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Name of topic: Bug reports
popularSbartMale

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Re: Bug reports
1001. post - 2012.05.21. 16:32:56 (Reply to post #999 of Miklos.)
If this is how it works, then the text on Useful Energies is misleading:
"If your energy harness skill resets (due to oblivion or spacerift potion) this ability will be deleted!"

But you are saying that if I switch, I get to keep my EH 60, basically keeping the full benefit from Useful energies (even though the ability clearly states that is not the case). I don't understand why EH is not set to 50 when using a Space-rift potion (as the AA ability says it would be). The ability says gets deleted, but I keep the benefit from it?

If you want things to work in certain ways in the game, please, please write proper tool tips so that we (as in we the players) can understand what you actually mean.
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much likedMiklosMale
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Re: Bug reports
1002. post - 2012.05.21. 17:02:42
Actually, I have no clue why the programmer implemented it this way. I was pretty sure myself that it gets completely deleted. Prolly because with the infection bonus it would have caused some complications, I dont know, will ask him about it. Btw space-rifting with EH AAs is still not a good deal you lose a lot of AA points.

Btw I dont think to many people should do this. You either play the space-rift tactics, in case strictly no AAs which gets deleted. Or you do the EH way with all the AAs, then you don't kill your char with switching. Only case which I can think of is when you want to change your tactics permanently, and accept the cost of changing. But in that case people will not switch back, so there is really no point in saving the bonus...
This post was modified by Miklos at 2012.05.21. 17:04:42
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popularCruel01Male

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Re: Bug reports
1003. post - 2012.05.22. 02:42:48 (Reply to post #1002 of Miklos.)
Miklós,
A friend from my clan gave a plausible explanation.
Even though you lose the AA skill, you don't lose the skill. So if you get the AA skill again (20 AA points), you don't need to spend the SE again to train EH from 50 to 60.
Can you pls confirm that this is the case?

Cruel.
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averageBoar

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Re: Bug reports
1004. post - 2012.05.27. 20:24:57
I captured 10 pets in the last few days, but my Temple of Doom "capture 5 pets" meter still counts 0. Repair this please!
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likedDolp13

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Re: Bug reports
1005. post - 2012.05.28. 15:18:51
Last night on all three worlds I did a hunt session. I have to complete the XP in one day, capture pets in one day, and squeeze 10 pets in one day tasks for TOD. On world 1 it seems to have given me credit for these tasks, but on worlds 2 and 3 it did not. I checked the hunt sessions for world 2. I auto-squeezed 3 pets and should have totaled 1081 XP. For my TOD it says that I have only recieved 722 XP and squeezed 1 pet. Those were for totals before I did the session. My character name on world 2 is Echidna. On world 3 it says I only have 1376 XP for the day. I have done 2 hunt sessions which should give me a total of about 2700XP. Also I have a couple of duels and adventures done in that time. I also have only 4 pets captured, but I do think that was from the first hunt session that I did last night, and again I do not think it counted my over night totals. My character name on world 3 is Malina.
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averageYuggoth

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Re: Bug reports
1006. post - 2012.05.28. 17:09:52
Hi!
I have spell, level 111, but didn't get drain soul bonus.
In character bonuses, drain soul is sum of all my equipment without spell.
I don't know if this is only bug on character page, or I really don't get bonus in duels when draining soul.
Little help?
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popularKalannMale

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Re: Bug reports
1007. post - 2012.05.28. 18:07:57 (Reply to post #1006 of Yuggoth.)
Drain Soul on a spell only applies to the spell's damage.

All other Drain Soul effects on equipment apply to melee damage.
W1 - Kalann
W2 - Azanael
W3 - Haakon
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averageYuggoth

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Re: Bug reports
1008. post - 2012.05.28. 18:50:59
So, I have x drain soul in first round of duel and y drain soul in others, without sum x+y in all rounds...
Thanks for info!!!
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popularCruel01Male

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Re: Bug reports
1009. post - 2012.06.04. 02:07:24 (Reply to post #985 of Trackur.)
Quote: Trackur - 2012.05.09. 12:26:36
You guy STILL didn;t fix the problem where if you win a fight while defending and your pet gains a level you dont get the skill points.... it's really annoying

It's just happened to me.
Still not fixed.

Cruel.
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likedValkyrieMale

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Re: Bug reports
1010. post - 2012.06.04. 23:41:36
When having full torture chamber and one of the "victims" gets out, chamber remains full

Hm, after midnight passed, now there is one vacant spot. Strange...
This post was modified by Valkyrie at 2012.06.05. 00:01:15
Inter urinas et faeces homo nascitur
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likedValkyrieMale

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Re: Bug reports
1011. post - 2012.06.06. 12:39:09


selfexplanatory
Inter urinas et faeces homo nascitur
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popularSbartMale

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Re: Bug reports
1012. post - 2012.06.07. 12:08:09
The level 120 Boots "boots of the Moon" (premium item) lists "The pet will fight while healing" as one of the abilities. However, this ability does not work. Please fix.
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popularSbartMale

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Re: Bug reports
1013. post - 2012.06.08. 10:54:14
List of current bugs:

1) Pets that have access to additional skill points from the Alchemy lab does not gain skill points when they level up as a result of someone else attacking you

2) The change of the "Complete 30 quests" task in the Temple of Doom was not retroactive, and instead everyone that was on that task got 10 completed quests taken away (including making people have -x quests completed).

FIXED
3) Capturing pets (and auto squeezing pets) in Xeno-war battle does not counts a a task for the collection of Helm shards.
FIXED

4) The level 120 Boots "boots of the Moon" (premium item) lists "The pet will fight while healing" as one of the abilities. However, this ability does not work.

5) Using a Tiny Dimension door simulator gives the following message: !!HSZ!! (terkapu_stimulator_hasznal)

FIXED
6) The list of rewards for the Xeno-war event is different on the Rewards page of the event and the Forum post about it. Which one list the rewards that will actually be given from the event?
FIXED

Did I miss anything?
This post was modified by Sbart at 2012.06.14. 10:09:33
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everyone's favoriteTonto

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Re: Bug reports
1014. post - 2012.06.13. 20:47:52 (Reply to post #1013 of Sbart.)
wow sbart really know in advanced.

Take the reward of 20 completed quests.... this is the most hard one to complete, I have to give up, never reach 10 at all. whoever get this, wish him/her luck..... trying day/night everyday for 12+ hours, wasting to try.
10 is really a hard case to do for all level, that's what I think too.
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very popularTallia

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Re: Bug reports
1015. post - 2012.06.14. 09:58:52 (Reply to post #1014 of Tonto.)
With repeatable quests, already the 30 quest was simple, i don't understand what so hard in this?
You have 28 days to complete ToD, if you do 1 quest/day, you are almost done.
And with 20 quest, now even easier.
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much likedChaoticGeminiFemale

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missing item
1016. post - 2012.06.26. 05:56:54
I just noticed my Vampire focus crystal is missing. Caveat on W1.

Mystery solved and password changed
This post was modified by ChaoticGemini at 2012.06.26. 22:54:25
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popularSbartMale

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Re: Bug reports
1017. post - 2012.06.26. 12:54:35
The text for the AA abilities Physical shield and Magical shield are...not exactly wrong, but missing information.

"Physical shield:
Each level increases your absorption by 5.

Prerequisite: you are at least level 110
Max. level: 20
Cost: 5"

The problem is that the Prerequisite looks like it actually is:
Prerequisite: Prerequisite of level x: character level 109+x

Could this be changed (for both AA abilities)?
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likedSucellus

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Re: Bug reports
1018. post - 2012.06.27. 09:52:12
My SP level doesn't seem to be alright...

[img]http://www.kephost.com/images4/2012/6/27/ngh1cun65qki8q8l5mc2.jpg[/img]
This post was modified by Sucellus at 2012.06.27. 09:53:38
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likedValkyrieMale

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Re: Bug reports
1019. post - 2012.07.03. 11:58:43
When drinking crystal potions (those small ones), it is not possible to drink only one, you drink all. This is not suiting me now that ToD has quest with drinking potions. I only want to drink the amount I need, not all!

Edit - I had 5 "big ones" as well, all gone in one click...
This post was modified by Valkyrie at 2012.07.03. 12:16:19
Inter urinas et faeces homo nascitur
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popularSbartMale

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Re: Bug reports
1020. post - 2012.07.03. 13:26:32 (Reply to post #1019 of Valkyrie.)
Re: Bug reports
984. post - 2012.05.07. 20:25:12
The "drink-all-at-once" feature works for crystal potions, not for HP and mana potions. At the the we invented it there was no point in not drinking all at once (except if you wanted to to ddos attack vs our server with this )
When the temple was introduced, we decided to leave it this way, because the temple tasks purpose is to make you do things to achieve your goal, not to live off your stocks accumulated earlier and complete tasks in an instant. Regardless, I think it is possible that we will change this that you drink only enough to complete the temple task if you have the task, but this needs some programming, and we are really flooding with work now, so I can't promise it on the very short term.


It has been discussed before, check post 976-
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