Dátum: 2011.02.26. 14:25:53
Yes you are right, the 2nd CC should be named differently, I will let the programmer know about this.
Btw - having two crystal clan is actually a bug

It wasn't intentional, but we did not remove it because it was a benefit to the players.
Dátum: 2011.02.26. 14:23:16
Do not think that this is the system we implemented right at the start (on the original servers) and it didn't change since. It changed a lot.
At the beginning, we had a very complicated system (something like Viridiel suggested...) Every question was evaluated by multiple players. If a huge majortiy accepted the question, it went through. If a huge majority rejected it, it got rejected. The system was checking the evaluators performance. If someone accepted too many questions which were rejected at the end, or vica versa, he lost the evaluator status.
Looks like the perfect system, right? Well, it didn't worked. At all. Tragical questions were accepted, and sometimes perfect questions were rejected. Why? Because the more people do a job, the less responsibilty they have, and the more of them has "suboptimal" skills and intelligence.
At the end, we realized that the result will be much more efficient, if we choose only a very few, but very intelligent, skilled and devoted people who do this right.
Back to the issue of accepting "sub-optimal" questions and correcting them. Believe or not, at the beginning, we did this. We did not want to make anyone unhappy by rejecting the question he/she worked on. So we accepted everything we could turn into a good question by correcting it. It was a horrible - and I mean, a HORRIBLE - amount of work. Like 20x or 30x more work like now. It was impossible to continue it on the long term. Yeah, yeah, we could select 20 more admins who do this, but there is no capacity for that, either in terms of rewarding them, or checking if they are doing their job right.
Same stands for writing an explanation for rejecting. And not only it would be a lot more work - then we would have to provide a kind of "customer service" line where people could argue about the explanation? It wouldn't make anything easier. 98% of the time whenever a question gets rejected, the reason is plain obvious from the automatic response and quiz rules, and even when it's not, people would just argue with the explanation as well.
And check it out - there are a lot of players, who have hundreds of accepted questions, and only a few rejected. So the system works. Yes, there are people too who have a lot of questions rejected - and eventually they give up on writing questions. But in most cases, this is not because the system is wrong, but because there are some people who are not that good at writing questions. Fortunately, the game is 100% enjoyable even without the quiz-writing aspect, it is left for those who really enjoy it, and are really good at it.
Dátum: 2011.02.25. 13:17:51
You questions is, why we do not implement Viridiel's suggestions on the quiz evaluation system.
Well, most of these suggestion are unnecessary complications, and are based on the assumption that the current quiz admins are inadequate for this job. This assumption in itself is quite insulting. You should be aware that Viridiel from the very first moment is contiinually insulting admins, often with an intolerable tone, whenever one of his questions are rejected (rightfully, I have to confirm).
Judging and evaluation happens based on a strict evaluation codex, you can read most of it under Quiz yourself. Of course, there are still cases when a subjective decision hav to be made. Whenever a soccer judge makes a call some people might not like it, but that doesn't mean he have to be replaced by a complete jury of judges from every country who must make a vote in every case. This is the system, these are the rules. You can rely on that if your question is good, it is very likely that it will be accepted.
Whenever a question gets rejected, it would be good if you could get an explanation - but this would be so much extra work, it would be downright impossible. Most of the time you can figure from the standard explanation anyway. Allowing thru questions which only have "minor" spelling errors - well, this would be downright stupid. People take no loss in case of spelling errors, they can correct those and resubmit the question without a penalty. Asking admins to accept wrong questions and correct them instead of rejecting them is the same impossible like writing detailed explanation.
Dátum: 2011.02.25. 12:58:54
We will have an event very similar to Zarknod, no worries, and you will have the opportunity to get the Zarknod relics there, along with others.
Dátum: 2011.02.23. 18:26:44
Yes, they are added manually.
Congratulations to World 3 as well! I posted a news on the front page about the glorious victory.
We are already planning the new event, so you can't really relax and grow restless

Dátum: 2011.02.21. 22:15:38
Congratulations all, nice job, you killed the queens in record time!
After W2, W1 has ended as well. The medal rewards have to be added manually, the programmer will do it tomorrow.
D00ml0rd, if you have problem with claiming a reward, please send a mail to info @ doomlord(dot)net and the programmer will check it for you.
Dátum: 2011.02.16. 19:56:07
The prison build cost varies from server to server, and was calculated based on the number of active players. We are going to adjust it so it will be more doable.
Dátum: 2011.02.14. 22:55:21
Numbers differ for each server, depending on the activity and number of players. But you can change it pretty easily, do like 10 builds and note down the percentage before and after.
Dátum: 2011.02.09. 16:51:44
it gives 5 crystal points, the description is wrong, the effect is ok. we shall correct it.
Dátum: 2011.02.08. 17:26:41
Premium players do not get ads.
About the pagerank plugin - ok it's not a big deal we shall remove it.
Facebook plugin - we can make a setting option where you can turn it off if you like.
Google analytics - this is vital, and it does not slow the page, so it will stay...
Dátum: 2011.02.07. 20:39:11
This is only the 3rd day of the event, so you shouldn't worry about not being able to win it... If you could build the prisons in 3 days and the event would end in 3 days everyone would be sad.
Yes, if the queen is killed but the prison is incomplete, the queen will resurrect at 25% life.
We collected data for 1 month before the event to know how many active players are there, what is there damage potential etc. We determined numbers separately for each world based on these statistics.
LydonB: about the prizes, people calculated that the focus crystals or the quest bonus might be like 3-4000 SE per day for a lvl 60-80 char. If you think that is not good enough, alongside with your pets gaining like 40 levels during the event, you might still choose not to participate. We did our best to give satisfying returns, but players always have the freedom of choice. And do not envy the Hun servers for starting earlier: you only win by getting a more thoroughly tested event.
Dátum: 2011.02.06. 10:42:24
Idézet: deadstar - 2011.02.05. 15:14:26 I am level 11. I think the main disavantage for low levels is that after 3-4 fights you are dead (for me it's like that). Would I be able to do 36 xeno-fights per day, I'd be very very very happy... Has anyone else got the same impression?
Try increasing your constitution.
The crystal potions are supposed to give 5 points, so thats correct, if the desciption says 50, it needs to be corrected, thanks for the notice.
Idézet: PerrinAybarra - 2011.02.05. 19:01:57 why dont people with DD get any SE for these duels at all when useing duel points??? very unfair to get absolutely 0 SE when using up hundreds of DP for this event.
Many players consider SE/XP ratio a measure to calculate efficiency. In normal duels, unless you have EH skill, very often you get 0 SE and some XP. So, 0 SE and 0 XP is pretty good compared to that. You can still complete repeatable quests (if you are that far with quests) on the xeno queen, like the 15 critical spells or the 60 critical hits. In that case, you get a very good SE/XP ratio. But it is also true that those who have access to the Crystal Horde can have a better benefit from their DPts. For them, probably it is wiser to do activation for APts.
Idézet: Cruel01 - 2011.02.05. 23:59:45
I believe it will be one-time use only and this is why they are giving 2 crystals, which means it is re-usable, but only once.
Having a full re-usable one apparently was too much... Go figure.
Actually, it's quite the opposite: most people said that a one-shot but permanent focus crystal is better for them than a reusable, but only limited duration one. The main reason for this that there are some hard-to-replace items which are favorite of everyone, and focus crystals will stay in those for a long time, maybe longer than half year, especially if you can replace once.
Dátum: 2011.02.05. 12:56:19
It's very hard to balance so it is an equal challenge to higher and lower level players, but we did a few things to help this.
First of all, queens will have a damage reduction when they fight against players of level 40 or less. The lower level the player, the greater dmg reduction the queen gets.
Second, if you have to attack a higher level queen because yours is dead, then the queen will be only slightly more powerful. In addition, if you have to attack 2 or more tiers up, it does not get even more powerful. We tested this, players with good equipment will have no problem fighting even upwards.
Same applies to when you attack lower level queens, they will be only slightly easier.
Still, I agree that very low level players without elementary infusion have a disadvantage since they regenerate less APts. But don't forget, the main reward depends on the number of kills, the top10 is just a small bonus, extra thing, an extra goal for the more powerful players. Those who have already access to maxed elementary fusion compete at equal chance for the top10, whether level 50 or 90. If we would have created also a top10 for every 10 levels, it would degrade the honor of getting the medal, virtually anyone could get it. Also a lower level player can pretty well balance out this disadvantage if he saved up a lot of Apts/Dpts.
About the SE/XP ratio, it is the exact same as you get while hunting. If you are using a strategy where you don't hunt at all, then use DPts instead.You can get pretty good SE/XP ratio if you get 0 XP for an activation but you complete repeatable quests for SE
Someone asked about the top10 rewards.
Most victories: +5 to critical hit medal.
Most builds: medallion of doom (+1 building, -1 sec to hunting)
Most unconscious pets (actually a fun category): +1% SE for squeezing.
Dátum: 2011.02.04. 16:12:35
LydonB, you probably misunderstood something. A potion drops for every 12 attacks, but there are 4 different potions and you get each in order. So you get one of all for potion after 48 attacks. You don't get all potions for every 12 attacks. There was a 5th potion originally, which gives +3 APts but it was removed for game balance issues.
And what about the statistics? Level 97 players are in the same section as everyone else? Are you having a laugh or what?
The 3 top10 catgory is for each world, there is no separate top10 for every 10 levels. Same as it was in Zarknod. In consideration of number of victories, it is irrelevant if you are level 50 or 90.
Dátum: 2011.02.04. 14:33:54
Yes, the event has started, sorry for the wait. We had quite a few problems at the start, that's why we couldn't launch it on all servers at once as we planned. Now every problem is fixed, so hopefully it will be a seamless fun for everyone on the English language worlds. Have fun!
Dátum: 2011.02.04. 14:29:03
Today, on 4th of Feb, at 15pm GMT+1 (9am EST, 6am PST) the new big event of the Doomlord online role-playing game, the Xeno War has started! Players can participate from level 3 and up by clicking on the Misc button on the left menu.
Dátum: 2011.01.26. 21:48:59
Good news, we are almost finished with the programming, we are testing the event now and making sure everything is fine. We are launching it in a few days!
Dátum: 2011.01.19. 16:33:36
Idézet: Sbart - 2011.01.19. 11:54:52 Isn't there a drawback to attacking with AP (no Trapping means less SE/Hunt)? And will we actually attack with DP? How does the event work? Is it like Zarknod and there is a battle? If so, then we will be limited by our Stats (HP mainly) in how many attacks we can make per day, not if we have AP/DP or not.
So basically what I am asking is how does the Battle part of the event work? This actually influences the Building part, since we are trying to figure out if they are balanced against each other.
As the current plan, you do have the chance to capture creatures when you attack for AP! (The idea is that you capture pets which wandered away from fallen doomlords). Yes, there will be a battle, like when you do an epic fight. And yes, you will take damage - so your HP will be a kinda limit.
Baraty is progressing with the programming well, but I am updating with the news we agree here on the forum. On the manacon/building issue, we decided to use this method: when you build, you get building points equal to your manacon or building skill. Of course, this way you do not need 40 building points for maximum reward, but something like 1600.
There is a good chance that the event can begin on next week.
Dátum: 2011.01.19. 08:45:59
I see one of the main point is still the role of manaconstruction so I will try to reflect on this:
- Allowing manacon for both the clan and for the event. This is quite pointless, then everyone will click it for the event, there is no tactics, thinking, anything, just an automated action. From this, even Sbart's suggestion of entirely removing manacon is better. As I said, if you think your clan deserves manacon more, then use it for the clan, and build from SE. You have the option. I agree Viridiel that this is a cost to your clan, and not to you. And this is exactly the point. You have to decide: what is more important, your advancement or the clans? Attacking for DP has its drawback as well, attacking for AP does not have any yet (but I will think about this).
- You are asking to give advantage to those who have a higher manacon, or greater magic. I was thinking on how to achieve this. As I said, we cant do this with magic, because the higher a players level, the higher is his magic and it would be pretty difficult to put on a relative formulae on this. But with manacon, we can do that if your manacon is less than maximum, then it counts less. So if your manacon is only half of maximum value, it counts 0.5. If its higher than the basic max, then it counts a bit more than 1. Same with what Sbart said, we can do this for the building skill as well. So this way, devoted builders will be rewarded better, as you asked for.
Please also do not forget something very important. Being in the top of these competitions will yield you a medal with a small bonus, but to get the main reward, you have to achieve a specified amount of building which you will be able to get even without manacon.
Other suggestions:
Choosing between either to build or fight sounds a good idea first, but it would be too dangerous - it can easily happen that too few player chooses an option and then the event fails because of this.
Bottom line: You have an event that becomes a part of the game not one that replaces the rest of the game for a month and then all go back to normal.
Stekkos, I responded to this post earlier, the problem was I could not figure out a relic which could worth hundreds of APts. Actually, it would have been either the relic worth it, and then everyone spends all his ap on the event. Or it doesnt, and then no one does. AP can be calclulated to SE, as the relics power would be calculated as well, and it would be easy to compare.
Dátum: 2011.01.13. 16:58:10
Sorry guys Im on holidays and have a very limited access to internet, thats why I asked Kethios and Random to answer your questions meanwhile. But let me try to clear up the most basic questions:
Stekkos: You say the event shouldnt give SE for the attacks, but the reward should be so good so it worth it. We tried this, in the first, original round of the Zarknod event on the HUN servers. But investing hundeds of APs in the event means losing millions of SE. We could not create such a powerful reward which would worth it. Thats why we try to give back most of the investment and give a reward in addition. You still lose HP, you have to heal yourself, and you can do the attacks when your HP is high enough, so people can steal the SE you get from the attacks. So I agree with the concept you suggested, and that was my plan also, but players had different needs and thats the most important what players want.
About the manaconstruction issue: manaconstructions effect increases exponentially as you level up and your magic increases. We cant set a number here, like 1000 manaconstruction equals 1 build, because whatever number we would set, would be either too easy for high level chars, or too difficult to low level ones. I do agree that manaconstruction is a very valuable resource for the advancement of your clan. Thats why we want to put players at a choice here: be a team player, and use manacon for the clan, and do the building from your own SE - or be selfish, and use the free manacon for your own good during the event. If you think that manacon is too valuable to waste for the event - simply do the building from SE. It will not be a waste, it will improve your luck as building for your clan would. We could make things more complicated, saying the efficiency of building depends on your building skill, but in fact, those who are in a clan has maxed their building out anyway, building character or not, so we wanted to keep things as simple as possible.
I do agree that those that only build and do not attack will be at a disadvantage compared to those who both attack and build. But even if you are not a "dueler" you have the equipment and stats to defeat epics, entities, dimension door creatures and as such, will have no problem beating the xeno queens.
Beyond that, after 12 wins, the Dueler gets the +3AP/+3DP potion
There is a misunderstanding, you get a potion after every 12 wins, but there are 5 different potions. So you get this bonus for 60 wins, not for 12. So thats an effective 10% bonus only (if you won all 60 attacks).