Thinking out loud here. How about a nonlinear system of bonuses? I don't know what the current formulas are, but let's pretend that your bonus is a function of your ability divided by your opponent's ability. If you changed the formula so that your bonus was a function of the log of your ability divided by your opponent's ability, then you'd get diminishing returns. That would still provide incentive to improve, but it would make it harder to get invincible.

I'm sure they're not going to consider changing formulas, so this is just a thought experiment. For that matter, they're not going to change anything that affects MsPiggy's invincibility. Unless she's cheating and you can prove it, you have to just treat her as a fact of life. Like Florida's hurricane season in August or something.

Anyway, next time someone complains about the random factor, this is why they keep that the way it is. Every once in a while, invincible players lose, just due to the random factor.

I'm sure they're not going to consider changing formulas, so this is just a thought experiment. For that matter, they're not going to change anything that affects MsPiggy's invincibility. Unless she's cheating and you can prove it, you have to just treat her as a fact of life. Like Florida's hurricane season in August or something.

Anyway, next time someone complains about the random factor, this is why they keep that the way it is. Every once in a while, invincible players lose, just due to the random factor.

Score:

**5**