Yes rewards for the map events are the same as before. But. Because there were already 2 map events, and people could snatch a third reward from the hukcster war, we decided to add a platinum version of each item AFTER the event begins. So if you have 3 golden rewards, you have to join the 4th team, but you can switch to another team during the event. if you would win a golden reward which you already have, you will get the platinum one instead.
About the handicap: we are loosening up on this. So far, if you had one golden reward, you get a 0.8 multiplier. if you had two, you 0.8 x 0.8 = 0.64 multiplier. Now we do not count the most powerful reward you have. So, if you have one golden reward, you get no penalty. If you have two, you get only a 0.8 multiplier instead of 0.64.
Yes, the map finding skill is still in effect, as is the possibility to gain a better item if you collect a lot of map pieces (you will see a counter on the map page after the event begins).
As I know, W4 has no map event, the reward wouldn't be of much use anyway (by the time you get it the world will be nearly over).
Hozzászólások - Miklos
Dátum: 2011.06.09. 21:25:41
Dátum: 2011.06.09. 10:56:47
I sent you an email about this, but shortly: the programmer still says that in case of tie no one gets it. So maybe one of you had possession eariler.
Btw I understand that you are trying to cooperate with another clan to use the build bonus to the maximum amount by raising your towers to a high level. But this is completely unnecessary. If no one has ToP on your world, you can just build it to level 1, possess it for 1 day, and the next day raise it to level 1 again. The costs is neglectable, and even on the long term it won't be more than let's say a level 20+ ToP built with bonus. As I said, the building bonus makes sense only when there are level 400+ ToPs. Otherwise, don't worry about keeping it.
About the Nemesis relic, indeed, it seems it was not removed, we will fix that, thank you for the notice!
Btw I understand that you are trying to cooperate with another clan to use the build bonus to the maximum amount by raising your towers to a high level. But this is completely unnecessary. If no one has ToP on your world, you can just build it to level 1, possess it for 1 day, and the next day raise it to level 1 again. The costs is neglectable, and even on the long term it won't be more than let's say a level 20+ ToP built with bonus. As I said, the building bonus makes sense only when there are level 400+ ToPs. Otherwise, don't worry about keeping it.
About the Nemesis relic, indeed, it seems it was not removed, we will fix that, thank you for the notice!
Dátum: 2011.06.08. 14:34:29
Regarding the nemesis:
it gets deleted when the players logs in the next time after the event is over. So maybe that player did not log in since.
Regarding how the Tower of Power works:
As long as you NEVER possessed the highest level ToP, you get a bonus to building it. If you possess it - even only for one day - the building cost will be normal.
This rule was invented when on the primary servers some clans has reached a ToP level 400, and lesser clans had no chance to catch up with them. This rule does very little on a world where the ToP is level 2 or something like that, because the moment you build it, you will probably own it very soon.
If someone owns the ToP, it will lose 1 level every day. On your world, someone build up the ToP to a level, but did not care about upkeeping it, let it lose its levels day by day. So let's say, they built it to level 30, and it lost 1 level each day. When it went down to level 2, they get to the same level as your ToP. because at that moment they already possessed it for 28 days, in that case of tie of course you became "possessors".
Rest assured, when ToP of level 2 compete with each other, it's completely impossible to keep the building bonus, because you will possess it in an eyeblink. But as good news, building level 2 takes only a minimum amount of SE so it doesn't matter if you have building bonus or not. It would matter if you had to catch up with a level 400 ToP.
it gets deleted when the players logs in the next time after the event is over. So maybe that player did not log in since.
Regarding how the Tower of Power works:
As long as you NEVER possessed the highest level ToP, you get a bonus to building it. If you possess it - even only for one day - the building cost will be normal.
This rule was invented when on the primary servers some clans has reached a ToP level 400, and lesser clans had no chance to catch up with them. This rule does very little on a world where the ToP is level 2 or something like that, because the moment you build it, you will probably own it very soon.
If someone owns the ToP, it will lose 1 level every day. On your world, someone build up the ToP to a level, but did not care about upkeeping it, let it lose its levels day by day. So let's say, they built it to level 30, and it lost 1 level each day. When it went down to level 2, they get to the same level as your ToP. because at that moment they already possessed it for 28 days, in that case of tie of course you became "possessors".
Rest assured, when ToP of level 2 compete with each other, it's completely impossible to keep the building bonus, because you will possess it in an eyeblink. But as good news, building level 2 takes only a minimum amount of SE so it doesn't matter if you have building bonus or not. It would matter if you had to catch up with a level 400 ToP.
Dátum: 2011.06.08. 11:32:45
We are launching the map event the third time. If you missed any of the fabolous relics, now is the time to grab the one you need the most! To sign up, you must be at least level 2. go to Misc menu, and click on the Map.
The event will start on 16th of June, 2011, Thursday, 14pm GMT+1 (8am EST).
You can register from 9th of June, 14pm GMT+1 (8am EST) until the start, but you CANNOT register after the event has begun. The event itself lasts for 30 days.
This is a competition, you can join one of the 4 teams. The winner team gets the most powerful relic, the 2nd gets the next etc. Under the map menu, you find a detailed description.
For those who participated in the previous event, I list the changes:
1.) During the event, you have the option to switch team. The cost of the first switch is 10 percent of your map pieces (minimum 1), the cost of the second is 20% etc (and you can switch only once a day). You may not switch on the last day of the event! When you switch team, your points are not transferred from the abandoned team to your new team, quite the opposite! If you move to team A from team B, and you have 10 map pieces, team B's points are reduced by 10, team A's points are increased by 10. This offers a unique opportunity for tactics on individual and team level.
2.) During the event, you receive event points for hunting. If you duel or challenge, and have event points, you will spend one automatically, and it will increase your chance of finding a map piece by 33%.
3.) We had a "handicap" multiplier if you had one or more powerful reward (gold or silver) from a previous event. Because this is the 3rd event, we do not count one (the most powerful) reward in the handicap. In other worlds, if you won 1 gold or silver reward so far, you do not get handicap, only if you have 2 or 3 already.
The event will start on 16th of June, 2011, Thursday, 14pm GMT+1 (8am EST).
You can register from 9th of June, 14pm GMT+1 (8am EST) until the start, but you CANNOT register after the event has begun. The event itself lasts for 30 days.
This is a competition, you can join one of the 4 teams. The winner team gets the most powerful relic, the 2nd gets the next etc. Under the map menu, you find a detailed description.
For those who participated in the previous event, I list the changes:
1.) During the event, you have the option to switch team. The cost of the first switch is 10 percent of your map pieces (minimum 1), the cost of the second is 20% etc (and you can switch only once a day). You may not switch on the last day of the event! When you switch team, your points are not transferred from the abandoned team to your new team, quite the opposite! If you move to team A from team B, and you have 10 map pieces, team B's points are reduced by 10, team A's points are increased by 10. This offers a unique opportunity for tactics on individual and team level.
2.) During the event, you receive event points for hunting. If you duel or challenge, and have event points, you will spend one automatically, and it will increase your chance of finding a map piece by 33%.
3.) We had a "handicap" multiplier if you had one or more powerful reward (gold or silver) from a previous event. Because this is the 3rd event, we do not count one (the most powerful) reward in the handicap. In other worlds, if you won 1 gold or silver reward so far, you do not get handicap, only if you have 2 or 3 already.
Dátum: 2011.05.31. 09:52:24
I logged in with your char, and you had 114 apts, so yes, apts can definitely go above 100
Dátum: 2011.05.30. 12:05:02
Today we added a new feature for the quiz fans. Besides answering the quiz questions, now you have the option to categorize them as well. If you categorize a question correctly, you receive soul-energy as reward. Additionally, we count correct categorizing on your character sheet. For every 250 such points, you get a quiz medal, up until 2000 points (but the total number of your quiz medals still cannot exceed 12). How do we determine if you categorized a question correctly? We wait until a number of players categorized a given question (this can be several days!) The question will go to the category which the most players choose, and those players get the SE reward. The reward is added every night, under Recommendations. So you DO NOT receive the reward immediately, you have to wait until enough people categorized it.
If you have any questions regarding the system, please, post it here.
If you have any questions regarding the system, please, post it here.
Dátum: 2011.05.19. 11:53:10
Yes, elementary fusion gives 3x AP daily.
Dátum: 2011.05.19. 10:50:05
I will ask the programmer about the timer thing!
Considering character specialization: as someone mentioned, there are already many ways for this. Warr/Mage, Disadv/EnergyH, Infection/Noninfection, you have to make choices in the AA abilities, Horde Hatred choice is also a kind of specialization. So as you see we give a lot of choices, but I promise there will be more! The difficulty here is always balancing things out.
About things which are "not in the manual". If you hover the cursor above things like soul-draining, resistance etc. on your character sheet, you get a description. If there is anything which won't get it for something, just ask, and we will add explanation too.
Giffy: there are things in the game which you can buy for both SE and stones, like the potions. Items too (although premium items are slightly powerful). What you suggest is equivalent to that players could buy ancient stones for soul-energy. This would be a different approach to the current system. It might work, but it wouldn't really help non-payers: because the SE you spend on these things, could be used to improve skills and abilities by the payers, and they would retain their advantage. We rather give different options. First, there are skills which you can increase with SE, but they produce ancient stones for you (thievery and subspace detection). Second, with skillful play, a non-payer can get a big advantage in the game even without premium options. However, you have to understand: the game upkeep (server, development etc) costs us money, so we would be very happy, if you like the game, and play it for a while, eventually you would decide that you support it with buying ancient stones.
Considering character specialization: as someone mentioned, there are already many ways for this. Warr/Mage, Disadv/EnergyH, Infection/Noninfection, you have to make choices in the AA abilities, Horde Hatred choice is also a kind of specialization. So as you see we give a lot of choices, but I promise there will be more! The difficulty here is always balancing things out.
About things which are "not in the manual". If you hover the cursor above things like soul-draining, resistance etc. on your character sheet, you get a description. If there is anything which won't get it for something, just ask, and we will add explanation too.
Giffy: there are things in the game which you can buy for both SE and stones, like the potions. Items too (although premium items are slightly powerful). What you suggest is equivalent to that players could buy ancient stones for soul-energy. This would be a different approach to the current system. It might work, but it wouldn't really help non-payers: because the SE you spend on these things, could be used to improve skills and abilities by the payers, and they would retain their advantage. We rather give different options. First, there are skills which you can increase with SE, but they produce ancient stones for you (thievery and subspace detection). Second, with skillful play, a non-payer can get a big advantage in the game even without premium options. However, you have to understand: the game upkeep (server, development etc) costs us money, so we would be very happy, if you like the game, and play it for a while, eventually you would decide that you support it with buying ancient stones.
Dátum: 2011.05.17. 13:06:51
The new global event of the Doomlord online rpg game, the War of the Hucksters has ended! Katherin, Ericath, Marietta and Agnaesh have met to discuss peace terms. To avoid further bloodshed, the territory was divided between them in proportion to their victories.
World 1
1.Agnaesh 19079 victories
2.Marietta 8273 victories
3.Katherin 7072 victories
4.Ericath 5245 victories
World 2
1.Marietta 18803 victories
2.Agnaesh 11472 victories
3.Katherin 2235 victories
4.Ericath 2020 victories
World 3
1.Agnaesh 11182 victories
2.Marietta 6099 victories
3.Ericath[ 4784 victories
4.Katherin 2776 victories
At the end of the event, every participating doomlord and doomlady receives their well deserved reward from their lady.
World 1
1.Agnaesh 19079 victories
2.Marietta 8273 victories
3.Katherin 7072 victories
4.Ericath 5245 victories
World 2
1.Marietta 18803 victories
2.Agnaesh 11472 victories
3.Katherin 2235 victories
4.Ericath 2020 victories
World 3
1.Agnaesh 11182 victories
2.Marietta 6099 victories
3.Ericath[ 4784 victories
4.Katherin 2776 victories
At the end of the event, every participating doomlord and doomlady receives their well deserved reward from their lady.
Dátum: 2011.05.16. 07:07:33
The bug is corrected now, we are checking the logs if someone got any unfair advantage of this (ie. reuseable items) and we are fixing that as well.
Dátum: 2011.05.14. 20:18:05
ok someone else reported a problem too, this might have been because of the quiz olympics... we will correct is as soon as possible.
Dátum: 2011.05.14. 20:16:56
Ok thx we will correct it! But no worries, it really doesn't make much difference if you have 1 or 71
We are launching a new world in the Doomlord fantasy online game very soon, on 17th of May, 14pm CET (8am EST). You can already register for it. World 4 runs with triple speed (you gain SE, you rest, regenerate 3 times faster, you can attack 3 times more etc), but it's not more expensive, because you get 2,5 times more ancient stones for the same price!
This world has some special rules, which you find under the W4 info menu.
The game lasts until a clan fulfills the victory condition. The members of the winning clan, and players who are best in individual categories get reward for their other character (on another world, registered with the same email). The reward is a special medal and ancient stones.
When world 4 ends, players can transfer their remaining ancient stones their other character on another world, or they can transfer it to the next world 4.
To register, choose registration, and click world 4.
You can find additional information on the forum, here.
This world has some special rules, which you find under the W4 info menu.
The game lasts until a clan fulfills the victory condition. The members of the winning clan, and players who are best in individual categories get reward for their other character (on another world, registered with the same email). The reward is a special medal and ancient stones.
When world 4 ends, players can transfer their remaining ancient stones their other character on another world, or they can transfer it to the next world 4.
To register, choose registration, and click world 4.
You can find additional information on the forum, here.
Dátum: 2011.05.09. 18:16:50
Sure, we will give it back, please give the info to the GM in email, with details as world, clan name, and lost SE and she will load it back to your soul-well!
Btw it is supposedly corrected now, so you wont get shots from tomorrow...
Btw it is supposedly corrected now, so you wont get shots from tomorrow...
Dátum: 2011.05.09. 10:45:59
The wars are suspended for the event's duration, thats why you can't continue it.
However, the CC should not use the citadel during this period. I forwarded to the programmer to correct this, thanks for the notice.
However, the CC should not use the citadel during this period. I forwarded to the programmer to correct this, thanks for the notice.
Dátum: 2011.05.08. 17:19:25
Sorry for the problem... I talked to the programmer, and he explained me the "magic trick" to get it work again, it runs now correctly. Sorry for the inconvenience. We will extend the olympics by 1 day. He will also check tomorrow those who had problem with "undefined" and such, so these people can re-do the olympics tomorrow. Please send your world and character name to the customer service (info () doomlord dot net) and explain the problem and you will get help.
Dátum: 2011.05.02. 14:04:05
Good idea, Cruel, the problem is that with your suggestion, teams would be hindered by weak players. Actually, not the team with the best players would win, but the team with the most weak/inactive players would lose... I also considered subtracting losses from a team's score, but that way, the small team would get a lot of attacks, and would lose a lot of points as well. Also not very fair. In a player vs player game, it is quite hard to set up an absolute system which favors everyone. Precisely that's why the major reward is based on individual performance, and the winning team gets only a small extra. Their reward is rather the glory itself...
Dátum: 2011.04.29. 10:17:32
The crystal clones are not getting stronger, but frequently they are being "recloned", if you get stronger, your clone gets stronger too. Yes, they are not clan members, an approix. building bonus is simply added to their stats.
Using the win/loss ratio or some more obscure figure would have the same problems. Even so, it could be more easily exploited.
Right now, if you feel the other team has an advantage, you can simply desert to that team, so everyone has a fair chance to win!
The only way to make it more even would have been to distribute players evenly and randomly between the teams. But then activity and relative power of the players would have been the deciding factor, and then players couldn't choose.
But, if you have any suggestions to how to improve the event next time, we are open to it! For example, maybe it would be a good idea to remove duel points at the beginning of the event (and give them back at the end) so everyone has only the normal DP regeneration, it gives more room for tactics. Like, right now, when people use up a lot of DP in the early days, and give a heavy edge to their team, changing teams can't change that much.
Using the win/loss ratio or some more obscure figure would have the same problems. Even so, it could be more easily exploited.
Right now, if you feel the other team has an advantage, you can simply desert to that team, so everyone has a fair chance to win!
The only way to make it more even would have been to distribute players evenly and randomly between the teams. But then activity and relative power of the players would have been the deciding factor, and then players couldn't choose.
But, if you have any suggestions to how to improve the event next time, we are open to it! For example, maybe it would be a good idea to remove duel points at the beginning of the event (and give them back at the end) so everyone has only the normal DP regeneration, it gives more room for tactics. Like, right now, when people use up a lot of DP in the early days, and give a heavy edge to their team, changing teams can't change that much.
Dátum: 2011.04.18. 15:22:21
The registration is open here as well, the event runs parallel on every world!
There is no "entry fee", you are free to register for the event. have fun!
There is no "entry fee", you are free to register for the event. have fun!
Dátum: 2011.04.14. 11:51:58
Please note, if you have spelling/grammatical/typo errors, it's not a big deal, you can simply correct the question and resubmit it, you do not lose anything!