp
Idézet: LydonB - 2010.11.18. 20:37:01
The following comfort option now requires SP as well?
Buy potions (4 ancient stones, 250 SP)
So, we pay 50 stones, and now we have to spend SP to use the function?
Buy potions (4 ancient stones, 250 SP)
So, we pay 50 stones, and now we have to spend SP to use the function?
You pay mana because the option actually does multiple things: if you can buy a higher level potion by mind boosting your trade skill, it does that for you as well (and you dont have to pay the mana cost of boosting back to the original skill). If you couldnt buy a better potion with mind boosting the trade skill, there would be no spell cost.
Dátum: 2010.11.18. 15:40:33
We are launching a new map event very soon, this new skill was patched in as a preparation for this. I wrote a description for the skill, you can see it now if you move the cursor over it.
Today we had a huge patch, and added many improvements to the game. Here is the full list:
Many clan buildings maximum level has been increased. The additional levels often bring new functions. Higher level kennel makes possible for your pets to learn their own skills! Magic hunt increases your pets resistance to magic, palace increases leadership and gives additional dresses, dimension gate increases number of DG points and the SE you get for DG monsters, grandmaster architecture further increase the maximum of ramparts and training grounds. New treasury levels make it possible to challenge earlier epic monsters. There are also two new buildings. Pyramid of glory is only a role-playing building giving titles to players. Alchemy laboratory makes it possible to find essences when you squeeze creatures for soul-energy. You may also combine essences to create ultra-essences, and combine ultra-essences to create mega-essences which give permanent beneficial effects to your character.
On the clan page, we splitted the buildings into two groups, finished buildings, and buildings under construction.
Pets received a new button: cheer up to 21% morale. If you lose a pet equipment you purchased for soul diamonds (either by replacing it or losing the pet) you get back 35% of the soul diamonds you spent on it.
We added a full new alternate advancement system to the game. It is available to players from level 60. At this time, a button "AA points" will show up on your menu to the left. Whenever you get experience points, you will get some AA points as well. You can use these points to purchase unique abilites. There are so many abilities, you can't have all, so you have to choose wisely.
We added the option to the hunt window that you can answer quiz questions in advance, when not hunting.
Added new relics and misc. items to the soul-huckster. For example now you can buy special keys, so you can use one answered quiz question to cover multiple hunts.
Energy harness has been improved, now it gives the same amount of SE whether your opponent is at 20% or 100% on your duel list. Also, on world 3, if the SE you would get with EH is more than the normal maximum, you will get the EH SE.
Now you can change your name under settings (but at a cost).
We added a new comfort function available to everyone. In the dimension gate, you can reset the gate for 1/3 stone or 1 APt, and immediately enter with a single button now.
We added a facebook share button to important events, like advancing a level, capturing a pet, or defeating an epic. Showing this button can be turned off under Settings.
Added a confirm button if you want to sell an epic item in the auction house.
Repeatable quests have been balanced a bit so they will be equally difficult to complete, and we added 2 new repeatable quests.
Helping hand does not give constitution and magic anymore.
Many clan buildings maximum level has been increased. The additional levels often bring new functions. Higher level kennel makes possible for your pets to learn their own skills! Magic hunt increases your pets resistance to magic, palace increases leadership and gives additional dresses, dimension gate increases number of DG points and the SE you get for DG monsters, grandmaster architecture further increase the maximum of ramparts and training grounds. New treasury levels make it possible to challenge earlier epic monsters. There are also two new buildings. Pyramid of glory is only a role-playing building giving titles to players. Alchemy laboratory makes it possible to find essences when you squeeze creatures for soul-energy. You may also combine essences to create ultra-essences, and combine ultra-essences to create mega-essences which give permanent beneficial effects to your character.
On the clan page, we splitted the buildings into two groups, finished buildings, and buildings under construction.
Pets received a new button: cheer up to 21% morale. If you lose a pet equipment you purchased for soul diamonds (either by replacing it or losing the pet) you get back 35% of the soul diamonds you spent on it.
We added a full new alternate advancement system to the game. It is available to players from level 60. At this time, a button "AA points" will show up on your menu to the left. Whenever you get experience points, you will get some AA points as well. You can use these points to purchase unique abilites. There are so many abilities, you can't have all, so you have to choose wisely.
We added the option to the hunt window that you can answer quiz questions in advance, when not hunting.
Added new relics and misc. items to the soul-huckster. For example now you can buy special keys, so you can use one answered quiz question to cover multiple hunts.
Energy harness has been improved, now it gives the same amount of SE whether your opponent is at 20% or 100% on your duel list. Also, on world 3, if the SE you would get with EH is more than the normal maximum, you will get the EH SE.
Now you can change your name under settings (but at a cost).
We added a new comfort function available to everyone. In the dimension gate, you can reset the gate for 1/3 stone or 1 APt, and immediately enter with a single button now.
We added a facebook share button to important events, like advancing a level, capturing a pet, or defeating an epic. Showing this button can be turned off under Settings.
Added a confirm button if you want to sell an epic item in the auction house.
Repeatable quests have been balanced a bit so they will be equally difficult to complete, and we added 2 new repeatable quests.
Helping hand does not give constitution and magic anymore.
Dátum: 2010.11.18. 11:23:36
We finished the patch, the above changes went live, except for the quiz categorization and battle sharing, those will be patched in a few days as well. I hope you enjoy the new improvements.
Dátum: 2010.11.17. 14:58:19
Here is the list of the new developments. These will go live tomorrow, with the patch (they are not live yet!)
Many clan buildings maximum level has been increased. The additional levels often bring new functions. Higher level kennel makes possible for your pets to learn their own skills! Magic hunt increases your pets resistance to magic, palace increases leadership and gives additional dresses, dimension gate increases number of DG points and the SE you get for DG monsters, grandmaster architecture further increase the maximum of ramparts and training grounds. New treasury levels make it possible to challenge earlier epic monsters. There are also two new buildings. Pyramid of glory is only a role-playing building giving titles to players. Alchemy laboratory makes it possible to find essences when you squeeze creatures for soul-energy. You may also combine essences to create ultra-essences, and combine ultra-essences to create mega-essences which give permanent beneficial effects to your character.
On the clan page, we splitted the buildings into two groups, finished buildings, and buildings under construction.
Pets received a new button: cheer up to 21% morale. If you lose a pet equipment you purchased for soul diamonds (either by replacing it or losing the pet) you get back 35% of the soul diamonds you spent on it.
We added a full new alternate advancement system to the game. It is available to players from level 60. At this time, a button "AA points" will show up on your menu to the left. Whenever you get experience points, you will get some AA points as well. You can use these points to purchase unique abilites. There are so many abilities, you can't have all, so you have to choose wisely.
We added a new mini-game to the quiz aspect of Doomlord. Players can not only answer quiz questions, they can categorize them as well. When enough players categorized a specific question, we determine who categorized it correctly (same category as most people) and reward those. Please note that categorizing is NOT MANDATORY, you can submit the answer without categorizing!
Reward is soul energy, awarded along with recommendation SE every day, and displayed on the same screen. It might take several days or even a week after you categorized a question to receive the award. We will also keep track of your successful categorizations. For every 250, you will get a quiz medal (but you can get no more than 8 quiz medals this way). For players with "Faster quiz" option enabled, every categorization counts as double, same for quiz admins (since they have to reject some questions).
We added the option to the hunt window that you can answer quiz questions in advance, when not hunting.
Added new relics and misc. items to the soul-huckster. For example now you can buy special keys, so you can use one answered quiz question to cover multiple hunts.
Energy harness has been improved, now it gives the same amount of SE whether your opponent is at 20% or 100% on your duel list. Also, on world 3, if the SE you would get with EH is more than the normal maximum, you will get the EH SE.
Now you can change your name under settings (but at a cost).
We added a new comfort function available to everyone. In the dimension gate, you can reset the gate for 1/3 stone or 1 APt, and immediately enter with a single button now.
You can share your battles of choice so anyone can view them. Under combats, there is a new icon for this. You can share any type of combat exept for arena, even challenges
We added a facebook share button to important events, like advancing a level, capturing a pet, or defeating an epic. Showing this button can be turned off under Settings.
Added a confirm button if you want to sell an epic item in the auction house.
Repeatable quests have been balanced a bit so they will be equally difficult to complete, and we added 2 new repeatable quests.
Helping hand does not give constitution and magic anymore.
Many clan buildings maximum level has been increased. The additional levels often bring new functions. Higher level kennel makes possible for your pets to learn their own skills! Magic hunt increases your pets resistance to magic, palace increases leadership and gives additional dresses, dimension gate increases number of DG points and the SE you get for DG monsters, grandmaster architecture further increase the maximum of ramparts and training grounds. New treasury levels make it possible to challenge earlier epic monsters. There are also two new buildings. Pyramid of glory is only a role-playing building giving titles to players. Alchemy laboratory makes it possible to find essences when you squeeze creatures for soul-energy. You may also combine essences to create ultra-essences, and combine ultra-essences to create mega-essences which give permanent beneficial effects to your character.
On the clan page, we splitted the buildings into two groups, finished buildings, and buildings under construction.
Pets received a new button: cheer up to 21% morale. If you lose a pet equipment you purchased for soul diamonds (either by replacing it or losing the pet) you get back 35% of the soul diamonds you spent on it.
We added a full new alternate advancement system to the game. It is available to players from level 60. At this time, a button "AA points" will show up on your menu to the left. Whenever you get experience points, you will get some AA points as well. You can use these points to purchase unique abilites. There are so many abilities, you can't have all, so you have to choose wisely.
We added a new mini-game to the quiz aspect of Doomlord. Players can not only answer quiz questions, they can categorize them as well. When enough players categorized a specific question, we determine who categorized it correctly (same category as most people) and reward those. Please note that categorizing is NOT MANDATORY, you can submit the answer without categorizing!
Reward is soul energy, awarded along with recommendation SE every day, and displayed on the same screen. It might take several days or even a week after you categorized a question to receive the award. We will also keep track of your successful categorizations. For every 250, you will get a quiz medal (but you can get no more than 8 quiz medals this way). For players with "Faster quiz" option enabled, every categorization counts as double, same for quiz admins (since they have to reject some questions).
We added the option to the hunt window that you can answer quiz questions in advance, when not hunting.
Added new relics and misc. items to the soul-huckster. For example now you can buy special keys, so you can use one answered quiz question to cover multiple hunts.
Energy harness has been improved, now it gives the same amount of SE whether your opponent is at 20% or 100% on your duel list. Also, on world 3, if the SE you would get with EH is more than the normal maximum, you will get the EH SE.
Now you can change your name under settings (but at a cost).
We added a new comfort function available to everyone. In the dimension gate, you can reset the gate for 1/3 stone or 1 APt, and immediately enter with a single button now.
You can share your battles of choice so anyone can view them. Under combats, there is a new icon for this. You can share any type of combat exept for arena, even challenges
We added a facebook share button to important events, like advancing a level, capturing a pet, or defeating an epic. Showing this button can be turned off under Settings.
Added a confirm button if you want to sell an epic item in the auction house.
Repeatable quests have been balanced a bit so they will be equally difficult to complete, and we added 2 new repeatable quests.
Helping hand does not give constitution and magic anymore.
Dátum: 2010.11.16. 21:58:56
Yes, unfortunately, whenever a new feature is implemented, we cannot calculate for each player, where would they be if this feature was implemented earlier.
Dátum: 2010.11.15. 13:08:11
Attacking downwards when there are no upwards opponents left is necessary in case the team below you cannot defeat his opponent in time.
The cage will show on the clan page because that's where players can build things, but this will not be clan-related, everyone will build the same cage. About manaconstruction, I meant that performance is not judged by the amount you build, but simply the amount of mana construction activations. This way everyone has the same chance. On the other hand, the SE activation must be tied to something that has an absolute value compared to the character. Luck - which is raised from building anyway - seems the perfect choice.
The cage will show on the clan page because that's where players can build things, but this will not be clan-related, everyone will build the same cage. About manaconstruction, I meant that performance is not judged by the amount you build, but simply the amount of mana construction activations. This way everyone has the same chance. On the other hand, the SE activation must be tied to something that has an absolute value compared to the character. Luck - which is raised from building anyway - seems the perfect choice.
Dátum: 2010.11.13. 10:19:31
Thank you for this topic, it is indeed promising. Now that is is quite well formed, I would like to add my thoughts. The mechanics are all great, my observations are purely technical.
1.) About AP as a cost. My experience during the Zarknod event was that the most precise players calculated and compared the event reward to that they should have received if they spent the APs on hunting instead. There were many arguments over this, and at the end, we had to balance the ability bonus reward so it was exactly equal to if they would have hunted (including every possible bonus). So if we would like to use APs as a way to activate this, it would be the safest way to award the same SE and XP for each activation as we would for hunting.
2.) About DP as a cost. DP is less of a resource than AP, some players can't even use it all up. But with energy harness, it is becoming a resource too, so if we use it as a way to activate the event, we have to reward SE and XP, at least to those who have EH skill.
3.) About not taking damage during the attacking the monster: this is an interesting idea, however hit points, regeneration rate, ways to heal were always part of the game and a natural limit to number of activations. I would prefer to keep this, this way we don't have to limit number of activations per day. However, pets would get xp and morale from the fights, like during the Zarknod event.
4.) The number of mega-enemies, their hp, damage etc.
Number. There was the idea of having more than one enemy, and players can choose which to attack depending on the reward they wish. Yes, this has the danger of no monsters dieing due to players splitting their dps. It is much simpler if we have only one enemy, but at the end, players can choose from various rewards.
HP. This is a tough question. It is pretty difficult to calculate in advance the dps of the players, how many will be active etc. It is possible that the creature dies in 2 days, or it doesn't in the entire event time and players get nothing. Also don't forget that low level players can deal only a small proportion of high ones. A high level player can deal 10,000 dmg, while a low level can deal 50. A possible solution to this that there are indeed several monsters: each for every 10 level. Players of level 1-10 attack the tier 1 enemy, players of level 11-20 attack the tier 2 enemy, etc. If a group finishes off their opponent, they can attack the next higher level enemy. If there is none, they can attack the ones below. This way everyone fight a creature of their own league, and the monsters damage is in ratio to the players.
5.) Alternate (non-fighting) way to participate for soul-energy by building a cage. This is also a nice idea (although I do not believe that there are many pure builder main characters who never fight). There should be one big cage which anyone can build. The building would simply show on the clan panel, and could be built with manaconstrucion or for SE.
If we are worried about this slowing down building of clans, we can make an alternate building way, which can be activated once per day by each player.
6.) Rewards. As you said, there should be reward tiers, based on your performance. The tough job here is compare performance to level. Both dps and building potential are very dependant on level. For this reason, it would be much more simpler to give rewards based on the number of activations. How to work this for the building part - if someone does a manaconstruction with 100% mana, that would count as 1 activation. Building for as much SE as to raise luck by 1 point would count as 3 activation.
There should be rewards for killing, and rewards for building. I will compile a list of these later.
7.) i agree with Stekkos that there should be no penalty during this event.
8.) Story. Thank you for your great work, Kethios, I will make a few adjustments to ensure it is in harmony with the current world history.
9.) Implementation. Currently, we work on patching up the original servers latest developments. This will take some time, as well as starting a new map event. As an estimation, I can say that we can implement the above in January if all goes well.
1.) About AP as a cost. My experience during the Zarknod event was that the most precise players calculated and compared the event reward to that they should have received if they spent the APs on hunting instead. There were many arguments over this, and at the end, we had to balance the ability bonus reward so it was exactly equal to if they would have hunted (including every possible bonus). So if we would like to use APs as a way to activate this, it would be the safest way to award the same SE and XP for each activation as we would for hunting.
2.) About DP as a cost. DP is less of a resource than AP, some players can't even use it all up. But with energy harness, it is becoming a resource too, so if we use it as a way to activate the event, we have to reward SE and XP, at least to those who have EH skill.
3.) About not taking damage during the attacking the monster: this is an interesting idea, however hit points, regeneration rate, ways to heal were always part of the game and a natural limit to number of activations. I would prefer to keep this, this way we don't have to limit number of activations per day. However, pets would get xp and morale from the fights, like during the Zarknod event.
4.) The number of mega-enemies, their hp, damage etc.
Number. There was the idea of having more than one enemy, and players can choose which to attack depending on the reward they wish. Yes, this has the danger of no monsters dieing due to players splitting their dps. It is much simpler if we have only one enemy, but at the end, players can choose from various rewards.
HP. This is a tough question. It is pretty difficult to calculate in advance the dps of the players, how many will be active etc. It is possible that the creature dies in 2 days, or it doesn't in the entire event time and players get nothing. Also don't forget that low level players can deal only a small proportion of high ones. A high level player can deal 10,000 dmg, while a low level can deal 50. A possible solution to this that there are indeed several monsters: each for every 10 level. Players of level 1-10 attack the tier 1 enemy, players of level 11-20 attack the tier 2 enemy, etc. If a group finishes off their opponent, they can attack the next higher level enemy. If there is none, they can attack the ones below. This way everyone fight a creature of their own league, and the monsters damage is in ratio to the players.
5.) Alternate (non-fighting) way to participate for soul-energy by building a cage. This is also a nice idea (although I do not believe that there are many pure builder main characters who never fight). There should be one big cage which anyone can build. The building would simply show on the clan panel, and could be built with manaconstrucion or for SE.
If we are worried about this slowing down building of clans, we can make an alternate building way, which can be activated once per day by each player.
6.) Rewards. As you said, there should be reward tiers, based on your performance. The tough job here is compare performance to level. Both dps and building potential are very dependant on level. For this reason, it would be much more simpler to give rewards based on the number of activations. How to work this for the building part - if someone does a manaconstruction with 100% mana, that would count as 1 activation. Building for as much SE as to raise luck by 1 point would count as 3 activation.
There should be rewards for killing, and rewards for building. I will compile a list of these later.
7.) i agree with Stekkos that there should be no penalty during this event.
8.) Story. Thank you for your great work, Kethios, I will make a few adjustments to ensure it is in harmony with the current world history.
9.) Implementation. Currently, we work on patching up the original servers latest developments. This will take some time, as well as starting a new map event. As an estimation, I can say that we can implement the above in January if all goes well.
Dátum: 2010.11.13. 09:29:29
You will start getting AA points from the moment when the patch goes live.
Hopefully the programmer will finish the update on next week.
Hopefully the programmer will finish the update on next week.
Dátum: 2010.11.07. 08:50:20
Sorry, what I wrote was not precise, if you don't want to spend APts or ancient stones, then you don't have to tick any of the boxes - but in that case, you will not squeeze either. So this way you have the option to capture something for training. As I said, if you want to squeeze automatically and continually without spending anything, you should increase your chronocompensation skills.
Dátum: 2010.11.06. 19:22:21
I am happy to inform you that this third option is there already - if you don't tick any of the two options, then you will not squeeze if the 40 minutes did not pass since the previous squeeze. Better still, you can increase your chronocompensation further to optimally enjoy this feature without reactivation cost.
Dátum: 2010.11.06. 09:20:55
Ok, I will ask Baraty on Monday, he logs everything, he can check if you signed up or not.
Dátum: 2010.11.06. 08:03:34
Quint: Thank you, we shall fix the link. If you didn't participate in the championship, there can be only 2 reasons: you did not sign up, or there was not enough participants in the given category.
About the EH bug, please send specifics (which character attacked which, on which world) to the programmer at bug doomlord net so he can test it out and fix it.
Maintzunun: Unfortunately, the medallions don't stack, if you win several at once, the strongest one takes effect.
Viridiel: As the name shows, these are comfort functions. They make you the game easier, but they will not earn you hundreds of ancient stones or action points. I suppose, previously you either used ancient stones or action points to squeeze several creatures in a row. So this remains the same, just the program does it automatically for you. Of course, these costs are charged only when less than 1 hour is between the 2 squeezes, and you don't have to tick in either of those options.
Hemion: Ok, I will call the attention of the programmer on this on Monday.
About the EH bug, please send specifics (which character attacked which, on which world) to the programmer at bug doomlord net so he can test it out and fix it.
Maintzunun: Unfortunately, the medallions don't stack, if you win several at once, the strongest one takes effect.
Viridiel: As the name shows, these are comfort functions. They make you the game easier, but they will not earn you hundreds of ancient stones or action points. I suppose, previously you either used ancient stones or action points to squeeze several creatures in a row. So this remains the same, just the program does it automatically for you. Of course, these costs are charged only when less than 1 hour is between the 2 squeezes, and you don't have to tick in either of those options.
Hemion: Ok, I will call the attention of the programmer on this on Monday.
Dátum: 2010.11.05. 21:48:09
Everyone should be aware of this:
1.) When someone uses orb to scry on you, he will see your XP as well.
2.) If someone have the relic crystal orb from the Auction house, he can scry you once every minute instead of once every hour. This way, if he is hardcore enough, he can detect if you are hunting or not. And if he knows, he will attack you right after you come out of 15%.
3.) This was an old issue on our servers, to nerf this tactic or not. Players who bought the relic very expensive in the AH objected, rightfully. For this reason, we took a different route - we put a relic in the shop which anyone can buy. It defends against the above tactic. Its name is partial mindshield. Its there, since a very long time.
4.) There is a "little" anomaly which we did not consider earlier, when this was an issue at higher levels. Partial mind shield costs soul diamonds, which you can get at lvl 40. However, the orb can be acquired earlier, and no defense then. I will think about a way to resolve this problem.
1.) When someone uses orb to scry on you, he will see your XP as well.
2.) If someone have the relic crystal orb from the Auction house, he can scry you once every minute instead of once every hour. This way, if he is hardcore enough, he can detect if you are hunting or not. And if he knows, he will attack you right after you come out of 15%.
3.) This was an old issue on our servers, to nerf this tactic or not. Players who bought the relic very expensive in the AH objected, rightfully. For this reason, we took a different route - we put a relic in the shop which anyone can buy. It defends against the above tactic. Its name is partial mindshield. Its there, since a very long time.
4.) There is a "little" anomaly which we did not consider earlier, when this was an issue at higher levels. Partial mind shield costs soul diamonds, which you can get at lvl 40. However, the orb can be acquired earlier, and no defense then. I will think about a way to resolve this problem.
Help -> Help request
Dátum: 2010.11.02. 20:05:50
Idézet: langds - 2010.10.29. 06:02:35
It will be this Friday.
When's the next championship starting? soon?
It will be this Friday.
Dátum: 2010.11.02. 20:04:27
I would like to inform you about some developments which are live on the original servers, and will be patched and translated to the international servers soon.
1.) New levels and new effects to many clan buildings, and a completely new building, alchemy labor, which makes possible to acquire essences when squeezing creatures. These essences can be used to boost skills, revive pets and other functions. In addition, if you collect all essences, you can convert them to ultraessences which give special permanent bonuses.
2.) The new Alternate Advancement system offers a large number of unique alternate abilties to the players. Whenever you receive experience points after level 60, you will receive AA points as well. You can use them to purchase these abilities. Due to the sheer number of these abilities, players will have access to numerous tactics to further configure their characters.
3.) Numerous smaller comfort functions and small developments. List coming soon.
Hopefully, these changes will go live on these servers in 2 weeks.
1.) New levels and new effects to many clan buildings, and a completely new building, alchemy labor, which makes possible to acquire essences when squeezing creatures. These essences can be used to boost skills, revive pets and other functions. In addition, if you collect all essences, you can convert them to ultraessences which give special permanent bonuses.
2.) The new Alternate Advancement system offers a large number of unique alternate abilties to the players. Whenever you receive experience points after level 60, you will receive AA points as well. You can use them to purchase these abilities. Due to the sheer number of these abilities, players will have access to numerous tactics to further configure their characters.
3.) Numerous smaller comfort functions and small developments. List coming soon.
Hopefully, these changes will go live on these servers in 2 weeks.
Dátum: 2010.10.07. 20:39:18
To be more precise, secondary attack is not a direct percentage of your damage. Instead, it gives diminishing returns. Something like level 1-10 gives 1% each, level 11-20 gives 0,5% each etc. So for example a level 20 secondary attack will deal approx. 15% of your damage to the pet. Hard skin's reduction is linear, not exponential, it is in direct ratio with your skill. It also gives protection versus secondary spell (twice as much as versus melee damage).
Dátum: 2010.10.05. 14:45:11
I forwarded this to the programmer, hopefully it will be fixed when he patches up the game with the newest version.
Dátum: 2010.10.05. 14:39:47
The lady of the soul-hucksters, Lady Alvariel decided to reward the most devoted doomlords and doomladies. She announces a contest. Doomlords and doomladies can participate regardless of their level. Each contest begins after the championship, and lasts until the next championship. You can participate in the following categories:
Most challenges win (only the ones you initiate)
Most duels win (only the ones you initiate)
Most adventures completed
Most missions completed
Highest skill total increase
Highest ability total increase
Highest acquired soul-difference increase
The results are always evaluated for the given period, so it only matters how many duels, adventures etc. you win during the contest period.
Prizes are awarded on each world. In each category, the top 3 players receive the medallion of Lady Alvariel. The medals effect will work only for 1 month, but you will keep the medals afterwards as well as a proof of your achievement.
golden medal: +15 pet training, +15 charisma
silver medal: +10 pet training, +10 charisma
bronze medal: +5 pet training, +5 charisma
The first contest begins tomorrow, after the championship.
Most challenges win (only the ones you initiate)
Most duels win (only the ones you initiate)
Most adventures completed
Most missions completed
Highest skill total increase
Highest ability total increase
Highest acquired soul-difference increase
The results are always evaluated for the given period, so it only matters how many duels, adventures etc. you win during the contest period.
Prizes are awarded on each world. In each category, the top 3 players receive the medallion of Lady Alvariel. The medals effect will work only for 1 month, but you will keep the medals afterwards as well as a proof of your achievement.
golden medal: +15 pet training, +15 charisma
silver medal: +10 pet training, +10 charisma
bronze medal: +5 pet training, +5 charisma
The first contest begins tomorrow, after the championship.