Idézet: Sbart - 2012.05.02. 14:10:40 Not really sure if it is a bug, but anyway.
In combat these days there is a lot of damage going back and forth: Weapon attacks, Backlas from spells, Spikes, Negative aura, Spiked skin etc etc. In most cases, Red text is damage to the player looking at the report, and Green text is damage done to the opponent, but not always.
Example:
"Herodes, the divine champion tries a quick blow. She hits you, you take 789 (RED) damage. The backlash spell causes 79 (RED) damage on your opponent. Your spikes deal 24 (GREEN) damage. Your pets lose 79 (RED) hit points."
As can be seen from the example above the text from the Backlash is RED, but is actually damage to the opponent, not the player.
So, I would suggest that all damage is color coded after who takes the damage; Red text means damage that you take, Green text is damage to the opponent.
Agreed, the red backlash damage is confusing.
I even did a manual recount once, to make sure the damage was properly dealt out (it was).
For clarity's sake .... thank you
