Re: Xeno wars
21. hozzászólás - 2011.01.10. 19:19:30
21. hozzászólás - 2011.01.10. 19:19:30
Ok, so since there hasn't been anyone talking about ManaCon, I'm going to write out the argument in math, logic and reasoning:
Player A - invests heavily in Attacking skills, throws a token amount into Building skills
Player B - invests heavily in Building skills and the Clan, puts a token amount into Attacking skills
Xeno-Duels:
Player A dominates, rarely/never losing a battle - gets +3AP & +3DP potions on a regular basis - a lock for the top attacking prize
Player B has great difficulty winning battles - gets few if any potions - no real chance at an attacking prize
Building:
Player A spends his daily 1 point of ManaCon skill, and converts the +3AP and +3DP into SE, putting all into into the Build part of the event- easily achieving a top building prize
Player B doesn't want to spend 50 levels of ManaCon to get just one Build point, and since they don't get the AP potions, any SE building comes straight out of their daily AP allotment - it's better to not participate at all
Clans:
Player A has no real impact on the Clan, as their Building is marginal, and the building gained from one point of ManaCon is insignificant
Player B is a huge asset to the Clan, and losing their daily ManaBuild would definitely hinder Clan development
So, this event, that was designed to give both Attackers and Builders a chance to compete equally has suddenly become a cakewalk for the Attackers who can double up on both halves of the event with no cost, and tremendously expensive for Builders and their Clans. Calling the build portions of this event "fair" and "equal" is pure horsecrap. Getting the same benefit for having base-level magic and L1 ManaCon vs. someone with high Magic and top ManaCon is neither "Fair" nor "Equal".
Most events are already geared to attackers only - why are you guys screwing up this one as well???
Player A - invests heavily in Attacking skills, throws a token amount into Building skills
Player B - invests heavily in Building skills and the Clan, puts a token amount into Attacking skills
Xeno-Duels:
Player A dominates, rarely/never losing a battle - gets +3AP & +3DP potions on a regular basis - a lock for the top attacking prize
Player B has great difficulty winning battles - gets few if any potions - no real chance at an attacking prize
Building:
Player A spends his daily 1 point of ManaCon skill, and converts the +3AP and +3DP into SE, putting all into into the Build part of the event- easily achieving a top building prize
Player B doesn't want to spend 50 levels of ManaCon to get just one Build point, and since they don't get the AP potions, any SE building comes straight out of their daily AP allotment - it's better to not participate at all
Clans:
Player A has no real impact on the Clan, as their Building is marginal, and the building gained from one point of ManaCon is insignificant
Player B is a huge asset to the Clan, and losing their daily ManaBuild would definitely hinder Clan development
So, this event, that was designed to give both Attackers and Builders a chance to compete equally has suddenly become a cakewalk for the Attackers who can double up on both halves of the event with no cost, and tremendously expensive for Builders and their Clans. Calling the build portions of this event "fair" and "equal" is pure horsecrap. Getting the same benefit for having base-level magic and L1 ManaCon vs. someone with high Magic and top ManaCon is neither "Fair" nor "Equal".
Most events are already geared to attackers only - why are you guys screwing up this one as well???
A hozzászólást Viridel módosította 2011.01.10. 19:19:47-kor
Pontszám: 6.50