Idézet: Phalanxii - 2010.11.30. 23:28:58 ^ At least edit it again to shorten the post!
Suggestion: It's a fairly core aspect of the game to interfere with, but killing epic's should contribute a little bit more towards a clan than they do (in terms of direct benefit to the clan). For instance, after every epic monster killed, a clan's soul-well capacity increases by 1k. This makes the epic battles a little more epic, since the 4k SE that goes into the soul-well is less than I can channel from just a normal dimension gate monster (2k * 3 with building = 6k).
A clans strength should be reflected by a number of things, instead of just how much soul-energy they put into building, and I think that the number of epic's killed is a good indicator of the quality of the clan. So if my way won't work, can you make the battles more important some other way? At least making the rewards +10k more SE or something like that.
Viridel likes this
EDIT: In case it doesn't already, when you have a quest to hunt down lesser monsters, can you change it so that the higher the luck, the greater the chance to find lesser monsters? To combat this, when there is a quest to find greater monsters, luck has even more of an effect. It just makes sense that you're luckier to find what you're looking for which is normally big monsters, but not always.
Viridel thinks this makes perfect sense.
Unfortunately, neither are likely to be implemented. Admins don't seem to like tweaking established parts of the game to something that is more logical.