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Hozzászólások - Miklos

Dátum: 2010.11.13. 10:19:31
Thank you for this topic, it is indeed promising. Now that is is quite well formed, I would like to add my thoughts. The mechanics are all great, my observations are purely technical.

1.) About AP as a cost. My experience during the Zarknod event was that the most precise players calculated and compared the event reward to that they should have received if they spent the APs on hunting instead. There were many arguments over this, and at the end, we had to balance the ability bonus reward so it was exactly equal to if they would have hunted (including every possible bonus). So if we would like to use APs as a way to activate this, it would be the safest way to award the same SE and XP for each activation as we would for hunting.

2.) About DP as a cost. DP is less of a resource than AP, some players can't even use it all up. But with energy harness, it is becoming a resource too, so if we use it as a way to activate the event, we have to reward SE and XP, at least to those who have EH skill.

3.) About not taking damage during the attacking the monster: this is an interesting idea, however hit points, regeneration rate, ways to heal were always part of the game and a natural limit to number of activations. I would prefer to keep this, this way we don't have to limit number of activations per day. However, pets would get xp and morale from the fights, like during the Zarknod event.

4.) The number of mega-enemies, their hp, damage etc.
Number. There was the idea of having more than one enemy, and players can choose which to attack depending on the reward they wish. Yes, this has the danger of no monsters dieing due to players splitting their dps. It is much simpler if we have only one enemy, but at the end, players can choose from various rewards.
HP. This is a tough question. It is pretty difficult to calculate in advance the dps of the players, how many will be active etc. It is possible that the creature dies in 2 days, or it doesn't in the entire event time and players get nothing. Also don't forget that low level players can deal only a small proportion of high ones. A high level player can deal 10,000 dmg, while a low level can deal 50. A possible solution to this that there are indeed several monsters: each for every 10 level. Players of level 1-10 attack the tier 1 enemy, players of level 11-20 attack the tier 2 enemy, etc. If a group finishes off their opponent, they can attack the next higher level enemy. If there is none, they can attack the ones below. This way everyone fight a creature of their own league, and the monsters damage is in ratio to the players.

5.) Alternate (non-fighting) way to participate for soul-energy by building a cage. This is also a nice idea (although I do not believe that there are many pure builder main characters who never fight). There should be one big cage which anyone can build. The building would simply show on the clan panel, and could be built with manaconstrucion or for SE.
If we are worried about this slowing down building of clans, we can make an alternate building way, which can be activated once per day by each player.

6.) Rewards. As you said, there should be reward tiers, based on your performance. The tough job here is compare performance to level. Both dps and building potential are very dependant on level. For this reason, it would be much more simpler to give rewards based on the number of activations. How to work this for the building part - if someone does a manaconstruction with 100% mana, that would count as 1 activation. Building for as much SE as to raise luck by 1 point would count as 3 activation.
There should be rewards for killing, and rewards for building. I will compile a list of these later.

7.) i agree with Stekkos that there should be no penalty during this event.

8.) Story. Thank you for your great work, Kethios, I will make a few adjustments to ensure it is in harmony with the current world history.

9.) Implementation. Currently, we work on patching up the original servers latest developments. This will take some time, as well as starting a new map event. As an estimation, I can say that we can implement the above in January if all goes well.
Dátum: 2010.11.13. 09:29:29
You will start getting AA points from the moment when the patch goes live.

Hopefully the programmer will finish the update on next week.
Dátum: 2010.11.07. 08:50:20
Sorry, what I wrote was not precise, if you don't want to spend APts or ancient stones, then you don't have to tick any of the boxes - but in that case, you will not squeeze either. So this way you have the option to capture something for training. As I said, if you want to squeeze automatically and continually without spending anything, you should increase your chronocompensation skills.
Dátum: 2010.11.06. 19:22:21
I am happy to inform you that this third option is there already - if you don't tick any of the two options, then you will not squeeze if the 40 minutes did not pass since the previous squeeze. Better still, you can increase your chronocompensation further to optimally enjoy this feature without reactivation cost.
Dátum: 2010.11.06. 09:20:55
Ok, I will ask Baraty on Monday, he logs everything, he can check if you signed up or not.
Dátum: 2010.11.06. 08:03:34
Quint: Thank you, we shall fix the link. If you didn't participate in the championship, there can be only 2 reasons: you did not sign up, or there was not enough participants in the given category.
About the EH bug, please send specifics (which character attacked which, on which world) to the programmer at bug doomlord net so he can test it out and fix it.

Maintzunun: Unfortunately, the medallions don't stack, if you win several at once, the strongest one takes effect.

Viridiel: As the name shows, these are comfort functions. They make you the game easier, but they will not earn you hundreds of ancient stones or action points. I suppose, previously you either used ancient stones or action points to squeeze several creatures in a row. So this remains the same, just the program does it automatically for you. Of course, these costs are charged only when less than 1 hour is between the 2 squeezes, and you don't have to tick in either of those options.

Hemion: Ok, I will call the attention of the programmer on this on Monday.
Dátum: 2010.11.05. 21:48:09
Everyone should be aware of this:
1.) When someone uses orb to scry on you, he will see your XP as well.
2.) If someone have the relic crystal orb from the Auction house, he can scry you once every minute instead of once every hour. This way, if he is hardcore enough, he can detect if you are hunting or not. And if he knows, he will attack you right after you come out of 15%.
3.) This was an old issue on our servers, to nerf this tactic or not. Players who bought the relic very expensive in the AH objected, rightfully. For this reason, we took a different route - we put a relic in the shop which anyone can buy. It defends against the above tactic. Its name is partial mindshield. Its there, since a very long time.
4.) There is a "little" anomaly which we did not consider earlier, when this was an issue at higher levels. Partial mind shield costs soul diamonds, which you can get at lvl 40. However, the orb can be acquired earlier, and no defense then. I will think about a way to resolve this problem.
Dátum: 2010.11.02. 20:05:50
Idézet: langds - 2010.10.29. 06:02:35
When's the next championship starting? soon?


It will be this Friday.
Dátum: 2010.11.02. 20:04:27
I would like to inform you about some developments which are live on the original servers, and will be patched and translated to the international servers soon.

1.) New levels and new effects to many clan buildings, and a completely new building, alchemy labor, which makes possible to acquire essences when squeezing creatures. These essences can be used to boost skills, revive pets and other functions. In addition, if you collect all essences, you can convert them to ultraessences which give special permanent bonuses.

2.) The new Alternate Advancement system offers a large number of unique alternate abilties to the players. Whenever you receive experience points after level 60, you will receive AA points as well. You can use them to purchase these abilities. Due to the sheer number of these abilities, players will have access to numerous tactics to further configure their characters.

3.) Numerous smaller comfort functions and small developments. List coming soon.

Hopefully, these changes will go live on these servers in 2 weeks.
Dátum: 2010.10.07. 20:39:18
To be more precise, secondary attack is not a direct percentage of your damage. Instead, it gives diminishing returns. Something like level 1-10 gives 1% each, level 11-20 gives 0,5% each etc. So for example a level 20 secondary attack will deal approx. 15% of your damage to the pet. Hard skin's reduction is linear, not exponential, it is in direct ratio with your skill. It also gives protection versus secondary spell (twice as much as versus melee damage).
Dátum: 2010.10.05. 14:45:11
I forwarded this to the programmer, hopefully it will be fixed when he patches up the game with the newest version.
Dátum: 2010.10.05. 14:39:47
The lady of the soul-hucksters, Lady Alvariel decided to reward the most devoted doomlords and doomladies. She announces a contest. Doomlords and doomladies can participate regardless of their level. Each contest begins after the championship, and lasts until the next championship. You can participate in the following categories:

Most challenges win (only the ones you initiate)
Most duels win (only the ones you initiate)
Most adventures completed
Most missions completed
Highest skill total increase
Highest ability total increase
Highest acquired soul-difference increase

The results are always evaluated for the given period, so it only matters how many duels, adventures etc. you win during the contest period.
Prizes are awarded on each world. In each category, the top 3 players receive the medallion of Lady Alvariel. The medals effect will work only for 1 month, but you will keep the medals afterwards as well as a proof of your achievement.
golden medal: +15 pet training, +15 charisma
silver medal: +10 pet training, +10 charisma
bronze medal: +5 pet training, +5 charisma

The first contest begins tomorrow, after the championship.
Dátum: 2010.10.05. 06:35:41
Customer service is of maximum priority to us!
Please, If you have a suggestion, question, or anything else, that you want a direct answer from us, write us an email. This is our customer service (as you can see under the Help button).

info{kukk}doomlord{ponty}net

The forum is for general game discussion. Don't expect an answer from me to each post, I can't do that. Regularly I read the forum, and I answer some posts, but I can't provide customer service through a forum. Kethios is here to help you and he can help in most questions, he is the admin here. But he can't do much with bug reports.
If you find a bug, please send us a bug report

bug{kukk}doomlord{ponty}net

Please include the world you play on, character name and as much details as you can. Be assured, we correct bugs quite quickly.

About adventures evaluation: earlier on, there were very few adventures submitted. (This surprised us as well.) It was more than enough to check them only once every 3-4 days, there were 1 or none. Now as we have more and more adventures submitted, we are switching to more regular evalution. However, please note, it is not just a click (yes or no). The entire adventure must be read, corrected, and in case of too many errors, it have to be returned and explained. So please be more patient on this. Also it helps a great deal if you read the explanation if your adventure was rejected, and try to correct the errors before resubmitting it. Thanks for your patience with this.
Dátum: 2010.10.05. 06:01:44
Idézet: Hrus - 2010.10.01. 05:19:35
It does seems strange that on a duel page every doomlord is allways at 100% (as not attacked in last hour) on world 2. Is it the same for other players? I smell a bug.

This is not a bug, the program always tries to list you players who are at 100%. If you filter to specific hordes, there might be not enough 100% players to fill up the duel window so the program will lists you some who are at 20-80% instead.

Idézet: D00ml0rd - 2010.10.04. 21:18:39
i was dragged into chamber and nothing came up on top of screen related to it

The info bar on the top shows how much people you dragged into the torture chamber, and how many "rooms" you have left. There is no info on how many dragged you away, because technically, being dragged means no advantage or disadvantage to you. Actually, if you check previous battles, probably those who defeated you also dragged you to the chamber.
Dátum: 2010.09.02. 18:50:35
Thank you, we will correct that tomorrow!
Dátum: 2010.08.31. 16:49:19
We considered all the options, and the simplest and fairest one is to reverse the reward which was given out too early as if nothing happened. At the end of the event, everyone will get their reward normally. Hopefully we can do this tomorrow.

Idézet: D00ml0rd - 2010.08.30. 20:16:57
when u lose an event duel do the spent APs still count in your accumulated stats (for the end of event stat increase award)?

No, if you lose a duel, the APs you used do not counts towards the final reward.

Idézet: Maintzunun - 2010.08.31. 01:49:25
Sorry if this has already been mentioned, BUT.. I was wondering what's going to happen in the 3rd Phase of the Event with those who already have a "locket of the tireless" (extra duel before -% to stats) ..

Do not worry, the locket of tireless and the 3rd phase reward stacks!
Dátum: 2010.08.29. 21:50:56
Because it was weekend, I couldnt do much, Boar, but on Monday, we will check the possibilities. The partial reward gave some advantage for a limited time to a few players. But this was not because they exploited or something, it was purely our fault. Still, I will consider to reverse the bonus given out to ensure fairness.
Dátum: 2010.08.29. 21:41:32
Idézet: Demo - 2010.08.28. 11:37:08
About Quests:

"Find and explore the Citadel of Wyhetrqaxx!" quest cannot be solved.

In the legend chapter 70 from the html source code the link missed.


Thanks! Will pass it to the programmer.

The Adventure system works fine, if you have any problem with a specific one which causes database error, please write the name of the adventure to info{kukk}doomlord{ponty}net and the programmer will check it.

The quest evaluator was away for a convention, but he is catching up with the work now, thanks for your patience!
Dátum: 2010.08.28. 20:10:45
It seems there was a glitch in the script on world 1: it triggered the finish immediately after phase 1 ended. I immediately contacted the programmer and he corrected it, and phase 2 begun, and everyone will have the opportunity to grab the relics. We apologize for the inconvenience.

About the rewards:

Some players get some reward, based on phase 1 before phase 2 begun. (like +10 to all stats, and 5% infection decrease). Reward is supposed to be awarded only at the end. For those who get reward now, it will be subtracted from the final reward. (So if the final reward would be +30 to all stats, and you already got +10, you will get only +20 more). Same for infection decrease.

Horde / personal awards (medalion of doom and +10 ducats) are also given out only at the end of the event, based on the total performance. There is no mini-reward for each phase. (text said you get it, but it was only the text you get at the end).
Dátum: 2010.08.22. 21:19:55
To anyone who still have problem killing the kobolds although having good equipment: read the combat description. You will see that if you duelled a couple times before, you will get the same penalty like when you duel 3 times or more in a row. So duel only twice before charging so you dont get a penalty to your stats!

Also I see the debate if it worth doing the event or not. I said the designers spent effort to make sure it worth it, you get stat increases, in ratio with the SE AND APs you spend on it. The potions, the pet xp and morale, the relics are just a bonus to this. Of course you can still choose not to do it - but as long as Zarknod has bad dream, his dreams has some unfortunate effects...