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Name of topic: Help request
averageGumpskinMale

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Re: Help request
1261. post - 2011.03.23. 00:26:14 (Reply to post #1260 of Sbart.)
Thanks Sbart.
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everyone's favoritebaggybag

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Re: Help request
1262. post - 2011.03.30. 17:21:22
hello everybody. does anybody know how pet focus crystal "soul steal paws %5" works. i think it is not soul drain? does increase the total SE from duels %5 or what?
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much likedquint

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Re: Help request
1263. post - 2011.03.30. 17:53:17 (Reply to post #1262 of baggybag.)
Quote: baggybag - 2011.03.30. 17:21:22
does increase the total SE from duels %5 or what?


Exactly. But it works in the DG as well, not only in duels.
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I need contribution to the list of adventures from anyone who's willing to share information with others. Please help me expand this list.
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everyone's favoritebaggybag

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Re: Help request
1264. post - 2011.03.30. 18:46:22
thanks quint
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averageLokithorMale

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Re: Help request
1265. post - 2011.04.01. 07:09:55
I logged in today and there was a header in red highlights stating "Congratulations, I had won a contest...", something like approximately 300,000SE, then click details (hyperlinked). I went to the Previous Battles page and the header was gone. Is this a legit contest? Did I miss out?

Thank you,
Lokithor
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much likedstekkos

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Re: Help request
1266. post - 2011.04.01. 07:40:51 (Reply to post #1265 of Lokithor.)
No you did not, it was an April fools day joke. Wish it was true though
This post was modified by stekkos at 2011.04.01. 07:41:27
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very populardeadstar

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Re: Help request
1267. post - 2011.04.01. 15:22:04
Is the "April's fool!" pet special in any way when trained? or is it just as any other pet of its level?
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averageLokithorMale

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Re: Help request
1268. post - 2011.04.01. 15:54:39
Ok, thanks stekkos.

Pretty cruel joke, I might add.
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much likedstekkos

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Re: Help request
1269. post - 2011.04.02. 09:40:42 (Reply to post #1267 of deadstar.)
Deadstar, its just a normal pet. Only "special" is that you get to beat other players with a fool
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likedMartinBV

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Re: Help request
1270. post - 2011.04.18. 00:04:43 (Reply to post #1110 of quint.)
Quote: quint - 2010.12.24. 10:22:14

Quote: Phalanxii - 2010.12.24. 03:58:56
Also, what is resistance? Just general damage resistance, resistance to spell effects/stun/critical hits etc?

LydonB is right, this is the resistance to the secondary effects of spells, and not to the damage itself.

If the AA skill is anything like the pet skill resistance it does not seem to affect the spell effects: I just increased my pet's resistance skill to 4, and got a -10 Strength hit by a "will-o'-the-wisp" spell, so no reduction there.
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much likedPhalanxii

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Re: Help request
1271. post - 2011.04.18. 01:41:13 (Reply to post #1270 of MartinBV.)
To 4, that's 1.2% increase in resistance.

So if it deals -10 strength normally, 10-(10*0.012) = 9.88 which rounds to 10 anyway.

Also, the description of the spell is not always what you deal/receive. I have a spell that says it deals -5 crit hit and -5 attack, but it actually deals around -19 crit hit and -19 attack. I think it gets higher along with your thaumaturgy attribute.
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likedMartinBV

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Re: Help request
1272. post - 2011.04.18. 09:32:25
So the resistance is a percentage? Argh! I so love those full and covering explanations.

Thought "your resistance increases by this skill multiplied by 0,3." meant that a skill of 4 would reduce whatever it affected by 1.2, so it would be 10-1.2=8.8 rounded to 9.

I guess if it's a percentage it makes the resistance skill pretty useless, those effects are low anyway, so 1-2% is not going to make any difference.
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popularSbartMale

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Re: Help request
1273. post - 2011.04.18. 11:38:29 (Reply to post #1272 of MartinBV.)
Quote: MartinBV - 2011.04.18. 09:32:25
So the resistance is a percentage? Argh! I so love those full and covering explanations.

Thought "your resistance increases by this skill multiplied by 0,3." meant that a skill of 4 would reduce whatever it affected by 1.2, so it would be 10-1.2=8.8 rounded to 9.

I guess if it's a percentage it makes the resistance skill pretty useless, those effects are low anyway, so 1-2% is not going to make any difference.


I have to agree that this (yet) another one of those "far to little information available in game" situations.

As to the usefulness of resistance, I believe it is designed to compensate for the increase in secondary effects by Thaumaturgy, not to remove the secondary effect completely. If this is the case, you would probably need a large amount of Resistance to see a large decrease, in the same way that you need a lot of Thaumaturgy to see a large increase.
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much likedstekkos

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Re: Help request
1274. post - 2011.04.18. 16:14:44 (Reply to post #1273 of Sbart.)
Have in mind there are higher level items increasing your resistance. Like magic absorption, if you take only an items total MA it is very low. But combining relics, pets, items, etc, you end up with high amount. I get 7% resistance from items +13 from pets. So total 20%, not so negligible

Sbart is also right. Like absorption will never remove magic damage completely, resistance will only reduce the effects. Have in mind though that a high IQ is always the best counter for both (less spell damage, 0 effects and no critical spell hit)
This post was modified by stekkos at 2011.04.18. 16:15:31
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popularSbartMale

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Re: Help request
1275. post - 2011.04.18. 18:15:33 (Reply to post #1274 of stekkos.)
Quote: stekkos - 2011.04.18. 16:14:44

Sbart is also right. Like absorption will never remove magic damage completely, resistance will only reduce the effects. Have in mind though that a high IQ is always the best counter for both (less spell damage, 0 effects and no critical spell hit)


Does IQ effect Critical spell hit?
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much likedstekkos

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Re: Help request
1276. post - 2011.04.18. 18:36:37 (Reply to post #1275 of Sbart.)
Not directly. But if your opponents spell fails due to your high IQ, he has 0 chance of scoring a critical hit
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popularSbartMale

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Re: Help request
1277. post - 2011.04.18. 21:20:55 (Reply to post #1276 of stekkos.)
Quote: stekkos - 2011.04.18. 18:36:37
Not directly. But if your opponents spell fails due to your high IQ, he has 0 chance of scoring a critical hit


So you mean that if I barley hit, i.e. does low damage, I cannot crit? I thought a hit was a hit and all hits could crit.

I will just add this to the growing list of things in the game that the game doesn´t tell you.
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much likedPhalanxii

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Re: Help request
1278. post - 2011.04.18. 23:09:30
It's just guesswork but if P1 has IQ 100 and P2 has IQ 75

Chance for full spell damage on P2 = 75%
Chance for full spell damage on P1 = 25%

Crit spell P1 = 25
Crit spell P2 = 75

Chance for crit spell on P2 = 75% of 0% = 0%
Chance for crit spell on P1 = 25% of 50% = 12.5%

So if P2 increased his IQ, his critical hit would raise proportionately.
Even though P2 barely hits fully, he can critical and deal high damage 12.5% of the time.
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much likedstekkos

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Re: Help request
1279. post - 2011.04.19. 12:49:11
Sbart, a critical spell hit AND the extra effects of a spell require that your spell hits fully (i.e. it does not say about your opponent "...he takes ONLY X damage...") If you do hit fully the the effects apply ALWAYS, but the critical spell might still fail since it is also affected by the difference of your skills.

As Phalanxii showed, having lower IQ does not mean you will fail every time, just lowers your chances.

But critical spell hit chance is your skill - opponents skill. So if you have less or equal than your opponent you NEVER hit critically, even if you hit fully with your spell.
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popularSbartMale

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Re: Help request
1280. post - 2011.04.19. 14:15:49 (Reply to post #1279 of stekkos.)
Quote: stekkos - 2011.04.19. 12:49:11
Sbart, a critical spell hit AND the extra effects of a spell require that your spell hits fully (i.e. it does not say about your opponent "...he takes ONLY X damage...") If you do hit fully the the effects apply ALWAYS, but the critical spell might still fail since it is also affected by the difference of your skills.

As Phalanxii showed, having lower IQ does not mean you will fail every time, just lowers your chances.

But critical spell hit chance is your skill - opponents skill. So if you have less or equal than your opponent you NEVER hit critically, even if you hit fully with your spell.


I understand, but I would say that the description of Critical spell is not entirely correct.
"You receive a chance to make critical spell damage to your opponent in magical combat. The amount of this percentage chance is the difference between your skill and his."

This does not mention anything about only being able to Critically hit when you do a "partial hit". Also, it does not say anything how it interacts with +% Critical magic damage. I could assume that the +% Critical magic damage is added to my skill, and then the chance of critically hit with a spell is actually:
((Critical spell skill)+(+% Critical magic damage from items))-((Opponents Critical spell skill)+(+% Critical magic damage from items))
with any negative number meaning that my opponents spell can critically hit.


And as usual I will just add this to the big pile of things that the game does not tell you when playing it. And that the developers are so lazy that they cannot even name things the same, even if they are the same thing. Some examples:
Stun and Paralyzation; Called Paralyzation on items and Stun in quests
Quests and Missions; Called Quests most of the time, but Missions in the Lady Avariels Medallions
Critical spell and Critical magic damage
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