Idézet: stekkos - 2011.04.19. 10:49:11 Sbart, a critical spell hit AND the extra effects of a spell require that your spell hits fully (i.e. it does not say about your opponent "...he takes ONLY X damage...") If you do hit fully the the effects apply ALWAYS, but the critical spell might still fail since it is also affected by the difference of your skills.
As Phalanxii showed, having lower IQ does not mean you will fail every time, just lowers your chances.
But critical spell hit chance is your skill - opponents skill. So if you have less or equal than your opponent you NEVER hit critically, even if you hit fully with your spell.
I understand, but I would say that the description of Critical spell is not entirely correct.
"You receive a chance to make critical spell damage to your opponent in magical combat. The amount of this percentage chance is the difference between your skill and his."
This does not mention anything about only being able to Critically hit when you do a "partial hit". Also, it does not say anything how it interacts with +% Critical magic damage. I could assume that the +% Critical magic damage is added to my skill, and then the chance of critically hit with a spell is actually:
((Critical spell skill)+(+% Critical magic damage from items))-((Opponents Critical spell skill)+(+% Critical magic damage from items))
with any negative number meaning that my opponents spell can critically hit.
And as usual I will just add this to the big pile of things that the game does not tell you when playing it. And that the developers are so lazy that they cannot even name things the same, even if they are the same thing. Some examples:
Stun and Paralyzation; Called Paralyzation on items and Stun in quests
Quests and Missions; Called Quests most of the time, but Missions in the Lady Avariels Medallions
Critical spell and Critical magic damage