Idézet: D00ml0rd - 2010.12.13. 06:53:45 I agree, i ve never seen an online game that is less greedy that this one, for non prem there are so many options and thats unusal in online games, i think its a fair balance between pay and no pay and i defo dont think they are being greedy, i only wish we could grow the game even more cos i bet with a bigger layer base the developers would really put all other games to shame.
Travian, a FAR larger game with many, many,
MANY times more players is far more playable for free than Doomlord.
The thing is - I'm
willing to pay if I am receiving a legitimate benefit. Pet equipment (although there should be lower-grade stuff available for just SE too), premium membership, acceleration options, etc. These are legitimate. Adventures though, are just quickly becoming a big negative for me - I just went up a level, and the Attribute requirements for an adventure I wrote just went up 15-20 points each! I went from spending about 20 CPs on my adventure to almost 80! The value just isn't there - so instead of spending Stones here and there to get that little boost - if I stop Adventuring at all, then my game suffers, plus I don't spend as much money on the game. When you don't provide value, then everyone loses.
Really, if the Crystal Potion cost 2 DP and 1 AS, would that really hurt the bottom line? Wouldn't people be 5x as likely to buy that over the potion costing 5 DP and 5 AS? Wouldn't people be FAR more likely to buy the AS potion over the SE one? For me personally, I buy several SE ones for every AS one. If it cost 1 AS instead of 5, I would exclusively buy the AS version (and likely a lot more). But by being greedy, Doomlord loses revenue from me - and others who say that they discard Adventures that have too high a cost. If the cost was lowered to a "value" amount, would people still discard the adventures. It's really that simple