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Topic neve: Xeno wars
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Re: Xeno wars
201. hozzászólás - 2011.02.10. 19:26:18 (Válasz Charon #193 hozzászólására.)
Idézet: Charon - 2011.02.10. 12:57:41
Anyway, i saw that the killed queens regerate at over 9%, no matter the % of Thaumaturgical prisons built. Perhaps in the next event of this kind the developer of the game will consider how much of the Thaumaturgical prison for the kiiled Queen is built and corelate it with the % of health that the queen regenerates.


I'd prefer it go the other direction. Every time we kill a regenerated queen, I'd like to see a small increase in the percentage built of the prison, reflecting that the regenerated queen comes back a little weaker and is easier to imprison.
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Re: Xeno wars
202. hozzászólás - 2011.02.10. 23:45:41 (Válasz ImLittleJon #201 hozzászólására.)
If we don't beat the event this time, things need to change. To much of an imbalance of dueling/building of the xeno queens.

ImLittleJon, I think that is a good idea, one of a few that could be used to make the building easier.

To incentivize more players to build, completing the requirement for the reward (400 duels/1600 builds) should contribute to just half the reward. So if you get 200 duels and 0 builds, you get level 2 reward. 300 duels and 0 builds = level 2 reward. 300 duels and 800 builds = level 3 reward.

Also, killing the queen could half the cost of building/double the effectiveness for a duration of say 15 minutes. Then, it would have to regenerate higher than 10%. More like 25%.

There could also be stages, split up the fighting and the building so if you want to fight the monster, a certain amount of building must be completed first.
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Re: Xeno wars
203. hozzászólás - 2011.02.11. 00:24:11
I believe heavy penalties would also "incentive" players to build.
For example:
If we lose, the queens could lay eggs on the ground and consume the earth SE. This way whoever built between 0-399 will get -25% SE for hunting/dueling, -20% for 400-799, -15% for 800-1199, -10% for 1200-1599, -5% for 1600-on.

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Re: Xeno wars
204. hozzászólás - 2011.02.11. 18:24:07 (Válasz Phalanxii #202 hozzászólására.)
Back of the envelope, it looks like at the current pace, W2 will finish off 5 of the 7 queens. But that rests on an assumption that may not be valid - that it takes the same number of build points to imprison each queen on a given world. If each queen has a different threshold based on the number active players at its level, that might mean the highest and lowest levels might be easier to imprison. What I'd really like to know is the exact threshold for each queen on W2, but failing that, Miklos, can you tell us whether each queen's threshold is the same or not?
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Re: Xeno wars
205. hozzászólás - 2011.02.11. 19:25:00
It's obvious that it isn't? 100k for a level 90 player is less than peanuts, whilst 100k for a level 1-5 player is massive.
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Re: Xeno wars
206. hozzászólás - 2011.02.11. 20:18:52 (Válasz LydonB #205 hozzászólására.)
Idézet: LydonB - 2011.02.11. 19:25:00
It's obvious that it isn't? 100k for a level 90 player is less than peanuts, whilst 100k for a level 1-5 player is massive.


Yes, but your units are SE. Mine were build points. I believe the amount of SE it takes per build varies by level. I'm level 48, and 100k SE translates into about 1500 build points at 40 per build. Presumably, a level 90 character would get a lot fewer build points for their 100k, while a lower level would get more (assuming they were high enough level to have a noticeable build skill).

So, to give a concrete example, let's assume that the level 45 and 55 queens on W3 have been imprisoned and killed. Then, I'll be assigned to the level 35 queen. I expect that my SE per build will stay the same (if that varies, that's another way that our progress might accelerate). But what I don't know is if my build points will translate to a different percentage of the prison, given that there are a different number of active players in that level bracket.
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Re: Xeno wars
207. hozzászólás - 2011.02.11. 20:34:47 (Válasz ImLittleJon #204 hozzászólására.)
Idézet: ImLittleJon - 2011.02.11. 18:24:07
Back of the envelope, it looks like at the current pace, W2 will finish off 5 of the 7 queens. But that rests on an assumption that may not be valid - that it takes the same number of build points to imprison each queen on a given world. If each queen has a different threshold based on the number active players at its level


Not only that. Lower level queens should require (considering this was a well thought thing) much less build points because low level players have no manacon and very little building.
But I still believe the prison will be built after a certain amount of building and not number of builds. It would make more sense.

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Re: Xeno wars
208. hozzászólás - 2011.02.12. 20:38:14 (Válasz Cruel01 #203 hozzászólására.)
Idézet: Cruel01 - 2011.02.11. 00:24:11
I believe heavy penalties would also "incentive" players to build.
For example:
If we lose, the queens could lay eggs on the ground and consume the earth SE. This way whoever built between 0-399 will get -25% SE for hunting/dueling, -20% for 400-799, -15% for 800-1199, -10% for 1200-1599, -5% for 1600-on.

Cruel.


best inc en tive to get players to build is penalise the groups that dont build the prisons, not the ones that do, the top levels on both 2 and 3 have hardly touched there prisons and considering the next 2 levels have put alot i nto there prisons it seems pointless to continue with the prison part of event as it looks like neither world will complete and all levels will be penalised.
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Re: Xeno wars
209. hozzászólás - 2011.02.12. 22:50:58
in case of our failure, zarknod could destroy filthy queens in no time
in this case we need to put extra SE (part we didn`t during the fight) to fuel his power
so he can show those xenos who`s the boss around here
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Re: Xeno wars
210. hozzászólás - 2011.02.13. 18:42:46
Can anyone clarify this, do all the Thaumaturgical prisons has to completed in order to win this event ?
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Re: Xeno wars
211. hozzászólás - 2011.02.13. 18:46:20
from the event description


"If you cannot defeat and imprison all xeno queens in 3 weeks, a dark age will come to your world. But if you win, your horde leaders will split up the queens treasures among you, in ratio with your efforts."
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Re: Xeno wars
212. hozzászólás - 2011.02.13. 18:54:23
W2 and W3 will both lose this event for sure

the SE threshold for those prisons is way out of whack,

there are only 2 levels above 50% builds on both worlds with the remainder at 15% or less lol

if we lose the event at least the SE we put into the prisons could be refunded to us then id give the building a try but at moment half way thru this event is a loser and id rather get soem building into clan than event if we are going to lose anyway.
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Re: Xeno wars
213. hozzászólás - 2011.02.13. 19:06:12
Hahhaha, cool.
They should have added up the dark age penalty details along with the rewards in the same page.
Most of us are not aware of this.(getting all queens caged)
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Re: Xeno wars
214. hozzászólás - 2011.02.13. 22:56:25
Doomlord,
You are wrong about W2.
We are 9.5 days into the event, which means we have an extra 24h before we are half way. I am pretty confident we will be able to build all the prisons in time. Queen lvl 45 will be done in a couple of days.
The only thing that can stop us is thinking it is a lost cause and stop building.
We CAN'T have this attitude. We must go for at least 1,600 building each.

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Re: Xeno wars
215. hozzászólás - 2011.02.13. 23:03:42
i wish i was wrong Cruel

65. Cetherethun, the cruel 3.41 % 8.14 %
55. Oarthuen, the Horror 9.55 % 64.79 %
45. Whrrax, the devourer 9.76 % 78.22 %
35. Ashezthun, from the Deep 16.71 % 53.74 %
25. Qwrethloan, the fearsome 72.56 % 17.18 %
15. Brztlan, the dreadful 80.55 % 9.53 %
5. Dg-kleothon, the terrible 90.34 % 4.68 %

L45 wont be finished for at least 4 or 5 more days
L55 wont be finished for at least 7 more days
L 35 wont be finished for about 10 days

L65,25,15 and 5 will not be finished in time

If the levels that do finish the prisons become exempt from the penaltys for not finishing or if SE put into prisons is refunded if all prisons ar not fin ished then ill be happy to put in way more than 1600 building but im not gon na kill myself to put Se into it when the levels not putting in get same penalty as the ones that are putting in.

as far as rewards go...

* 2 ring focus crystals: doesnt interest me
* 2 necklace focus cryszals: doesnt interest me
* 1, 2, 3, 4% bonus for half year to quest reward SE - will take me 6 months to finish current quest so t his doesnt interest me.
* 2, 4, 6, 8% bonus for half year to AA points - will take me 6 months to hit L60 so this doent interest me
* spacerift potion (switches your Energy Harness with Disadvanced Development skill or vica versa at no cost): I like this but n ot worth the SE to build
* soul diamonds: level x 50, level x 100, level x 150, level x 200 - i ike this but not enough to waste SE on building
* increase or decrease infection by 1, 2, 3, 4% - doesnt interest me
* 10, 20, 30, 40 bonus to trade skill for half year (but does not increase the skill beyond maximum) - already maxed so doesnt interest me

id much rather put SE into clan building, stats and skills than spend it on a total loss situation where SE spent is not recoverable.
A hozzászólást D00ml0rd módosította 2011.02.13. 23:21:20-kor
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Re: Xeno wars
216. hozzászólás - 2011.02.13. 23:16:08
Same issue on W1.

L45 is nearly done, but considering that the rest - including the top levels are practically non-existent and taking into consideration that build costs are nearly 2x as much as our category (which took a week); we can say that there's no way that all of them will be dead.


95. Maaryehun, the ancient evil 12.33 % 5.92 %
85. Aan-tuaani, the destroyer 97.4 % 6.35 %
75. Sshhaartgh, the butcher 26.57 % 44.29 %
65. Cetherethun, the cruel 2.55 % 66.97 %
55. Oarthuen, the Horror Finished by: Dentaio Fully charged
45. Whrrax, the devourer 11.32 % 96.84 %
35. Ashezthun, from the Deep 47.1 % 42.75 %
25. Qwrethloan, the fearsome 83.61 % 18.01 %
15. Brztlan, the dreadful 81.9 % 20.53 %
5. Dg-kleothon, the terrible 89.81 % 6.73 %


The task is simply impossible.
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Re: Xeno wars
217. hozzászólás - 2011.02.13. 23:29:03
and W3

55. Oarthuen, the Horror 1.2 % 3.2 %
45. Whrrax, the devourer -50 % 48.57 %
35. Ashezthun, from the Deep -50 % 79.3 %
25. Qwrethloan, the fearsome 30.55 % 24.64 %
15. Brztlan, the dreadful 74.46 % 5.66 %
5. Dg-kleothon, the terrible 90.93 % 4.35 %

L35 might be finished in time

L55,45,25,15 and 5 will not be finished
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Re: Xeno wars
218. hozzászólás - 2011.02.13. 23:34:09 (Válasz D00ml0rd #215 hozzászólására.)
Idézet: D00ml0rd - 2011.02.13. 23:03:42
i wish i was wrong Cruel

65. Cetherethun, the cruel 3.41 % 8.14 %
55. Oarthuen, the Horror 9.55 % 64.79 %
45. Whrrax, the devourer 9.76 % 78.22 %
35. Ashezthun, from the Deep 16.71 % 53.74 %
25. Qwrethloan, the fearsome 72.56 % 17.18 %
15. Brztlan, the dreadful 80.55 % 9.53 %
5. Dg-kleothon, the terrible 90.34 % 4.68 %

L45 wont be finished for at least 4 or 5 more days
L55 wont be finished for at least 7 more days
L 35 wont be finished for about 10 days

L65,25,15 and 5 will not be finished in time

If the levels that do finish the prisons become exempt from the penaltys for not finishing or if SE put into prisons is refunded if all prisons ar not fin ished then ill be happy to put in way more than 1600 building but im not gon na kill myself to put Se into it when the levels not putting in get same penalty as the ones that are putting in.



If we (World2) can finish it in time or not depends on 2 things: How much effort we put in and exactly how the building works.

If the building is dependant on the how many players there is in a certain category, and the projected number of build points they will produce, then we have a good shot at managing. Why do I say that? There aren´t many players in the top category, which is why they haven´t built the prison much. But once the 45-category finishes they will help the 55-category, and then all those players will move on to the 65-category.
You see how that can (will?) speed things up?
Then all those players (from the 45, 55, and 65 categories) will move to the 35-category and so on. And hopefully the event was designed so that the lower levels need less Build points/player, since players of lower level usually have less building skill.

So, if things work like I think they do, we can do this. If things work some other way, we can still do it, it will just take a greater effort.
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Re: Xeno wars
219. hozzászólás - 2011.02.13. 23:50:36
well to fin ish w2 then L35 and 45 will have to put in 2 or 3 million SE (per person) to finish there own level plus help the others finish theres and those rewards simply are not appealing enough for me to blow 2 mil SE in the hope that we might finish the event on time without any guarantees.

The other problem will be the ones going hard this week will prob slow down now becuase all there aps have prob been drained, can they rgen enough aps to reach another few million in time?

as far as rewards go id rather see a system similar to the entity reward system where we can actually select rewards that best suit our player development rather than take a bunch that maynot suit our strategy.
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Re: Xeno wars
220. hozzászólás - 2011.02.14. 01:41:01
W2 will be at 9.5 days (out of 21) in about 30 minutes.
This is what we have done so far:

Queen % %/day Total days to fill Remaining
65 8.46 0.89 112.29 102.79
55 64.95 6.84 14.63 5.13
45 78.62 8.28 12.08 2.58
35 53.86 5.67 17.64 8.14
25 17.38 1.83 54.66 45.16
15 9.53 1.00 99.69 90.19
5 4.8 0.51 197.92 188.42

As you can see, queen 45 will be dead in about 2.5 days. Then, players 41-50 will start helping build for queen 55, which should be dead in another 2 days (or even less). Then players 41-60 will start helping build for queen 65 and will be joined by players 31-40 in another couple days. This should also be easy because there are few players in that range.
Then we will go to queens 25, 15 and 5 and this is where it gets tricky. If the event was designed considering number of builds, we have no chance because there are probably hundreds of players lvl 1-10 who are building zero and if we can't take advantage of our higher SE when building, it is over.
Let's just hope the game managers had common sense when creating the event and defined a fixed SE amount for each prison level.

Once again, I would like to emphasize that we all should build because I truly believe we have a shot in W2. Our biggest enemy is making a decision not to build for thinking we can't do it. We definitely can!!!

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