We are introducing a new event to the game, Horde Wars. It will replace the map event, which was the least popular of all events.
The Horde Wars lasts for 3 weeks. Players of any level can participate. No registration is required.
Rules
During this event, the hordes compete each other. There will be a map, divided into 6x6 territories. Players can choose to attack any of the territories.
When you attack, you will fight an NPC doomlord. If you defeat him, your horde will receive 1 victory for that territory.
At the end of each day, we will see how the total victories of each horde are distributed between territories.
For example, the ruby horde have 1000 total victories by the end of the 5th day on the entire map. Of these, they have 100 victories on the first territory. This means they have 10% victory on that square.
The emerald horda have 3000 total victories. Of these, they have 150 victories on the first territory. So they have 5% victory on that square, therefore the ruby horde gets the point for that day.
At the end of each day, each horde gets one point for every territory they control (ie. they have the highest percentage).
At the end of the event, these points determine the rank of hordes.
More details
When you attack a territory, you will see the standing from the end of the previous day, but you will not see the additional victories gained during that given day.
Attack costs 1 duel point and 1 event point. Event points you can collect by hunting. If you win at least 65 times a day, additional attacks will cost 2 duel points.
Fight follows the same rules as huckster wars (no drain life, you can't lose SE). You can complete the critical spell/hit quests, and the stunning as well.
During the event, SWITCHING HORDE IS NOT PERMITTED.
Map finding skill is important. If it is at least 1/3 of your level, you will heal at the end of the battles, and have greater chance to find treasures.
Rewards.
At the end of the event, participating players will receive medals, which grant +stats similar to championship medals. These medals will have a duration (until the next Horde Wars).
There will be a bronze, silver, golden, platinum and diamond medal. Which you receive will depend on the rank of your horde and the number of victories you achieve. You can get a diamond medal even if your horde is third if you have enough victories.
Also, after each victorious battle, you will receive soul-energy, xp (same way as with the huckster event), and with some chance, treasure.
One of the treasures will be the horde trophy. Collect a number to exchange them for relic coupons and 2 unique relics.
Although the event will run for all worlds combined, there will be separate top10 lists for each worlds (number of victories and number of healing potions used). Top10 in each list will receive additional horde trophies.
During the event, we will be offering a package on daily offers which you can buy twice per day at most (t will contain duel and action point potion, healing potion and other goodies).
Date/time
The event starts on 16th of October, 8am EST (14pm CET). You can start collecting event points already from this Friday (11th of Oct).
The event lasts for 21 days.
Hozzászólások - Miklos
Dátum: 2013.10.10. 12:11:50
Dátum: 2013.09.26. 15:51:25
We can do it in the future, I think the reason why it wasn't implemented so far, we did not want to make the interface more complicated (many people play the game from phones).
We added crystal horde for W4 to increase numbers of targets.
We want to make sure everyone can find enough targets during the Huckster Wars. We added extra crystal doomlords for every level today. You can also buy the Frozen Heart amulet (under relics) and the subplasma pack (under misc) to help find more targets. Please also check your duel settings! There are 2 options: you either get 30 duel points and can attack only equal or higher level players (this is the default for a new char!) or you get 15 duel points and can attack lower levels too. If you have the first setting, we recommend to change to the other. Please be aware though that the setting will reset your duel points. Good luck everyone!
Dátum: 2013.08.23. 11:38:31
Alexor:
Yes players will be able to see players from other worlds on the duel list and attack / rob them.
Don't completely understand the other question
Cruel:
When a fight includes a W3 character, it will be W3 rules. Still, due to different "habits" (W1 chars having a minimum SE, W3 chars having millions) it will be better strategy for "3 chars to spend most of their SE.
You can start a 2nd or 3rd char on the corresponding worlds. But there are many problems with having multiple characters in the same clan: one used for "building slave" giving support to each other etc. So you can play multiple characters, but they can't be in the same clan.
Sbart:
Highscore, top50, Lady Alvariel will be joined for all 3 worlds. Bricks will be put into a common pool. And yes, a W1 char can join a W2 lan.
Itt will be an effective merge, W1, W2 and W3 will have no other meaning besides being an extra "label" on your character next to your ID. (So your ID will be W1-123 instead of just 123).
Yes players will be able to see players from other worlds on the duel list and attack / rob them.
Don't completely understand the other question

Cruel:
When a fight includes a W3 character, it will be W3 rules. Still, due to different "habits" (W1 chars having a minimum SE, W3 chars having millions) it will be better strategy for "3 chars to spend most of their SE.
You can start a 2nd or 3rd char on the corresponding worlds. But there are many problems with having multiple characters in the same clan: one used for "building slave" giving support to each other etc. So you can play multiple characters, but they can't be in the same clan.
Sbart:
Highscore, top50, Lady Alvariel will be joined for all 3 worlds. Bricks will be put into a common pool. And yes, a W1 char can join a W2 lan.
Itt will be an effective merge, W1, W2 and W3 will have no other meaning besides being an extra "label" on your character next to your ID. (So your ID will be W1-123 instead of just 123).
Dátum: 2013.08.23. 11:32:09
The awards had to be added manually, we did it this morning.
Dátum: 2013.08.22. 11:24:40
We are working now on a new project, merging worlds.
The goal is to get players more targets, more active clans, more activity during events. Our plan is to join all 3 worlds. Players will be able to duel and challenge players from other worlds, interact with other clans. Do not worry if you have character on several worlds. You will still be able to play each (during login, you can still choose world1, world2, world3). You will just not able to attack/duel your own characters, and join the same clan. If a duel includes a W3 character, SE loss/gain will follow the W3 rules (but W3 chars will have the option to continue by W1 rules).
Implementing this will take some time. Meanwhile, we appreciate your suggestions.
After this merge is implemented, we plan to launch new worlds.
The goal is to get players more targets, more active clans, more activity during events. Our plan is to join all 3 worlds. Players will be able to duel and challenge players from other worlds, interact with other clans. Do not worry if you have character on several worlds. You will still be able to play each (during login, you can still choose world1, world2, world3). You will just not able to attack/duel your own characters, and join the same clan. If a duel includes a W3 character, SE loss/gain will follow the W3 rules (but W3 chars will have the option to continue by W1 rules).
Implementing this will take some time. Meanwhile, we appreciate your suggestions.
After this merge is implemented, we plan to launch new worlds.
Dátum: 2013.08.21. 11:33:58
We added a separator line for you, I hope this will be satisfactory.
Epic adventures are now live! From level 100, there is 10% chance for each adventure to be epic. Tasks and battles in epic adventures are harder, but at the end you get extra reward: temple crystal, 2 common reward from wheel of fortune, and if you are a premium member, you get an additional reward: either a relic shard, or a common or rare reward from wheel of fortune. The epic adventures are highlighted on your adventure list so you can easily recognize them.
Dátum: 2013.08.18. 20:01:18
Will correct that for you.
Dátum: 2013.08.18. 20:00:57
We have finished the translation and testing, but have holiday on 19-20th in Hungary, it can go live afterwards. Thanks for your patience!
Dátum: 2013.08.18. 20:00:06
Problem is that on W1, there are 2 (inactive) chars who speeded ahead very much, and the program generated queens for them too which are very difficult for lower level players. Tomorrow we will remove these 2 queens to solve the problem.
Dátum: 2013.08.08. 13:38:55
Please, only English posts on this forum.
We added some new AA abilities to the game:
Magic absorption. If your magic ability is at least 200, your spell absorption increases, in ratio with your magic and level.
Dance of death. When determining if your opponent can execute you, first, we subtract your execution skill from his.
Dimensional energies. Increases soul energy received in adventure battles.
Awareness. When someone steals burnt-out stones from you, the stolen amount is reduced, depending on your thievery skill.
Also, we increased the maximum level of some AA abilities: Disease to 100, Harder to skin to 6, Useful hunt to 40.
In addition, we patched up the option for players to transfer their character between worlds. This option is available under settings, and costs ancient stones.
When you use epic treasure chest, you can requests 200 bad luck points instead of an item (this was patched eariler but I mention it again so everyone is aware of it).
Magic absorption. If your magic ability is at least 200, your spell absorption increases, in ratio with your magic and level.
Dance of death. When determining if your opponent can execute you, first, we subtract your execution skill from his.
Dimensional energies. Increases soul energy received in adventure battles.
Awareness. When someone steals burnt-out stones from you, the stolen amount is reduced, depending on your thievery skill.
Also, we increased the maximum level of some AA abilities: Disease to 100, Harder to skin to 6, Useful hunt to 40.
In addition, we patched up the option for players to transfer their character between worlds. This option is available under settings, and costs ancient stones.
When you use epic treasure chest, you can requests 200 bad luck points instead of an item (this was patched eariler but I mention it again so everyone is aware of it).
Dátum: 2013.08.07. 09:17:47
And, btw:
lesser hunter's loot is a 10-shot hunter's loot.
relic shard is an item which can be exchanged for various rewards like temple crystals.
lesser hunter's loot is a 10-shot hunter's loot.
relic shard is an item which can be exchanged for various rewards like temple crystals.
Dátum: 2013.08.07. 09:16:58
Yes, wanted to write 100.000, sorry 
As long as there are no clans with lvl 25+ Pyramid of Glory, there are no energy bricks on that world. But, prerequisite for Tree of Life is lvl 25 Pyramid of Glory anyway.
Rewards are:
temple crystal, relic shard, shard of loyalty, +1 critical hit, +1 critical spell, lesser hunters loot, 5 platinum, relic shard, golden ducat, luck coupon
How you get the rewards:
Number of rewards you get: Your level * top50 modifier * Tree level /400.
For example, if you are level 150, has a 1.2 top50 modifier, and your tree is level 10, you get 150*1.2*10 / 400 = first 4 items from the above list. If you would get more than 10, you get again the first items from the list.
You get these rewards when you level up.
Yes that was typo also (seems I can't count, sorry) If a clan build 2.000.000, they get 2.000 bricks (2M / 1000).
If the clans have the same level of tree, the formulae is valid. But if one clan has much higher level of Tree, then they must buld more for the same amount of bricks. I can show you the exact mathematical model if you are interested

As long as there are no clans with lvl 25+ Pyramid of Glory, there are no energy bricks on that world. But, prerequisite for Tree of Life is lvl 25 Pyramid of Glory anyway.
Rewards are:
temple crystal, relic shard, shard of loyalty, +1 critical hit, +1 critical spell, lesser hunters loot, 5 platinum, relic shard, golden ducat, luck coupon
How you get the rewards:
Number of rewards you get: Your level * top50 modifier * Tree level /400.
For example, if you are level 150, has a 1.2 top50 modifier, and your tree is level 10, you get 150*1.2*10 / 400 = first 4 items from the above list. If you would get more than 10, you get again the first items from the list.
You get these rewards when you level up.
Yes that was typo also (seems I can't count, sorry) If a clan build 2.000.000, they get 2.000 bricks (2M / 1000).
If the clans have the same level of tree, the formulae is valid. But if one clan has much higher level of Tree, then they must buld more for the same amount of bricks. I can show you the exact mathematical model if you are interested

Dátum: 2013.08.06. 14:01:50
Tomorrow, we add a new feature to the game which helps players to build clan buildings faster, and also gives a new goal to high-level players. Once a server has at least one lvl 25 Pyramid of Glory, players will begin receiving energy bricks for hunting, dueling and challenging. You can also buy the bricks in the shop. The clan with the lvl 25 Pyramid can start building the Tree of Knowledge from bricks. They get the energy bricks from other players in exchange for the soul-energy they spend on building. The Tree of Knowledge gives numerous rewards each time a clan member levels up. The lower level players who produce the bricks, get soul-energy for their bricks which they can spend on building. This way, new and mid-level characters can progress with building requirements much quicker. Please note that the clan members who already have a Tree of Knowledge do not receive energy bricks for hunting and dueling anymore.
Furthermore, the clan quest "build 10 levels" becomes easier, since building a level 5 Tree to level 6 immediately counts for 6!
We hope you like this new addition to the game.
Some more details:
Each day at midnight, we count the energy bricks collected by players. We also summarize all the soul-energy spent on building Trees of Life. We divide the soul-energy by the number of bricks to determine how much SE a brick worth.
Example: one day players on the server collect a total of 500 bricks. A clan builds 100.000 SE into his Tree, the other 400.000. So each brick worth 500.000 / 500 = 1000 SE. So the first clan gets 100 bricks, then other 400. Players receive 1000 SE per brick they had which they can use for building their clan buildings.
A brick worth at least 1000, and no more than 10.000 SE. So if there are 20.000 bricks, and only 2000.000 SE build, then players will get 1000 SE per brick, and the clan gets 2000 bricks. Players lower than level 50 get less SE for their bricks. A level 1 gets only 1/50 of the normal price, a level 2 gets 2/50 etc.
Bricks are always used up each day. But the building energy you get for them, you can use it any time later.
If a clan already has a high level Tree, and another only a low level one, the lower level clan will get more bricks for the same amount of SE than the high level one. This is to prevent the most powerful clan to grab all bricks.
Dátum: 2013.08.06. 10:51:57
Hopefully it can go live next week.
Dátum: 2013.08.05. 16:05:26
Hey guys, we start programming this. I know it's been a long time, but a lot of things were in the queue
Thanks for your patience and support. We adding some new fun to the game this week, Tree of Knowledge. It helps new players to build faster, and it gives new goal to high-levels.
Thanks for your patience and support. We adding some new fun to the game this week, Tree of Knowledge. It helps new players to build faster, and it gives new goal to high-levels.Dátum: 2013.08.05. 16:01:17
Sorry for the inconvenience, we corrected this problem asap, I hope it works now.
