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Hozzászólások - Viridel

Dátum: 2011.01.17. 23:57:21
Idézet: Cruel01 - 2011.01.17. 21:32:06
How about every other player with ManaCon L50, and lots of spell points? That's like saying someone will win the Attacking event because they have Attack of 100, and nobody else does. Except that probably 90% of the players over L30 have 100+, and even if they don't, they can still develop the attribute.

When I say "you", I am referring to all builders. All players in the top 10 list for building will have L50 manacon. And don't get me wrong. This is absolutely fair.

Exactly - it's absolutely fair. Players who have invested in the skill will reap the rewards. Thank you for supporting my point.

Again - That's not a COST to the player!!! It's a COST to the Clan!!! Again:
"There is no Clan penalty of players want to participate in the Attacking side - so why penalize a Clan on the Building side?"

If you can't answer that, you have no argument on this part of the discussion.

It doesn't matter if it is a cost for the player or the clan. What matters is that there will be a cost. What you are suggesting, on the other hand, is absolutely cost free. You want to win an event by doing nothing more than what you would do even if there was no event. What is the point in having an event then?!

So attackers that do nothing different than they would normally do - attack. But you want builders to do something that they wouldn't usually do - sacrifice the clan for their personal benefit...

Sorry, I'm not seeing where your logic is coming from.

Also, there will be a cost. You actually think that the Top10 is going to be won by ManaCon alone? It's SE that is going to win that battle. So the Building event still costs SE... What REALLY does the Attacking event COST? Nothing, or close to it.

And these numbers come from.......... Where exactly? Personally, I think the numbers are 2000 SE/10 XP. Can you prove me any more or less correct than your numbers? Unless you can, your argument once more, holds absolutely no weight.

I didn't understand your point here. It doesn't matter though. As long as you understand that duelers will be forced to reduce their SE/XP ratio and this is a sacrifice in terms of strategy to us.

The point is that you're making s#it up to support a point that you could be 100% wrong on. Where is your proof that your SE revenue will go down and/or your XP cost will go up???
Dátum: 2011.01.17. 23:49:47
Idézet: petel87 - 2011.01.17. 21:14:16
Idézet: Viridel - 2011.01.17. 20:23:32
There is no Clan penalty of players want to participate in the Attacking side


Well there is actually. If a player puts all his AP's into the event then he/she can not take action in clans wars and help them win these wars.


Ummm, APs aren't used in wars - and your example is beyond ludicrous anyway.
Dátum: 2011.01.17. 21:13:05
Idézet: Cruel01 - 2011.01.17. 20:49:51
I know you are going to win the building competition if you want to. As I know I'm going to win the fighting competition if I want to.
Why are you going to win? Because nobody will be able to compete with a guy with 50 manacon and lots of SP

How about every other player with ManaCon L50, and lots of spell points? That's like saying someone will win the Attacking event because they have Attack of 100, and nobody else does. Except that probably 90% of the players over L30 have 100+, and even if they don't, they can still develop the attribute.

And what is the cost for you/your clan? You will have to "waste" your manacon in the event. The question is: are you willing to sacrifice the building in your clan for the event?

Again - That's not a COST to the player!!! It's a COST to the Clan!!! Again:
"There is no Clan penalty of players want to participate in the Attacking side - so why penalize a Clan on the Building side?"

If you can't answer that, you have no argument on this part of the discussion.

And why am I going to win? Because I will win all my fights and I can simply dump my 800 AP in the event. What is the cost for me? I will probably make 500 SE/21 XP instead of my current 900 SE/16 XP dueling. The question is: am I willing to sacrifice my strategy to win this event?
As I said, whoever is willing to compromise will win the event.


And these numbers come from.......... Where exactly? Personally, I think the numbers are 2000 SE/10 XP. Can you prove me any more or less correct than your numbers? Unless you can, your argument once more, holds absolutely no weight.
Dátum: 2011.01.17. 21:01:26
Which of the following countries does not have a bird on its flag?
Egypt
Mexico
Dominican Republic <- where's the bird?
Brazil <- marked as correct
This question has two correct answers, neither Brazil nor the Dominican Republic has birds on their flag.


Change Dominican Republic to Dominica, and the question will be right (not my question, just an easy fix without having to kill it):
http://en.wikipedia.org/wiki/Flag_of_Dominica
Dátum: 2011.01.17. 20:54:17
Idézet: dark22 - 2011.01.17. 04:50:53
Why don't you take your own advice and man up.

Win

Stop acting like a preschool girl without a lolipop.

Epic Win
Dátum: 2011.01.17. 20:23:32
Idézet: Cruel01 - 2011.01.17. 15:30:46
I fully disagree with the second manacon for the event. If this is done, you will be automatically giving the victory for whoever has manacon lvl 30 or over. Therefore, it won't be an event.
As I have already said, compromise is required! I am aware that if I want to stay in the top 10, I will need to evolve in lvl much faster than what I would like to. This is my compromise and I am thinking if it is worth. Just giving builders the option not to change anything in their strategy and still come up with an easy victory makes no sense to me.

Cruel.


You're missing the point - if players are ManaCon L50, they have earned that right to be on the top list by spending to achieve that skill maximum. It's not difficult to get to. Saying that they should be restricted in any way is like saying that every duel based character should be capped at 200 Attribute points.

Beyond that, it's completely illogical to make the Clan suffer because the players want to participate in the event. There is no Clan penalty of players want to participate in the Attacking side - so why penalize a Clan on the Building side? There is NO good reasoning behind that!

In summary, winning the event will require a sacrifice from most people (only the very well balanced and strong players might be able to win just by keeping their regular strategy).


How exactly are the attacking-based players making a sacrifice? They will be collecting SE for wins and collecting potions after 12 wins.

What it comes down to is that the Attacking-Based players should NOT have anything close to an equal opportunity to compete on the Building side, in the same way as a Clan-Based player will not have anything close to an equal opportunity on the Attacking side. Fair is fair - too many events are geared exclusively towards Attackers - Builders are FINALLY getting their chance to participate to their full potential (in theory) - and that wants to be stripped away too.

The reasoning lies in the fact that if duelers want to win the event, they will have to compromise by getting less SE/XP than their average.


And you know this, how exactly? In the Zankwad event, the Goblin battles were more profitable on average than standard duels - by a fair amount.

My suggestion (on post 69) would still give builders an edge, but at a cost.


That is incorrect. There is no "cost" to the player. The cost is to the Clan. So I repeat my point above:
"There is no Clan penalty of players want to participate in the Attacking side - so why penalize a Clan on the Building side?"
Dátum: 2011.01.17. 19:59:27
Idézet: Sbart - 2011.01.17. 18:19:00
Idézet: Cruel01 - 2011.01.17. 15:30:46
I fully disagree with the second manacon for the event. If this is done, you will be automatically giving the victory for whoever has manacon lvl 30 or over. Therefore, it won't be an event.
As I have already said, compromise is required! I am aware that if I want to stay in the top 10, I will need to evolve in lvl much faster than what I would like to. This is my compromise and I am thinking if it is worth. Just giving builders the option not to change anything in their strategy and still come up with an easy victory makes no sense to me.

Cruel.


I see how having Mana-con 30+ will give you an advantage in the top 10 Building, but it is the same kind of advantage you would get in the Top 10 Fights from having a high Elementary Fusion/Shape reality (extra AP/DP) or higher stats (so that you win more fights).

Having said that, I still think that the easiest way is to either have it as proposed or removing Mana-con from the event.

Why keep it as proposed? The original proposal stated that you could get 1 Building point/day from Building with SE and 1/day building with Mana-con. This is no longer the case, since we will be able to build as many times as we want from SE/day (and get 1 Build point per X SE).
So if I have the potential to build 50000SE with Mana-con and one Build point costs 5000 SE, I could build 10 times in the Event and use my Mana-con in a Clan building. Using Mana-con in the Event only gives me 1 more Build point, so why use it?

Question: I will have to use X SE to get 1 Build point. Does my Building skill affect this amount?


In other words - players that have invested in Magic and ManCon get NO benefit in the event (over someone with ManaCon L1), while players that have invested in EleFus / SpecMan / ExHunt skills will get more APs, and make more off each one - meaning they have more SE to contribute... And this makes sense in the BUILDING half, how exactly?
Dátum: 2011.01.17. 19:50:01
*** Removed to do a consolidated post below ***
Dátum: 2011.01.17. 06:21:45
Idézet: petel87 - 2011.01.15. 08:46:35
It is being called an adult and having the ability to have an adult conversation. If you can not possibly obtain the skill to behave among others than you should be removed (or according to Hitlers point of view exterminated). Period. Exclamation mark.


I would like to formally call for Petel's "temporary" ban... Or at least a permanent ban from the Forum. There IS a line that has been more than sufficiently crossed. His posts are not respected, or wanted - as clearly evidenced by the scoring on the most recent posts, and profile status of "Hated". Hell, even my score is only "average", and I stir more s#it than anyone!
Dátum: 2011.01.17. 04:55:43
Idézet: Kethios - 2011.01.14. 10:33:52
Idézet: Viridel - 2011.01.13. 20:44:28

The issue is that ManaConstruction counts the same whether the player has 10,000 SP and ManaCon level 50 - or 3000 SP and ManaCon level 1. The player with the higher totals has obviously invested far more to get the attribute & skill that high. Meanwhile a player who has invested in attacking attributes instead will be more successful on the attacking side, and in spite of a marginal (one skill level) investment in ManaCon, stands to receive the EXACT same benefit as someone who has invested FAR more on the Building side.


I was making maths and I ended up on this:

[event_start]=Option_1: The 1st duel/building determines further event play. Who fights first will not be allowed to use manacon, but will be allowed to build from SE.
[event_start]=Option_2:Who builds with manacon will lose the option to fight the creatures only having the manacon/build from SE options left.


It's an interesting concept, but I see three "failings":
1) There will likely be far more attackers than builders, and with the pass/fail approach, that means a lot of players may get absolutely nothing.
2) It doesn't address the loss of ManaCon to the Clan / how ManaCon will be utilized in value.
3) It punishes players who have built characters legitimately useful in both categories.
4) It reduces the potential winners of each Top10 list to those who pick that half of the event to start in.

Solutions:
a) When a Xeno is defeated at that level, Building opens up for ALL players at that level range (or vice versa, as the case may be). The Xeno must be defeated in both Attack AND Build before the players can move up/down to the next level
b) When ManaCon is L30, it can be used twice per day (but only once for the Clan) - simplest & best solution / Value, as said previously, Level*500 = 1 Build point.
c) With the "other half opening up" as per solution A, this somewhat remedies itself, but you could easily be in a situation where the "first half" of the creature takes so long to kill, there is no time to earn the 2nd half reward (or it is prohibitively expensive using SE only).
d) This may not necessarily be all-bad. However, a great blended character where the player is really dedicated to the event, still can't feasibly get on both lists, which is a little unfair to take away even the possibility.
It's an interesting idea, and one I would support, provided a viable opportunity exists for both halves, and the Clans don't get screwed.


Corrections that need to be made:
ManaCon has a point-to-point value based on the actual Build it provides - something to the effect of Player Level *500 = 1 Build Point
SE Building needs to have a precise calculation - something to the effect of Player Level *200 = 1 Build Point
Point fractions are allowed in the running total (like 30.55 Build Points)
Every Player Level *2500 of total building, the player gets the same potion as in the Attacking portion of the event
At ManaCon L30 - ManaConstruction can be used twice per day, once into the Clan, once into an event*
*this allows a Clan-oriented player to participate in the event, but not hurt the Clan by doing so - after all, the Clan does not suffer if a attacking-oriented player participates in the Attacking portion of the event, so why should it suffer if a player participates in the Build portion?


This will give every player - regardless of how they are designed - a viable opportunity to participate to their full potential.


About the 2 manacon/day. If we want to keep balance, there needs to be a "You arleady built from Soul Energy today" text if a player with lvl 30 manacon tries to use their 2nd option in the event panel. This would keep your suggestion working and prevent players gaining advantage. I know right?


Not sure what you're saying, as you mention both ManaCon and SE in the same sentence as "second ManaCon". To simplify it, once you use it for the Clan, "Build with Spell Points" disappears from the Clan Building options (same as it currently does), however the option still exists in the Event panel - also once per day, of course. Unless you're suggesting that if you use ManaCon, you canNOT build with SE as well... Which would be a bad idea, since the Top10 Lists would basically be invalidated since you're limiting possible contributions.
Dátum: 2011.01.14. 00:39:10
what creature on Earth has the biggest eye?
whale
octopus
horse
cow


And somehow the answer is "Octopus". A creature with some species as small as my hand. A question that does not include Giant Squid in the answers...

BAD Evaluator!
Dátum: 2011.01.13. 23:48:24
Idézet: Bash Chelik - 2011.01.13. 23:14:06
about those medals, how about this
each medal have a certain number of points
and with those points player can choose what ability-skill he/she want to boost
this way everyone gets what they want and if you put an option where players can
name those items all who earn them will have unique trinkets


This could be neat... Let's say you first get the choice of a +1/+2/+3 Medal where the skills go over max (like a Relic), or a +3/+4/+5 medal where values are capped to the Skill Max (like standard equipment). So if someone wanted to boost uncapped skills (like Execution / Critical Hit / Critical Spell), they could select the +3/+4/+5 Medal of ____ Boost. If they wanted to exceed the Cap (Transplant / UltraSpec / SpecMan / Squeeze /etc), then they would take the +1/+2/+3 Medal of ____ Excellence. Lower participation levels would result in a +1/+2 medal of _ excellence or +1/+2/+4 modal of _ boost, and for basic participation, a +1 medal of _ excellence or a +1/+3 medal of _ boost.

Obviously you would be able to select which skills are on your Medal, and you can name it. I love this idea - in fact, a case could be made that this would be the only reward needed in this event (rather than the choice between the other several things).
Dátum: 2011.01.13. 23:34:52
Idézet: Cruel01 - 2011.01.13. 23:15:24
@Viridel
As I said, the expoent could be a little over/underestimated.
What matters here is that a lvl 41 has to have the same chance as a lvl 50 (or lvl 70). Simple multiplication won't do the trick.

Cruel.


Actually "simple multiplication" will work well in this case, given that the building isn't necessarily a competition - a player will invest as much as they are willing or able to. You can't "lose a build duel". In fact, I would suggest a player in the 40-45 range is likely to have the best chance of winning overall, as their ManaCon is likely to be max'd out at that point, and Magic upgrades are very cost effective. Since a L60 would have to have 9000 SP to break even with a L40 with 6000 using a Level*factor system, it would require additional investment by the L60 player just to keep pace... Which is certainly not a bad thing.
Dátum: 2011.01.13. 21:00:20
Idézet: Cruel01 - 2011.01.13. 17:16:56
What if we do Level ^2 * 50 equals 1build point?
This means a lvl 41 player would need 84,000 manacon for every point and a lvl 50 would need 125,000.


And a L60 would need 180,000 and a 70 would need 245,000... Meaning that the L70 has 3x the requirement over a L41. Remembering that ManaBuild is only based on ManaCon and SP - a L41 can have ManaCon50 easily enough, which would equal the best a L70 can get, and both can only use it once a day - but would a L70 be likely to have 3x as many SP as a L41? I love using exponentials in calculations, but the numbers can get absurdly astronomical in a hurry if you're not really careful. It's a good idea, it just can't be a ^2 exponent... Perhaps a ^1.25 with a higher required multiplier - if an exponent is actually needed at all in this case, since the skill itself has a Cap and usage limit.
Dátum: 2011.01.13. 20:44:28
Idézet: Kethios - 2011.01.13. 08:35:31
Okay. Let's break things down.

What is your exact problem Viridiel?

Tell me what do you suggest. Explain it please in order to shorten the process.


The issue is that ManaConstruction counts the same whether the player has 10,000 SP and ManaCon level 50 - or 3000 SP and ManaCon level 1. The player with the higher totals has obviously invested far more to get the attribute & skill that high. Meanwhile a player who has invested in attacking attributes instead will be more successful on the attacking side, and in spite of a marginal (one skill level) investment in ManaCon, stands to receive the EXACT same benefit as someone who has invested FAR more on the Building side.

*** Post modified to remove the issue with the potions, as Miklos has clarified how they work ***

The concept behind the dual-concept (attack & build) event was to give non-attacking-oriented players an opportunity to participate to their full potential. Counting ManaCon equal - regardless of actual value - and the free beneficial potions put the advantage clearly in favour of the attacking-oriented player - for BOTH halves of the event. In addition, the Clan suffers of the Clan-oriented player participates, since the L50 ManaCon will be wasted on a (single) Build point instead of Clan buildings. A Clan will not care if a L1 ManaCon player doesn't build into the Clan, as that value is negligible.


Corrections that need to be made:
ManaCon has a point-to-point value based on the actual Build it provides - something to the effect of Player Level *500 = 1 Build Point
SE Building needs to have a precise calculation - something to the effect of Player Level *200 = 1 Build Point
Point fractions are allowed in the running total (like 30.55 Build Points)
Every Player Level *2500 of total building, the player gets the same potion as in the Attacking portion of the event
At ManaCon L30 - ManaConstruction can be used twice per day, once into the Clan, once into an event*
*this allows a Clan-oriented player to participate in the event, but not hurt the Clan by doing so - after all, the Clan does not suffer if a attacking-oriented player participates in the Attacking portion of the event, so why should it suffer if a player participates in the Build portion?


This will give every player - regardless of how they are designed - a viable opportunity to participate to their full potential.
Dátum: 2011.01.11. 22:55:05
Idézet: Cruel01 - 2011.01.11. 18:04:06
I don't see why all the fuss about this builders x duelers thing?
In order to get the 1 point with manaconstruction, the player has to use it with FULL MANA.
I am not sure any dueler is going to sacrifice all its mana just to get this 1 point, specially because no dueler will be expecting to win in the building contest anyway (I know I won't).


Logically, maybe. Practically, not a chance. ManaCon is typically used before the player logs off the the night (or before work, whatever). Why would a Dueler use all his SP? Because they won't be online for several hours, and it will all regenerate by then.

In my view, duellers won't compete with builders because they simply can't afford to spend all their Mana with building.


Your view is wrong, since ManaCon is a once-a-day skill, and SP regenerates or can be potioned up. This isn't a flame, or a slander - you are simply wrong.

So, at the end of the event, the builders who decide to participate will have to compromise by not building for the clan and the duelers will have to compromise by getting a lot of XP for few SE in the battles.


Duelers have to compromise by getting a lot of XP? Are these Duelers not attacking in the regular course of their daily activity? If you get ##XP by attacking Doomlords and ##XP by attacking Xenos, I'm assuming that Energy Harness and Creative Affinity will still be in play, therefore you gain ##XP to gain $$SE for attacking a Doomer - or ##XP to gain $$SE for attacking a Xeno. Those numbers appear to be balanced. Beyond that, after 12 wins, the Dueler gets the +3AP/+3DP potion - meaning they get an extra 6 actions after 12 wins... For a quality Dueler (12 wins out of 12 battles) - that's a 50% reduction on the cost of participation!

After 24 Wins, a Dueler will have +12 actions PLUS the EH & CA $SE bonuses over a non-dueling character. With those +12 actions, in effect, a player gets 36 SE generating opportunities, while a non-dueler would only have 24. So if the Dueler takes just those extra 12 actions and puts them into building - they are no further behind - but a Builder will have to invest 12 Hunts just to balance. This event is designed to exclude non-duelers, and double-reward high offense players.

Simply put, the balance in this event is absolute shit. It may not be obvious to you all now - but you'll see at the end.
Dátum: 2011.01.11. 00:24:07
Idézet: Phalanxii - 2011.01.10. 23:50:35
Builders choose to sacrifice certain aspects of the game (buying new weapons, dimension gates, adventures, dueling, entity battles) as it is a game strategy that they take with the intention of winning. Their ultimate goal is surely the ability to defeat everyone in a duel? They sacrifice losing the championships now with the idea they will win them all in the future.


You assume that the eventual goal of every builder is to be a Dueler... I doubt this is true at all. Personally, I've never been a fan of PvP - I don't find it particularly enjoyable to beat up others... That's why I liked the Crystal Clan so much. And beyond that, there are MANY people - myself included - who find the Clan aspect by far the most rewarding part of the game.

So we have all these events that are attack, attack, attack... And even this current farce - my math in the Xeno thread clearly proves that the "Building" portion of the event is clearly to the advantage of attackers too... Meaning they get TWO rewards for participating.

Not heard an event suggested from the players for a while so I thought I'd kick start something anyway


Well, if they are just going to bastardize our ideas (and remember, this Xeno event was supposed to be BY the players), then what's the point? Admin is just going to do whatever they want anyways.

I am really disillusioned with this game. The communication with Admins in this game are the worst of any game I've tried. And it's not a language thing - Miklos is quite capable in English - they just don't listen or communicate.
Dátum: 2011.01.10. 20:44:05
Idézet: Miklos - 2011.01.10. 20:16:05
Viridel: the main styles are not "attacking" and "builder" characters in this game. Some players prefer pvp (fighting other players) others prefer pve (focusing on character development). There are no primary characters who enjoy nothing else but clicking manacon once a day and spending all their SE on building, there are no primary characters with twice as high magic as others so they can build better, for a simple reason - these actions come with no character development, these are tools which can be used to strengthen the clan, and as such, every member of the clan will build as much as then can. Any player who is 'good at combat', will have a maximalized manacon.

The building aspect was not added to the event to make it viable for secondary characters with only 20s abilties and no skills but manacon and building, but to give the event more variety, more ways to compete for characters who really play the game.


In other words - you are TELLING players HOW to develop their characters....

From YOUR OWN POST on the Forum (Doomlord forum -> Doomlord Game Forums -> Veteran forum -> Strategies, Post #1 Miklos):
Strategies
1. post - 2009.07.16. 00:21:36
Some words about strategies, based on testing information. Spoiler alert! If you like experimenting stop reading now.

The ability focuser: The essence of this strategy is not to buy any items initially but to spend all the SE on increasing skills, as all items need to be replaced sooner or later. They only buy items if it means a huge advancement.
Disadvantage: you will actually save some SE but will lose more battles, since by buying items you can get higher ability scores using the same amount of SE and if you lose battles you will not get as many experience points.

The aggressive dueller (a.k.a. "spider"): Be as powerful compared to your level as possible. Less hunt, more duels: get as much SE from duels as possible via the skills creative affinity and execution. Increase abilities and pet level a lot before starting to level.
Disadvantage: the spider is usually out of the real competition, because falls back in level advancement, but at least will be able to beat the lower level players easily.

The builder: Joins a clan immediately and spends all SE on building so no one will be able to steal from him and he will also almost always lose. Of course this strategy also has its tricks. Building increases luck, which gives you more SE when hunting, because you will have a better chance of attacking a bigger monster. Additionally, he will have more treasure points in epic battles. Also he will not be attacked as often and will get a lot of benefits from buildings.
Disadvantage: Don’t forget that the clan gives only indirect support for your character and the strength of your clan relies on how much others invest in it. You can build as much as you want if the others don’t care about the clan.

The optimizer: they play in a most bizarre way, not like a real Doomlord would... Their only purpose is to maximise the use of SE and everything else is secondary. They deliberately get beaten, down to 1 HP, so that they can gather SE, increase their abilities so they will always have little SE and when hitting level 4, immediately focus on skills that increase the flow of soul energy, ignoring other skills abilities and equipment.
Disadvantage: The optimizer will bit the dust quite a lot initially and won’t be in the top ten for a while, but if he is capable, will dominate others eventually.

Of course most players use a mix of these strategies, but it is worth building up, defining and following a clear strategy.
Dátum: 2011.01.10. 20:40:34
Idézet: Phalanxii - 2011.01.10. 19:38:49
How about you can manaconstruct twice per day, once for the event and once for your clan? To avoid fighters getting an extra build point per day for level 1 manaconstruct, could you scale it? So at manaconstruct 50, you get the full build point, but at manaconstruct 25, you get half a build point, even if you use the full amount of SP.

Or, you could do the average manaconstruction; for levels 55-60 it could be 30k a day, 30k = 1 build point. If a player has above average and builds 90k a day, that's 3 points. If a player builds 1k, that's 1/30th of a build point.


That was one of my suggestions - if you are ManaCon L30+, you can build once into the Clan, and once into an event.

But that still doesn't compensate for the disparity in actual building quantities, since 7500 points of L50 ManaCon builds about 60,000 - and 4000 points of L1 ManaCon builds about 1000 (going by memory) - treating these two as "equal" is just a joke.
Dátum: 2011.01.10. 19:22:52
Idézet: Phalanxii - 2011.01.10. 18:49:17
New event idea:
The enemy masses all of it's strength and manages to partially possess every doomlord in the game.

As a result, all doomlords (apart from clan members) can attack each other until the event
finishes.

If you win a duel, you have a chance to target the enemy part in your opponent, destroying it.

After destroying it, you can use an empty totem (bought for 5 duel points from the soul-huckster) to trap the enemy in.

There is a chance to find a totem during hunts (2%)

(If you win a challenge, you have the same chance to target the enemy part, but you destroy 1/3rd of it, partially filling a totem.)

Once you cleanse your opponent of the enemy, she/he goes back to normal and is knocked out of the competition (cannot collect any more totems and is prohibited from attacking their horde).

You can buy a relic that gives you a 5% chance to steal a totem in a successful duel (costs 2 filled totems)

After 1 week, the person carrying the most totems are the best fighters/tacticians so they receive the greatest prize.

There are three leaderboards:
The ones that won the most duels
The ones that finished with the most totems
The clan that has the most totems in total

Everyone that takes part receives a totem charm (hatred of horde + 10 (goes over max))
If you finish on one of the leaderboards, you receive +5% SE from duels/+5 to your skills during challenges (your choice)- unless it's the clan leaderboard
If your clan comes top, the prize is each member gains (level/2) absorption (does not increase over time)
If you're top of the list, you receive +10% SE from duels/+10 to your skills during challenges and tests

If you like it but some of the stats (prizes too generous, chance to get totem too small, too imbalanced for duelers/hunters) then please state exactly what you think should happen (I think developers are more likely to take an idea if it has confident and defined values).


YEA! Another offensive event! Screw the Builders!

Ok, to add a little more - there is already a contest for pure attackers, the Championship. This new Xeno-Battle is going down a really bad path (another screw the Builders), Avriel is also heavily based on attacking, and the Zankwad event was a complete farce for non-attacking players... Do we really need yet another offensive event?