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Name of topic: Bug reports
likedKethiosMale
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Re: Bug reports
961. post - 2012.04.23. 21:25:17 (Reply to post #960 of Demo.)
I will forward it to the admins tomorrow morning. High priority.
This post was modified by Kethios at 2012.04.23. 21:25:48
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likedKethiosMale
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Re: Bug reports
962. post - 2012.04.24. 12:40:35 (Reply to post #961 of Kethios.)
@Demo:

The reward will appear on your character page.
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everyone's favoriteStorm Firebane

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Re: Bug reports
963. post - 2012.04.25. 00:27:03
getting an error on the quiz olypics, it also does not register for the ToD
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very popularPiko

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Re: Bug reports
964. post - 2012.04.25. 00:37:56
trying to join quiz olympics, but it is not working all i get is this message : A kvízolimpia jelenleg nem fut.
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much likedTheLion

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Re: Bug reports
965. post - 2012.04.28. 15:22:43
Kind of minor issue, but I noticed if my first hunt results in my capturing the animal, the hunt doesn't count for the wheel of fortune. Also, shouldn't I be "spinning" the wheel instead of "rolling it"? I think if I spin it instead of rolling it maybe I'll stop landing on those black "get nothing" spots!
This post was modified by TheLion at 2012.04.28. 15:23:19
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much likedLydonB

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Re: Bug reports
966. post - 2012.04.29. 20:15:07 (Reply to post #965 of TheLion.)
Quote: TheLion - 2012.04.28. 15:22:43
Kind of minor issue, but I noticed if my first hunt results in my capturing the animal, the hunt doesn't count for the wheel of fortune.


Working as intended.

You need to earn XP before being able to spin.
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averageneurotic

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Wheel fortunes
967. post - 2012.04.30. 09:05:02 (Reply to post #966 of LydonB.)
To win blue or red reward, do you have to re-roll for ancient stones? Or is it simply that I'm unlucky? I'm rolling the wheel since day 1 and I only get black and green rewards...with 12 options on the wheel even with some weighting toward lower level rewards, I'd expect to see at least one blue if not red.

And now my first temple is running out of time and i have get blue or red reward on wheel temple quests.

Help?! Just tell me if I need to roll with ASs...
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likedKethiosMale
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Re: Wheel fortunes
968. post - 2012.04.30. 09:54:01 (Reply to post #967 of neurotic.)
You can win blue or green by the first (free) roll.

You can only win the highest reward (red) by rolling for ancient stones.
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averageneurotic

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Re: Wheel fortunes
969. post - 2012.04.30. 13:10:03 (Reply to post #968 of Kethios.)
So it's just my bad luck

Is there a listing of what temple rewards do? Hungarian version will suffice if there is no english version
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popularSbartMale

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Re: Wheel fortunes
970. post - 2012.04.30. 14:19:54 (Reply to post #969 of neurotic.)
Which Temple rewards do you want to know about?
Some of them are self-explaining, but here are some of the ones that are not:

Temple Medal - +1% physical damage, +1 AA point to Temple main loot (Unknown how/if these stacks)
Transcendal destruction (new skill): During duels your opponent's transcendal projection is lowered by an amount equal to your transdestruction skill. Also you get +1 temple crystal for every 2 skill level at the end of Temple of Doom if you have whip of Indiana. This skill cannot be improved from SE. The skill has no maximum and does not increase the cost improving other skills.
Relic coupon - One coupon buys you a Bronze relic, two to upgrade Bronze to silver, three to upgrade silver to Gold etc etc
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averageborecdanMale

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Re: Bug reports
971. post - 2012.05.01. 16:34:54
I have a bug to report, I was already talking about it once but nothing just happend so I will write it again.

I have continuum diminution at 89, which means I can attack a doomlord every 35 minutes. Problem is, that if we have a war, you can attack a Doomlord only every 60minutes. I think, this basicaly makes cont. dimin. at 89 much useless and it should be changed, but this is just my opinion.

The bug is with duel screen list of players. My targets appear at the duel screen after 35 minutes, but I can't attack them anyway, because of that 60 minutes internal limit associated with war rules. So, please, could you either make it possible to attack them after 35minutes even in war, OR, repair the duel list so they won't appear there unless after 60 minutes?

Thank you very much for consideration
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popularSbartMale

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Re: Bug reports
972. post - 2012.05.02. 16:10:40
Not really sure if it is a bug, but anyway.
In combat these days there is a lot of damage going back and forth: Weapon attacks, Backlas from spells, Spikes, Negative aura, Spiked skin etc etc. In most cases, Red text is damage to the player looking at the report, and Green text is damage done to the opponent, but not always.

Example:
"Herodes, the divine champion tries a quick blow. She hits you, you take 789 (RED) damage. The backlash spell causes 79 (RED) damage on your opponent. Your spikes deal 24 (GREEN) damage. Your pets lose 79 (RED) hit points."

As can be seen from the example above the text from the Backlash is RED, but is actually damage to the opponent, not the player.

So, I would suggest that all damage is color coded after who takes the damage; Red text means damage that you take, Green text is damage to the opponent.
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popularKalannMale

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Re: Bug reports
973. post - 2012.05.02. 17:31:05 (Reply to post #972 of Sbart.)
Quote: Sbart - 2012.05.02. 16:10:40
Not really sure if it is a bug, but anyway.
In combat these days there is a lot of damage going back and forth: Weapon attacks, Backlas from spells, Spikes, Negative aura, Spiked skin etc etc. In most cases, Red text is damage to the player looking at the report, and Green text is damage done to the opponent, but not always.

Example:
"Herodes, the divine champion tries a quick blow. She hits you, you take 789 (RED) damage. The backlash spell causes 79 (RED) damage on your opponent. Your spikes deal 24 (GREEN) damage. Your pets lose 79 (RED) hit points."

As can be seen from the example above the text from the Backlash is RED, but is actually damage to the opponent, not the player.

So, I would suggest that all damage is color coded after who takes the damage; Red text means damage that you take, Green text is damage to the opponent.


Agreed, the red backlash damage is confusing.
I even did a manual recount once, to make sure the damage was properly dealt out (it was).

For clarity's sake .... thank you
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popularSbartMale

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Re: Bug reports
974. post - 2012.05.04. 09:59:58
This bug has been in the system for some time now, and it is still there.
Pets who has access to extra skill points due to mega-essences from the Alchemy lab does NOT gain skill points when they level up as the result of someone else attacking you.
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averageborecdanMale

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Re: Bug reports
975. post - 2012.05.04. 12:19:11 (Reply to post #974 of Sbart.)
Quote: Sbart - 2012.05.04. 09:59:58
This bug has been in the system for some time now, and it is still there.
Pets who has access to extra skill points due to mega-essences from the Alchemy lab does NOT gain skill points when they level up as the result of someone else attacking you.


Yes, I agree, moreover some people already complained about this for sure. (I know that Trackur definitely said something about it ).
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much likedLydonB

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Re: Bug reports
976. post - 2012.05.05. 22:02:40
Green crystal potion: Wanted to drink 1 from the 60 something potions I owned and somehow the system drank all of them...!

You drink the crystal potions, you get 3900 crystal points.


Now, why the hell did it do that? Can you imagine the same thing with HP/MP pots?
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very popularBartessica Slam

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Re: Bug reports
977. post - 2012.05.05. 22:44:02 (Reply to post #976 of LydonB.)
Hi LydonB,

lol; ... ... that's indeed what happens; same thing with those ducatpotions (yellow, blue, red). In the past I would have said "What's the problem?"... but now with the ToD-mini-quests I can imagine this is not quit what you want to do/have.

Perhaps something for our DL-programmers to change?

Regards,
E.
This post was modified by Bartessica Slam at 2012.05.05. 22:45:51
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much likedLydonB

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Re: Bug reports
978. post - 2012.05.06. 16:36:58
Yep, the whole idea of that type of bug is ridiculous.
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popularSbartMale

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Re: Bug reports
979. post - 2012.05.06. 17:47:12
I belive the "drink all crystal potions at once" is actually part of the comfort functions, but I am not sure.

About the ducat potions and the task in the Temple: Doesn´t work. The Temple-task specifically says you have to earn the Ducats in the Auction house. So Scroll of Ducat creation, the potions from the Landragor event, completing repatable quests, and other means of aquiring ducats not from the Auction house screen does not work (I think, I have not tried all of those).
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much likedLydonB

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Re: Bug reports
980. post - 2012.05.06. 21:10:28
Doesn't mention anything of the sorts in the comfort functions info.
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