The programming of the event proceeds well, it will be ready for launch soon!
Referring to your latest questions:
Creative affinity and other bonuses do not apply to the event SE. You get a fix amount, see the figure above. Nor does your XP gets modified by anything.
Of course, you get AA points for the XP you get. Fatigue and other duel restrictions apply, so you cant duel 100 times in a row or something like that. And yes, huckster and normal duels count the same for these purposes. If both of you are in the event, you can only event duel. If one of you is not in the event, you can only normal duel.
Hozzászólások - Miklos
Dátum: 2011.04.08. 12:19:46
Dátum: 2011.04.08. 12:15:50
When you log in, you have the opportunity to renew premium membership. Even if it is expired, if you renew it before spending Apts / Dpts you wont lose them!
We added a new button to the game options (to the left, on the bottom), Relics. Through this button you can reach a new page with Lady Alvariel's relics and familiars. This was an earlier promotion from the original servers, which we made accessible to the international server now. Here, you can purchase some unique artifacts and pets for your character in the Doomlord fantasy online game.
Dátum: 2011.03.25. 11:59:56
Yes, the reason for cloing players to crystal members is to give additional targets. These CH will not attack, and they will not have a clan which you can declare war upon.
If you dont join the event, you can still attack people who participate in the event by the normal duel rules.
The relics are the same as from the map event, Stekkos. If you have a gold trader item then choose something else here because they wont stack (thats why we have more items here so you have plenty to choose from).
To clarify things, I give you the EXACT figure for the SE and XP reward during the event:
Winner of a duel gets FIX SE and XP, depending on the defeated players level:
SE: ( level * 39,67 ) * (0,5 + EH * 0,015). If the winner is member of the diamond clan, he/she gets +5% bonus
XP: (2+level)*0,273.
So the only things which modify the SE are level, EH skill, and diamond clan bonus.
The defeated player does not lose any SE.
Some explanation of the figure:
Since everyone have to do a hunt to be able to do a duel, the goal was that players with either disadvanced dev. and energy harness get roughly the same average SE/XP ratio from the total of 1 hunt and 1 duel. That's what the above figure fulfills.
Another addition: invisible hunts will give only 0,5 event point.
We will begin the programming next week, hopefully we are done with it and testing in 2-3 weeks, and thats when you can sign up for the event.
If you dont join the event, you can still attack people who participate in the event by the normal duel rules.
The relics are the same as from the map event, Stekkos. If you have a gold trader item then choose something else here because they wont stack (thats why we have more items here so you have plenty to choose from).
To clarify things, I give you the EXACT figure for the SE and XP reward during the event:
Winner of a duel gets FIX SE and XP, depending on the defeated players level:
SE: ( level * 39,67 ) * (0,5 + EH * 0,015). If the winner is member of the diamond clan, he/she gets +5% bonus
XP: (2+level)*0,273.
So the only things which modify the SE are level, EH skill, and diamond clan bonus.
The defeated player does not lose any SE.
Some explanation of the figure:
Since everyone have to do a hunt to be able to do a duel, the goal was that players with either disadvanced dev. and energy harness get roughly the same average SE/XP ratio from the total of 1 hunt and 1 duel. That's what the above figure fulfills.
Another addition: invisible hunts will give only 0,5 event point.
We will begin the programming next week, hopefully we are done with it and testing in 2-3 weeks, and thats when you can sign up for the event.
Dátum: 2011.03.15. 12:35:27
A very clever observation. This effect is not intended. The purpose of the game is that you can play all the time, use up resources freely, and sometimes the monotony gets broken by an interesting event. But yes, as things stand now, many events encourage players to save up resources. We let people use up these saved up resources for several reasons:
1.) If you already have a lot of Apts and Dpts saved up, it means the game's pace is a little faster than you are comfortable with. That is, very likely you are never going to use them up, and it makes you feel that you "lose" something. With events, players have a chance to "catch up", to use up these leftovers.
2.) Often, events require a specific number of actions. Even with careful planning, it's hard to tell how much resource will a player spend (and have available). Allowing them to use up saved up respts is a way to ensure that anyone who wishes can achieve the maximum reward.
3.) Limiting resources only to that the player acquires during the event would conradict a bit with the current game mechanics, would make both rules and programming more difficult. So we allow this to keep things simple.
4.) Lower level players have less APt and DPt regen per day, because they do not have the skills which increase these regens. Allowing them to stock up gives them a better chance.
But, the problem is, that this leads to people some sitting on 7-800 Apts all the time, to make sure they stay competitive in the upcoming events. I am no sure that this is a real problem, but nonetheless, if you have any good suggestion how to change this - without making the system more complicated - I'm looking forward to it.
1.) If you already have a lot of Apts and Dpts saved up, it means the game's pace is a little faster than you are comfortable with. That is, very likely you are never going to use them up, and it makes you feel that you "lose" something. With events, players have a chance to "catch up", to use up these leftovers.
2.) Often, events require a specific number of actions. Even with careful planning, it's hard to tell how much resource will a player spend (and have available). Allowing them to use up saved up respts is a way to ensure that anyone who wishes can achieve the maximum reward.
3.) Limiting resources only to that the player acquires during the event would conradict a bit with the current game mechanics, would make both rules and programming more difficult. So we allow this to keep things simple.
4.) Lower level players have less APt and DPt regen per day, because they do not have the skills which increase these regens. Allowing them to stock up gives them a better chance.
But, the problem is, that this leads to people some sitting on 7-800 Apts all the time, to make sure they stay competitive in the upcoming events. I am no sure that this is a real problem, but nonetheless, if you have any good suggestion how to change this - without making the system more complicated - I'm looking forward to it.
Dátum: 2011.03.09. 21:08:23
The Alchemy Labor - when your clan will build it - will be a very similar thing to the brewery you suggested. Squeezed animals will drop essences, which can be used to boost skills and give other potion-like effects.
Pet bazaar: As ImLittleJon says, transferring resources can be a bad thing. However. We are running a semi-promo event on the Hun servers, called Relics. Soon we will give access to it on the English servers as well, where you can buy a few special pets too. I know its not like a full pet bazaar, but thats what we have now...
Temple: I do not see the difference between this and other buildings which already give stat bonuses...
Sorry about the quiz olympics! We have rewritten the complete system, so people cannot use scripts to cheat. We tested it on the Hun servers and it works now, it will transfer to the Eng servers very soon!
Pet bazaar: As ImLittleJon says, transferring resources can be a bad thing. However. We are running a semi-promo event on the Hun servers, called Relics. Soon we will give access to it on the English servers as well, where you can buy a few special pets too. I know its not like a full pet bazaar, but thats what we have now...
Temple: I do not see the difference between this and other buildings which already give stat bonuses...
Sorry about the quiz olympics! We have rewritten the complete system, so people cannot use scripts to cheat. We tested it on the Hun servers and it works now, it will transfer to the Eng servers very soon!
Dátum: 2011.03.01. 07:31:36
Well, there IS a way to credit back a question to a player if it is proved that his/her perfect question was rejected! The exact same way if you have any other complaint / need for correction - write an email to the GM! She have the permission for this like for many other things. Also, our head quiz admin, Hatsepsut, has this privilege as well, you can contact her directly, or any evaluator can forward her such a request (and I know she does it when necessary).
Surely you feel this is a contradiction as we are talking here right now But as I said, collecting and forwarding ideas from the forum is the primary job of Kethios, I can't read all the posts. So if you think he is slacking, start chewing on him
It is unfortunate that you don't read the forums
Surely you feel this is a contradiction as we are talking here right now But as I said, collecting and forwarding ideas from the forum is the primary job of Kethios, I can't read all the posts. So if you think he is slacking, start chewing on him
Dátum: 2011.02.27. 21:36:24
well, either way, players would buy the same items they can buy from the huckster - the difference would be only that they could buy cheaper. So if someone wants to cheat, he does not buy directly from the huckster, but his "slave" character buys it - and then he buys it from his "slave", thus saving SE. No trade system can prevent cheating. Trade systems work only in non-competitive games, where transferring goods in any ratio is allowed and do not hurt the game.
Dátum: 2011.02.26. 14:54:44
Idézet: baggybag - 2011.02.25. 13:25:11
No decision on that yet, prolly we will do another, new event first (War of the hucksters).
when? could you please give a time estimate?
No decision on that yet, prolly we will do another, new event first (War of the hucksters).
Dátum: 2011.02.26. 14:44:21
I never said that the game is perfect... Every game can be improved for an eternity. My job is to spot good suggestions and have them implemented. Unfortunately, it is downright impossible to implement every suggestion, and this leads to that people whose suggestions are not implemented, will feel neglected and frustrated. I really can't help about that, it works this way in every game, the speed of programming can never match the imagination power of thousands of players.
And going personal and insulting really doesn't help to get your suggestions impleneted...
And if you trashtalk, your post gets edited or even deleted, even if the rest of your post was valuable.
And yes, I already admitted I can't read all the forum - because that's not my job, I am the head designer of several games and that in itself gives me 12-14 hrs work a day. Still, whenever I can, I come here, but your forum admin is Kethios, he does read the forum, and be assured if there is some important issue he will let us know.
Raggidman - I am completely aware that the English of the Legend is not as perfect as it should be. When it was translated, it was done by a very experienced translator, and it was corrected by another - but their native language was not English, so it couldn't be perfect. We have much more text in our games like other games, so we have a much more difficult time of getting them translated, and translated right. If you think you could help us somehow in correcting texts, please drop us an email at info doomlord net and we will work out the details.
About NPCs, we have several out there, like dimension doors, epics, entities, and the ones in the occassional events, like the xeno. Also, the crystal clan is actually a horde of NPCs. Would you like more? Yes, there is not much tactics in the fight itself, but there is in the way you develop your character!
And going personal and insulting really doesn't help to get your suggestions impleneted...
And if you trashtalk, your post gets edited or even deleted, even if the rest of your post was valuable.
And yes, I already admitted I can't read all the forum - because that's not my job, I am the head designer of several games and that in itself gives me 12-14 hrs work a day. Still, whenever I can, I come here, but your forum admin is Kethios, he does read the forum, and be assured if there is some important issue he will let us know.
Raggidman - I am completely aware that the English of the Legend is not as perfect as it should be. When it was translated, it was done by a very experienced translator, and it was corrected by another - but their native language was not English, so it couldn't be perfect. We have much more text in our games like other games, so we have a much more difficult time of getting them translated, and translated right. If you think you could help us somehow in correcting texts, please drop us an email at info doomlord net and we will work out the details.
About NPCs, we have several out there, like dimension doors, epics, entities, and the ones in the occassional events, like the xeno. Also, the crystal clan is actually a horde of NPCs. Would you like more? Yes, there is not much tactics in the fight itself, but there is in the way you develop your character!
Dátum: 2011.02.26. 14:25:53
Yes you are right, the 2nd CC should be named differently, I will let the programmer know about this.
Btw - having two crystal clan is actually a bug It wasn't intentional, but we did not remove it because it was a benefit to the players.
Btw - having two crystal clan is actually a bug It wasn't intentional, but we did not remove it because it was a benefit to the players.
Dátum: 2011.02.26. 14:23:16
Do not think that this is the system we implemented right at the start (on the original servers) and it didn't change since. It changed a lot.
At the beginning, we had a very complicated system (something like Viridiel suggested...) Every question was evaluated by multiple players. If a huge majortiy accepted the question, it went through. If a huge majority rejected it, it got rejected. The system was checking the evaluators performance. If someone accepted too many questions which were rejected at the end, or vica versa, he lost the evaluator status.
Looks like the perfect system, right? Well, it didn't worked. At all. Tragical questions were accepted, and sometimes perfect questions were rejected. Why? Because the more people do a job, the less responsibilty they have, and the more of them has "suboptimal" skills and intelligence.
At the end, we realized that the result will be much more efficient, if we choose only a very few, but very intelligent, skilled and devoted people who do this right.
Back to the issue of accepting "sub-optimal" questions and correcting them. Believe or not, at the beginning, we did this. We did not want to make anyone unhappy by rejecting the question he/she worked on. So we accepted everything we could turn into a good question by correcting it. It was a horrible - and I mean, a HORRIBLE - amount of work. Like 20x or 30x more work like now. It was impossible to continue it on the long term. Yeah, yeah, we could select 20 more admins who do this, but there is no capacity for that, either in terms of rewarding them, or checking if they are doing their job right.
Same stands for writing an explanation for rejecting. And not only it would be a lot more work - then we would have to provide a kind of "customer service" line where people could argue about the explanation? It wouldn't make anything easier. 98% of the time whenever a question gets rejected, the reason is plain obvious from the automatic response and quiz rules, and even when it's not, people would just argue with the explanation as well.
And check it out - there are a lot of players, who have hundreds of accepted questions, and only a few rejected. So the system works. Yes, there are people too who have a lot of questions rejected - and eventually they give up on writing questions. But in most cases, this is not because the system is wrong, but because there are some people who are not that good at writing questions. Fortunately, the game is 100% enjoyable even without the quiz-writing aspect, it is left for those who really enjoy it, and are really good at it.
At the beginning, we had a very complicated system (something like Viridiel suggested...) Every question was evaluated by multiple players. If a huge majortiy accepted the question, it went through. If a huge majority rejected it, it got rejected. The system was checking the evaluators performance. If someone accepted too many questions which were rejected at the end, or vica versa, he lost the evaluator status.
Looks like the perfect system, right? Well, it didn't worked. At all. Tragical questions were accepted, and sometimes perfect questions were rejected. Why? Because the more people do a job, the less responsibilty they have, and the more of them has "suboptimal" skills and intelligence.
At the end, we realized that the result will be much more efficient, if we choose only a very few, but very intelligent, skilled and devoted people who do this right.
Back to the issue of accepting "sub-optimal" questions and correcting them. Believe or not, at the beginning, we did this. We did not want to make anyone unhappy by rejecting the question he/she worked on. So we accepted everything we could turn into a good question by correcting it. It was a horrible - and I mean, a HORRIBLE - amount of work. Like 20x or 30x more work like now. It was impossible to continue it on the long term. Yeah, yeah, we could select 20 more admins who do this, but there is no capacity for that, either in terms of rewarding them, or checking if they are doing their job right.
Same stands for writing an explanation for rejecting. And not only it would be a lot more work - then we would have to provide a kind of "customer service" line where people could argue about the explanation? It wouldn't make anything easier. 98% of the time whenever a question gets rejected, the reason is plain obvious from the automatic response and quiz rules, and even when it's not, people would just argue with the explanation as well.
And check it out - there are a lot of players, who have hundreds of accepted questions, and only a few rejected. So the system works. Yes, there are people too who have a lot of questions rejected - and eventually they give up on writing questions. But in most cases, this is not because the system is wrong, but because there are some people who are not that good at writing questions. Fortunately, the game is 100% enjoyable even without the quiz-writing aspect, it is left for those who really enjoy it, and are really good at it.
Dátum: 2011.02.25. 13:17:51
You questions is, why we do not implement Viridiel's suggestions on the quiz evaluation system.
Well, most of these suggestion are unnecessary complications, and are based on the assumption that the current quiz admins are inadequate for this job. This assumption in itself is quite insulting. You should be aware that Viridiel from the very first moment is contiinually insulting admins, often with an intolerable tone, whenever one of his questions are rejected (rightfully, I have to confirm).
Judging and evaluation happens based on a strict evaluation codex, you can read most of it under Quiz yourself. Of course, there are still cases when a subjective decision hav to be made. Whenever a soccer judge makes a call some people might not like it, but that doesn't mean he have to be replaced by a complete jury of judges from every country who must make a vote in every case. This is the system, these are the rules. You can rely on that if your question is good, it is very likely that it will be accepted.
Whenever a question gets rejected, it would be good if you could get an explanation - but this would be so much extra work, it would be downright impossible. Most of the time you can figure from the standard explanation anyway. Allowing thru questions which only have "minor" spelling errors - well, this would be downright stupid. People take no loss in case of spelling errors, they can correct those and resubmit the question without a penalty. Asking admins to accept wrong questions and correct them instead of rejecting them is the same impossible like writing detailed explanation.
Well, most of these suggestion are unnecessary complications, and are based on the assumption that the current quiz admins are inadequate for this job. This assumption in itself is quite insulting. You should be aware that Viridiel from the very first moment is contiinually insulting admins, often with an intolerable tone, whenever one of his questions are rejected (rightfully, I have to confirm).
Judging and evaluation happens based on a strict evaluation codex, you can read most of it under Quiz yourself. Of course, there are still cases when a subjective decision hav to be made. Whenever a soccer judge makes a call some people might not like it, but that doesn't mean he have to be replaced by a complete jury of judges from every country who must make a vote in every case. This is the system, these are the rules. You can rely on that if your question is good, it is very likely that it will be accepted.
Whenever a question gets rejected, it would be good if you could get an explanation - but this would be so much extra work, it would be downright impossible. Most of the time you can figure from the standard explanation anyway. Allowing thru questions which only have "minor" spelling errors - well, this would be downright stupid. People take no loss in case of spelling errors, they can correct those and resubmit the question without a penalty. Asking admins to accept wrong questions and correct them instead of rejecting them is the same impossible like writing detailed explanation.
Dátum: 2011.02.25. 12:58:54
We will have an event very similar to Zarknod, no worries, and you will have the opportunity to get the Zarknod relics there, along with others.
Dátum: 2011.02.23. 18:26:44
Yes, they are added manually.
Congratulations to World 3 as well! I posted a news on the front page about the glorious victory.
We are already planning the new event, so you can't really relax and grow restless
Congratulations to World 3 as well! I posted a news on the front page about the glorious victory.
We are already planning the new event, so you can't really relax and grow restless
Dátum: 2011.02.21. 22:15:38
Congratulations all, nice job, you killed the queens in record time!
After W2, W1 has ended as well. The medal rewards have to be added manually, the programmer will do it tomorrow.
D00ml0rd, if you have problem with claiming a reward, please send a mail to info @ doomlord(dot)net and the programmer will check it for you.
After W2, W1 has ended as well. The medal rewards have to be added manually, the programmer will do it tomorrow.
D00ml0rd, if you have problem with claiming a reward, please send a mail to info @ doomlord(dot)net and the programmer will check it for you.
Dátum: 2011.02.16. 19:56:07
The prison build cost varies from server to server, and was calculated based on the number of active players. We are going to adjust it so it will be more doable.
Dátum: 2011.02.14. 22:55:21
Numbers differ for each server, depending on the activity and number of players. But you can change it pretty easily, do like 10 builds and note down the percentage before and after.
Dátum: 2011.02.09. 16:51:44
it gives 5 crystal points, the description is wrong, the effect is ok. we shall correct it.
Dátum: 2011.02.08. 17:26:41
Premium players do not get ads.
About the pagerank plugin - ok it's not a big deal we shall remove it.
Facebook plugin - we can make a setting option where you can turn it off if you like.
Google analytics - this is vital, and it does not slow the page, so it will stay...
About the pagerank plugin - ok it's not a big deal we shall remove it.
Facebook plugin - we can make a setting option where you can turn it off if you like.
Google analytics - this is vital, and it does not slow the page, so it will stay...